* Fix Player::SaveToDB()

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-06-18 22:05:56 +02:00
parent a2a56b21f1
commit 660f8219c8
+1 -1
View File
@@ -15878,7 +15878,7 @@ void Player::SaveToDB()
// first save/honor gain after midnight will also update the player's honor fields
UpdateHonorFields();
uint8 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;
uint32 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;
//save, far from tavern/city
//save, but in tavern/city
sLog.outDebug("The value of player %s at save: ", m_name.c_str());