Core/Dungeon Finder: Add extended debug info to handler
--HG-- branch : trunk
This commit is contained in:
@@ -61,10 +61,10 @@ void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap)
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void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
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{
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sLog.outDebug("CMSG_LFG_JOIN");
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if (!sWorld.getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE))
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{
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recv_data.rpos(recv_data.wpos());
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sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] Dungeon finder disabled", GetPlayer()->GetGUID());
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return;
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}
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@@ -80,7 +80,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
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recv_data >> numDungeons;
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if (!numDungeons)
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{
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sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName());
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sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
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recv_data.rpos(recv_data.wpos());
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return;
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}
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@@ -108,17 +108,19 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
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for (LfgDungeonSet::const_iterator it = newDungeons.begin(); it != newDungeons.end(); ++it)
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dungeons->insert(*it);
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}
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newDungeons.clear();
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GetPlayer()->SetLfgRoles(uint8(roles));
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GetPlayer()->SetLfgComment(comment);
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sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] as group: %u - Dungeons: %u", GetPlayer()->GetGUID(), grp ? 1 : 0, uint8(newDungeons.size()));
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newDungeons.clear();
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sLFGMgr.Join(GetPlayer());
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}
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void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
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{
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sLog.outDebug("CMSG_LFG_LEAVE");
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Group *grp = GetPlayer()->GetGroup();
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sLog.outDebug("CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0);
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// Check cheating - only leader can leave the queue
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if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID())
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sLFGMgr.Leave(GetPlayer(), grp);
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@@ -126,64 +128,64 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
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void WorldSession::HandleLfgProposalResultOpcode(WorldPacket &recv_data)
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{
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sLog.outDebug("CMSG_LFG_PROPOSAL_RESULT");
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uint32 lfgGroupID; // Internal lfgGroupID
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bool accept; // Accept to join?
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recv_data >> lfgGroupID;
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recv_data >> accept;
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sLog.outDebug("CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
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sLFGMgr.UpdateProposal(lfgGroupID, GetPlayer()->GetGUIDLow(), accept);
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}
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void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
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{
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sLog.outDebug("CMSG_LFG_SET_ROLES");
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uint8 roles;
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recv_data >> roles; // Player Group Roles
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Group *grp = GetPlayer()->GetGroup();
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if (!grp)
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{
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sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", GetPlayer()->GetGUID());
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return;
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}
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else
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sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Roles: %u", GetPlayer()->GetGUID(), roles);
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GetPlayer()->SetLfgRoles(roles);
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sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
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}
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void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("CMSG_SET_LFG_COMMENT");
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std::string comment;
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recv_data >> comment;
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sLog.outDebug("CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", GetPlayer()->GetGUID(), comment.c_str());
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GetPlayer()->SetLfgComment(comment);
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}
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void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket &recv_data)
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{
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sLog.outDebug("CMSG_LFG_SET_BOOT_VOTE");
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bool agree; // Agree to kick player
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recv_data >> agree;
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sLog.outDebug("CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0);
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sLFGMgr.UpdateBoot(GetPlayer(), agree);
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}
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void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
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{
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sLog.outDebug("CMSG_LFG_TELEPORT");
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bool out;
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recv_data >> out;
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sLog.outDebug("CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
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sLFGMgr.TeleportPlayer(GetPlayer(), out);
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}
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void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
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{
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sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST");
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uint32 rsize = 0;
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sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
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uint32 rsize = 0;
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uint32 lsize = 0;
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bool done;
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LfgDungeonSet *randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
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@@ -195,7 +197,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
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if (lockSet)
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lsize = lockSet->size();
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sLog.outDebug("SMSG_LFG_PLAYER_INFO");
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sLog.outDebug("SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", GetPlayer()->GetGUID());
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WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
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if (!randomlist)
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data << uint8(0);
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@@ -253,14 +255,13 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
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void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket & /*recv_data*/)
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{
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sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST");
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sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
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if (LfgLockStatusMap *lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer()))
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{
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uint32 size = 0;
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for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
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size += 8 + 4 + it->second->size() * (4 + 4);
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sLog.outDebug("SMSG_LFG_PARTY_INFO");
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sLog.outDebug("SMSG_LFG_PARTY_INFO [" UI64FMTD "]", GetPlayer()->GetGUID());
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WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
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BuildPartyLockDungeonBlock(data, lockMap);
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SendPacket(&data);
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@@ -269,19 +270,17 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket & /*recv_data
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void WorldSession::HandleLfrSearchOpcode(WorldPacket &recv_data)
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{
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sLog.outDebug("CMSG_SEARCH_LFG_JOIN");
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uint32 entry; // Raid id to search
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recv_data >> entry;
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sLog.outDebug("CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
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//SendLfrUpdateListOpcode(entry);
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}
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void WorldSession::HandleLfrLeaveOpcode(WorldPacket &recv_data)
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{
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sLog.outDebug("CMSG_SEARCH_LFG_LEAVE");
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uint32 dungeonId; // Raid id queue to leave
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recv_data >> dungeonId;
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sLog.outDebug("CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
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//sLFGMgr.LeaveLfr(GetPlayer(), dungeonId);
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}
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@@ -305,7 +304,8 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
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LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
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uint8 size = dungeons->size();
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std::string comment = GetPlayer()->GetLfgComment();
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sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
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sLog.outDebug("SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", GetPlayer()->GetGUID(), updateType);
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WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + comment.length()));
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data << uint8(updateType); // Lfg Update type
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data << uint8(extrainfo); // Extra info
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@@ -353,7 +353,8 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
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LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
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uint8 size = dungeons->size();
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std::string comment = GetPlayer()->GetLfgComment();
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sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
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sLog.outDebug("SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", GetPlayer()->GetGUID(), updateType);
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WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + comment.length()));
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data << uint8(updateType); // Lfg Update type
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data << uint8(extrainfo); // Extra info
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@@ -378,7 +379,7 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
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void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
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{
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sLog.outDebug("SMSG_LFG_ROLE_CHOSEN");
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sLog.outDebug("SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles);
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WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
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data << uint64(guid); // Guid
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@@ -391,7 +392,7 @@ void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck)
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{
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ASSERT(pRoleCheck);
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sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE");
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sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
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WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
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Player *plr;
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@@ -447,8 +448,9 @@ void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0
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for (LfgLockStatusMap::const_iterator it = playersLockMap->begin(); it != playersLockMap->end(); ++it)
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size += 8 + 4 + it->second->size() * (4 + 4);
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}
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sLog.outDebug("SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), checkResult, checkValue);
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WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
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sLog.outDebug("SMSG_LFG_JOIN_RESULT");
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data << uint32(checkResult); // Check Result
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data << uint32(checkValue); // Check Value
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if (playersLockMap)
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@@ -458,15 +460,15 @@ void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0
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void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
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{
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sLog.outDebug("SMSG_LFG_QUEUE_STATUS");
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WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
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sLog.outDebug("SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps);
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WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
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data << uint32(dungeon); // Dungeon
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data << uint32(avgWaitTime); // Average Wait time
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data << uint32(waitTime); // Wait Time
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data << uint32(waitTimeTanks); // Wait Tanks
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data << uint32(waitTimeHealer); // Wait Healers
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data << uint32(waitTimeDps); // Wait Dps
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data << int32(avgWaitTime); // Average Wait time
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data << int32(waitTime); // Wait Time
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data << int32(waitTimeTanks); // Wait Tanks
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data << int32(waitTimeHealer); // Wait Healers
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data << int32(waitTimeDps); // Wait Dps
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data << uint8(tanks); // Tanks needed
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data << uint8(healers); // Healers needed
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data << uint8(dps); // Dps needed
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@@ -481,7 +483,7 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
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uint8 itemNum = qRew ? qRew->GetRewItemsCount() : 0;
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sLog.outDebug("SMSG_LFG_PLAYER_REWARD");
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sLog.outDebug("SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done);
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WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
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data << uint32(rdungeonEntry); // Random Dungeon Finished
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data << uint32(sdungeonEntry); // Dungeon Finished
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@@ -512,8 +514,6 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
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void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
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{
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sLog.outDebug("SMSG_LFG_BOOT_PLAYER");
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int8 playerVote = pBoot->votes[GetPlayer()->GetGUIDLow()];
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uint8 votesNum = 0;
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uint8 agreeNum = 0;
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@@ -527,12 +527,15 @@ void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
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++agreeNum;
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}
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}
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uint64 victimguid = MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER);
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sLog.outDebug("SMSG_LFG_BOOT_PLAYER [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s",
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GetPlayer()->GetGUID(), uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), victimguid, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str());
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WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length());
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data << uint8(pBoot->inProgress); // Vote in progress
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data << uint8(playerVote != -1); // Did Vote
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data << uint8(playerVote == 1); // Agree
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data << uint64(MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER)); // Victim GUID
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data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
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data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
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data << uint64(victimguid); // Victim GUID
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data << uint32(votesNum); // Total Votes
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data << uint32(agreeNum); // Agree Count
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data << uint32(secsleft); // Time Left
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@@ -557,7 +560,7 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
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uint32 dungeonId = pProp->dungeonId;
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uint32 isSameDungeon = GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLfgDungeonEntry() == dungeonId;
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sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE");
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sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
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WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
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if (!dLowGuid && GetPlayer()->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected
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dungeonId = *GetPlayer()->GetLfgDungeons()->begin();
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@@ -593,8 +596,7 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
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void WorldSession::SendLfgUpdateSearch(bool update)
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{
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sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
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sLog.outDebug("SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
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WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
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data << uint8(update); // In Lfg Queue?
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SendPacket(&data);
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@@ -602,15 +604,14 @@ void WorldSession::SendLfgUpdateSearch(bool update)
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void WorldSession::SendLfgDisabled()
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{
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sLog.outDebug("SMSG_LFG_DISABLED");
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sLog.outDebug("SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID());
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WorldPacket data(SMSG_LFG_DISABLED, 0);
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SendPacket(&data);
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}
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void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
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{
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sLog.outDebug("SMSG_LFG_OFFER_CONTINUE");
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sLog.outDebug("SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
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WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
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data << uint32(dungeonEntry);
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SendPacket(&data);
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@@ -618,19 +619,17 @@ void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
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void WorldSession::SendLfgTeleportError(uint8 err)
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{
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sLog.outDebug("SMSG_LFG_TELEPORT_DENIED");
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sLog.outDebug("SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err);
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WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
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data << uint32(err); // Error
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SendPacket(&data);
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}
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/*
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void WorldSession::SendLfrUpdateListOpcode(uint32 entry)
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void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
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{
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sLog.outDebug("SMSG_UPDATE_LFG_LIST");
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sLog.outDebug("SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
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WorldPacket data(SMSG_UPDATE_LFG_LIST);
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sLFGMgr.BuildLfrUpdateList(data, entry);
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SendPacket(&data);
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}
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*/
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