* Fix Player::SaveToDB()
--HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -15878,7 +15878,7 @@ void Player::SaveToDB()
|
||||
// first save/honor gain after midnight will also update the player's honor fields
|
||||
UpdateHonorFields();
|
||||
|
||||
uint8 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;
|
||||
uint32 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;
|
||||
//save, far from tavern/city
|
||||
//save, but in tavern/city
|
||||
sLog.outDebug("The value of player %s at save: ", m_name.c_str());
|
||||
|
||||
Reference in New Issue
Block a user