Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#25031)
Contributes to #25012 (cherry picked from commit 1a32b0f5b3c64bad4f379a45e5e7b07f00fe774e)
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Shauren
parent
3d9885a302
commit
65e1b79547
@@ -63,8 +63,8 @@ public:
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_BRUTAL_STRIKE, 5s);
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_events.ScheduleEvent(EVENT_DAGGER_THROW, 7 * IN_MILLISECONDS);
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_events.ScheduleEvent(EVENT_CHECK_RANGE, 1 * IN_MILLISECONDS);
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_events.ScheduleEvent(EVENT_DAGGER_THROW, 7s);
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_events.ScheduleEvent(EVENT_CHECK_RANGE, 1s);
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_events.ScheduleEvent(EVENT_CRUSHING_LEAP, 15s);
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}
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