Scripts/Misc: Code cleanup

Remove some NULL checks not needed anymore after 3744c14184 .
Fix an invalid Creature to TempSummon cast.
This commit is contained in:
jackpoz
2013-12-30 23:36:49 +01:00
parent 6ec7b03f9b
commit 64b42c75d2
163 changed files with 1422 additions and 2493 deletions
@@ -207,12 +207,9 @@ public:
Event_Timer = 5000;
break;
case 5:
if (instance)
{
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me);
instance->SetData(TYPE_RING_OF_LAW, DONE);
TC_LOG_DEBUG("scripts", "npc_grimstone: event reached end and set complete.");
}
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me);
instance->SetData(TYPE_RING_OF_LAW, DONE);
TC_LOG_DEBUG("scripts", "npc_grimstone: event reached end and set complete.");
break;
}
}
@@ -224,9 +221,6 @@ public:
void UpdateAI(uint32 diff) OVERRIDE
{
if (!instance)
return;
if (MobDeath_Timer)
{
if (MobDeath_Timer <= diff)
@@ -1269,9 +1263,6 @@ public:
void WaypointReached(uint32 waypointId) OVERRIDE
{
if (!instance)
return;
switch (waypointId)
{
case 1:
@@ -1295,9 +1286,6 @@ public:
void UpdateAI(uint32 diff) OVERRIDE
{
if (!instance)
return;
if (BreakKeg_Timer)
{
if (BreakKeg_Timer <= diff)
@@ -170,13 +170,10 @@ public:
// was set before event start, so set again
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
if (instance)
{
if (instance->GetData(DATA_GHOSTKILL) >= 7)
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
else
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
if (instance->GetData(DATA_GHOSTKILL) >= 7)
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
else
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -192,14 +189,12 @@ public:
if (me->IsAlive())
me->GetMotionMaster()->MoveTargetedHome();
me->SetLootRecipient(NULL);
if (instance)
instance->SetData64(DATA_EVENSTARTER, 0);
instance->SetData64(DATA_EVENSTARTER, 0);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_GHOSTKILL, 1);
instance->SetData(DATA_GHOSTKILL, 1);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -64,8 +64,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_LORD_VALTHALAK, DONE);
instance->SetData(DATA_LORD_VALTHALAK, DONE);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -79,23 +79,20 @@ public:
void Reset() OVERRIDE
{
if (instance)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
// Apply auras on spawn and reset
// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
me->RemoveAura(SPELL_EMBERSEER_FULL_STRENGTH);
me->RemoveAura(SPELL_EMBERSEER_GROWING);
me->RemoveAura(SPELL_EMBERSEER_GROWING_TRIGGER);
events.ScheduleEvent(EVENT_RESPAWN, 5000);
// Hack for missing trigger spell
events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
// Apply auras on spawn and reset
// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
me->RemoveAura(SPELL_EMBERSEER_FULL_STRENGTH);
me->RemoveAura(SPELL_EMBERSEER_GROWING);
me->RemoveAura(SPELL_EMBERSEER_GROWING_TRIGGER);
events.ScheduleEvent(EVENT_RESPAWN, 5000);
// Hack for missing trigger spell
events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
// Open doors on reset
if (instance->GetBossState(DATA_PYROGAURD_EMBERSEER) == IN_PROGRESS)
OpenDoors(false); // Opens 2 entrance doors
}
// Open doors on reset
if (instance->GetBossState(DATA_PYROGAURD_EMBERSEER) == IN_PROGRESS)
OpenDoors(false); // Opens 2 entrance doors
}
void SetData(uint32 /*type*/, uint32 data) OVERRIDE
@@ -132,15 +129,12 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
{
// Activate all the runes
UpdateRunes(GO_STATE_READY);
// Opens all 3 doors
OpenDoors(true);
// Complete encounter
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, DONE);
}
// Activate all the runes
UpdateRunes(GO_STATE_READY);
// Opens all 3 doors
OpenDoors(true);
// Complete encounter
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, DONE);
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) OVERRIDE
@@ -185,24 +179,21 @@ public:
void UpdateRunes(GOState state)
{
if (instance)
{
// update all runes
if (GameObject* rune1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_1)))
rune1->SetGoState(state);
if (GameObject* rune2 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_2)))
rune2->SetGoState(state);
if (GameObject* rune3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_3)))
rune3->SetGoState(state);
if (GameObject* rune4 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_4)))
rune4->SetGoState(state);
if (GameObject* rune5 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_5)))
rune5->SetGoState(state);
if (GameObject* rune6 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_6)))
rune6->SetGoState(state);
if (GameObject* rune7 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_7)))
rune7->SetGoState(state);
}
// update all runes
if (GameObject* rune1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_1)))
rune1->SetGoState(state);
if (GameObject* rune2 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_2)))
rune2->SetGoState(state);
if (GameObject* rune3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_3)))
rune3->SetGoState(state);
if (GameObject* rune4 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_4)))
rune4->SetGoState(state);
if (GameObject* rune5 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_5)))
rune5->SetGoState(state);
if (GameObject* rune6 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_6)))
rune6->SetGoState(state);
if (GameObject* rune7 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_RUNE_7)))
rune7->SetGoState(state);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -444,8 +444,7 @@ public:
{
if (canDespawn && DespawnTimer <= diff)
{
if (instance)
instance->SetBossState(BOSS_NEFARIAN, FAIL);
instance->SetBossState(BOSS_NEFARIAN, FAIL);
std::list<Creature*> constructList;
me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
@@ -75,8 +75,7 @@ public:
_Reset();
secondPhase = false;
if (instance)
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
}
void JustDied(Unit* /*killer*/) OVERRIDE
@@ -84,8 +83,7 @@ public:
_JustDied();
Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
}
void DoChangePhase()
@@ -161,8 +161,7 @@ class boss_majordomo : public CreatureScript
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_OUTRO_2:
if (instance)
instance->instance->SummonCreature(NPC_RAGNAROS, RagnarosSummonPos);
instance->instance->SummonCreature(NPC_RAGNAROS, RagnarosSummonPos);
break;
case EVENT_OUTRO_3:
Talk(SAY_ARRIVAL2_MAJ);
@@ -147,9 +147,8 @@ class boss_ragnaros : public CreatureScript
break;
case EVENT_INTRO_4:
Talk(SAY_ARRIVAL5_RAG);
if (instance)
if (Creature* executus = Unit::GetCreature(*me, instance->GetData64(BOSS_MAJORDOMO_EXECUTUS)))
me->Kill(executus);
if (Creature* executus = Unit::GetCreature(*me, instance->GetData64(BOSS_MAJORDOMO_EXECUTUS)))
me->Kill(executus);
break;
case EVENT_INTRO_5:
me->SetReactState(REACT_AGGRESSIVE);
@@ -163,29 +162,26 @@ class boss_ragnaros : public CreatureScript
}
else
{
if (instance)
if (_isBanished && ((_emergeTimer <= diff) || (instance->GetData(DATA_RAGNAROS_ADDS)) > 8))
{
if (_isBanished && ((_emergeTimer <= diff) || (instance->GetData(DATA_RAGNAROS_ADDS)) > 8))
{
//Become unbanished again
me->SetReactState(REACT_AGGRESSIVE);
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
AttackStart(target);
instance->SetData(DATA_RAGNAROS_ADDS, 0);
//Become unbanished again
me->SetReactState(REACT_AGGRESSIVE);
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
AttackStart(target);
instance->SetData(DATA_RAGNAROS_ADDS, 0);
//DoCast(me, SPELL_RAGEMERGE); //"phase spells" didnt worked correctly so Ive commented them and wrote solution witch doesnt need core support
_isBanished = false;
}
else if (_isBanished)
{
_emergeTimer -= diff;
//Do nothing while banished
return;
}
//DoCast(me, SPELL_RAGEMERGE); //"phase spells" didnt worked correctly so Ive commented them and wrote solution witch doesnt need core support
_isBanished = false;
}
else if (_isBanished)
{
_emergeTimer -= diff;
//Do nothing while banished
return;
}
//Return since we have no target
@@ -324,8 +320,7 @@ class npc_son_of_flame : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_RAGNAROS_ADDS, 1);
instance->SetData(DATA_RAGNAROS_ADDS, 1);
}
void UpdateAI(uint32 /*diff*/) OVERRIDE
@@ -127,12 +127,11 @@ public:
++uiHealth;
DoCastAOE(SPELL_SMITE_STOMP, false);
SetCombatMovement(false);
if (instance)
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_SMITE_CHEST)))
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ());
}
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_SMITE_CHEST)))
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ());
}
}
if (uiPhase)
@@ -186,20 +186,15 @@ public:
if (bBool)
{
if (instance)
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(0, false, go);
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(0, false, go);
}else
if (instance)
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(0, false, go);
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(0, false, go);
}
void SetInFace(bool bBool)
{
if (!instance)
return;
if (bBool)
{
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
@@ -211,9 +206,6 @@ public:
void RestoreAll()
{
if (!instance)
return;
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(0, false, go);
@@ -318,9 +310,6 @@ public:
NextStep(2000, true);
break;
case 2:
if (!instance)
return;
switch (uiValue)
{
case 1:
@@ -441,9 +430,8 @@ public:
SetInFace(true);
Talk(SAY_BLASTMASTER_5);
Summon(1);
if (instance)
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(0, true, go);
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
instance->HandleGameObject(0, true, go);
NextStep(3000, true);
break;
case 7:
@@ -488,9 +476,8 @@ public:
case 16:
Talk(SAY_BLASTMASTER_14);
SetInFace(false);
if (instance)
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(0, true, go);
if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
instance->HandleGameObject(0, true, go);
NextStep(2000, true);
break;
case 17:
@@ -82,6 +82,7 @@ public:
void Reset() OVERRIDE
{
ResetTimer = 0;
Midnight = 0;
}
void EnterEvadeMode() OVERRIDE
@@ -138,14 +138,12 @@ public:
if (me->IsAlive())
SpawnAdds();
if (instance)
instance->SetData(TYPE_MOROES, NOT_STARTED);
instance->SetData(TYPE_MOROES, NOT_STARTED);
}
void StartEvent()
{
if (instance)
instance->SetData(TYPE_MOROES, IN_PROGRESS);
instance->SetData(TYPE_MOROES, IN_PROGRESS);
DoZoneInCombat();
}
@@ -168,14 +166,12 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_MOROES, DONE);
instance->SetData(TYPE_MOROES, DONE);
DeSpawnAdds();
//remove aura from spell Garrote when Moroes dies
if (instance)
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
}
void SpawnAdds()
@@ -349,15 +345,11 @@ struct boss_moroes_guestAI : public ScriptedAI
void Reset() OVERRIDE
{
if (instance)
instance->SetData(TYPE_MOROES, NOT_STARTED);
instance->SetData(TYPE_MOROES, NOT_STARTED);
}
void AcquireGUID()
{
if (!instance)
return;
if (Creature* Moroes = Unit::GetCreature(*me, instance->GetData64(DATA_MOROES)))
for (uint8 i = 0; i < 4; ++i)
if (uint64 GUID = CAST_AI(boss_moroes::boss_moroesAI, Moroes->AI())->AddGUID[i])
@@ -131,13 +131,10 @@ public:
me->SetWalk(false);
me->setActive(true);
if (instance)
{
if (instance->GetData(TYPE_NIGHTBANE) == DONE || instance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS)
me->DisappearAndDie();
else
instance->SetData(TYPE_NIGHTBANE, NOT_STARTED);
}
if (instance->GetData(TYPE_NIGHTBANE) == DONE || instance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS)
me->DisappearAndDie();
else
instance->SetData(TYPE_NIGHTBANE, NOT_STARTED);
HandleTerraceDoors(true);
@@ -153,17 +150,13 @@ public:
void HandleTerraceDoors(bool open)
{
if (instance)
{
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open);
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open);
}
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open);
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
HandleTerraceDoors(false);
Talk(YELL_AGGRO);
@@ -177,8 +170,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_NIGHTBANE, DONE);
instance->SetData(TYPE_NIGHTBANE, DONE);
HandleTerraceDoors(true);
}
@@ -239,8 +239,7 @@ public:
SunderArmorTimer = urand(5000, 10000);
phase = 1;
if (instance)
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -260,16 +259,14 @@ public:
for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i)
positions.push_back(&InfernalPoints[i]);
if (instance)
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in
}
void InfernalCleanup()
@@ -147,12 +147,9 @@ public:
Drinking = false;
DrinkInturrupted = false;
if (instance)
{
// Not in progress
instance->SetData(TYPE_ARAN, NOT_STARTED);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
// Not in progress
instance->SetData(TYPE_ARAN, NOT_STARTED);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -164,22 +161,16 @@ public:
{
Talk(SAY_DEATH);
if (instance)
{
instance->SetData(TYPE_ARAN, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
instance->SetData(TYPE_ARAN, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
{
instance->SetData(TYPE_ARAN, IN_PROGRESS);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
}
instance->SetData(TYPE_ARAN, IN_PROGRESS);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
}
void FlameWreathEffect()
@@ -226,11 +217,8 @@ public:
{
if (CloseDoorTimer <= diff)
{
if (instance)
{
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
CloseDoorTimer = 0;
}
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
CloseDoorTimer = 0;
} else CloseDoorTimer -= diff;
}
@@ -96,25 +96,17 @@ public:
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (!instance)
{
ERROR_INST_DATA(me);
return;
}
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
uint64 TerestianGUID = instance->GetData64(DATA_TERESTIAN);
if (TerestianGUID)
{
uint64 TerestianGUID = instance->GetData64(DATA_TERESTIAN);
if (TerestianGUID)
{
Unit* Terestian = Unit::GetUnit(*me, TerestianGUID);
if (Terestian && Terestian->IsAlive())
DoCast(Terestian, SPELL_BROKEN_PACT, true);
}
} else ERROR_INST_DATA(me);
Unit* Terestian = Unit::GetUnit(*me, TerestianGUID);
if (Terestian && Terestian->IsAlive())
DoCast(Terestian, SPELL_BROKEN_PACT, true);
}
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -307,8 +299,7 @@ public:
SummonedPortals = false;
Berserk = false;
if (instance)
instance->SetData(TYPE_TERESTIAN, NOT_STARTED);
instance->SetData(TYPE_TERESTIAN, NOT_STARTED);
me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT);
@@ -363,8 +354,7 @@ public:
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_TERESTIAN, DONE);
instance->SetData(TYPE_TERESTIAN, DONE);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -167,8 +167,7 @@ public:
{
Talk(SAY_DOROTHEE_DEATH);
if (instance)
SummonCroneIfReady(instance, me);
SummonCroneIfReady(instance, me);
}
void AttackStart(Unit* who) OVERRIDE
@@ -366,8 +365,7 @@ public:
{
Talk(SAY_STRAWMAN_DEATH);
if (instance)
SummonCroneIfReady(instance, me);
SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -472,8 +470,7 @@ public:
{
Talk(SAY_TINHEAD_DEATH);
if (instance)
SummonCroneIfReady(instance, me);
SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -580,8 +577,7 @@ public:
{
Talk(SAY_ROAR_DEATH);
if (instance)
SummonCroneIfReady(instance, me);
SummonCroneIfReady(instance, me);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -675,15 +671,12 @@ public:
{
Talk(SAY_CRONE_DEATH);
if (instance)
{
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -865,15 +858,12 @@ public:
{
DoPlaySoundToSet(me, SOUND_WOLF_DEATH);
if (instance)
{
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -1112,14 +1102,11 @@ public:
{
Talk(SAY_JULIANNE_DEATH02);
if (instance)
{
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -1267,15 +1254,12 @@ public:
{
Talk(SAY_ROMULO_DEATH);
if (instance)
{
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
instance->SetData(TYPE_OPERA, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -158,15 +158,11 @@ public:
PerformanceReady = false;
if (instance)
m_uiEventId = instance->GetData(DATA_OPERA_PERFORMANCE);
m_uiEventId = instance->GetData(DATA_OPERA_PERFORMANCE);
}
void StartEvent()
{
if (!instance)
return;
instance->SetData(TYPE_OPERA, IN_PROGRESS);
//resets count for this event, in case earlier failed
@@ -180,9 +176,6 @@ public:
void WaypointReached(uint32 waypointId) OVERRIDE
{
if (!instance)
return;
switch (waypointId)
{
case 0:
@@ -150,17 +150,13 @@ public:
Phase = 0;
if (instance)
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
if (!instance)
return;
instance->SetData(DATA_KAELTHAS_EVENT, DONE);
// Enable the Translocation Orb Exit
@@ -176,9 +172,6 @@ public:
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (!instance)
return;
instance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS);
}
@@ -371,8 +364,7 @@ public:
Talk(SAY_GRAVITY_LAPSE);
FirstGravityLapse = false;
if (instance)
instance->SetData(DATA_KAELTHAS_STATUES, 1);
instance->SetData(DATA_KAELTHAS_STATUES, 1);
}
else
Talk(SAY_RECAST_GRAVITY);
@@ -153,8 +153,7 @@ public:
//this mean she at some point evaded
void JustReachedHome() OVERRIDE
{
if (instance)
instance->SetData(DATA_DELRISSA_EVENT, FAIL);
instance->SetData(DATA_DELRISSA_EVENT, FAIL);
}
void EnterCombat(Unit* who) OVERRIDE
@@ -173,8 +172,7 @@ public:
}
}
if (instance)
instance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS);
instance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS);
}
void InitializeLackeys()
@@ -241,9 +239,6 @@ public:
{
Talk(SAY_DEATH);
if (!instance)
return;
if (instance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY)
instance->SetData(DATA_DELRISSA_EVENT, DONE);
else
@@ -393,36 +388,30 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
if (!who)
return;
if (instance)
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
{
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUIDs[i]))
{
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUIDs[i]))
if (!pAdd->GetVictim() && pAdd != me)
{
if (!pAdd->GetVictim() && pAdd != me)
{
who->SetInCombatWith(pAdd);
pAdd->AddThreat(who, 0.0f);
}
who->SetInCombatWith(pAdd);
pAdd->AddThreat(who, 0.0f);
}
}
}
if (Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
if (Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
{
if (pDelrissa->IsAlive() && !pDelrissa->GetVictim())
{
if (pDelrissa->IsAlive() && !pDelrissa->GetVictim())
{
who->SetInCombatWith(pDelrissa);
pDelrissa->AddThreat(who, 0.0f);
}
who->SetInCombatWith(pDelrissa);
pDelrissa->AddThreat(who, 0.0f);
}
}
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (!instance)
return;
Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA));
uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT);
@@ -452,18 +441,12 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
void KilledUnit(Unit* victim) OVERRIDE
{
if (!instance)
return;
if (Creature* Delrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
Delrissa->AI()->KilledUnit(victim);
}
void AcquireGUIDs()
{
if (!instance)
return;
if (Creature* Delrissa = (Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA))))
{
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
@@ -77,16 +77,13 @@ public:
Crystals.clear();
//GUIDs per instance is static, so we only need to load them once.
if (instance)
uint32 size = instance->GetData(DATA_FEL_CRYSTAL_SIZE);
for (uint8 i = 0; i < size; ++i)
{
uint32 size = instance->GetData(DATA_FEL_CRYSTAL_SIZE);
for (uint8 i = 0; i < size; ++i)
{
instance->SetData64(DATA_FEL_CRYSTAL, i);
uint64 guid = instance->GetData64(DATA_FEL_CRYSTAL);
TC_LOG_DEBUG("scripts", "Selin: Adding Fel Crystal " UI64FMTD " to list", guid);
Crystals.push_back(guid);
}
instance->SetData64(DATA_FEL_CRYSTAL, i);
uint64 guid = instance->GetData64(DATA_FEL_CRYSTAL);
TC_LOG_DEBUG("scripts", "Selin: Adding Fel Crystal " UI64FMTD " to list", guid);
Crystals.push_back(guid);
}
}
@@ -107,25 +104,22 @@ public:
void Reset() OVERRIDE
{
if (instance)
//for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i)
for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr)
{
//for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i)
for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr)
//Unit* unit = Unit::GetUnit(*me, FelCrystals[i]);
if (Creature* creature = Unit::GetCreature(*me, *itr))
{
//Unit* unit = Unit::GetUnit(*me, FelCrystals[i]);
if (Creature* creature = Unit::GetCreature(*me, *itr))
{
if (!creature->IsAlive())
creature->Respawn(); // Let the core handle setting death state, etc.
if (!creature->IsAlive())
creature->Respawn(); // Let the core handle setting death state, etc.
// Only need to set unselectable flag. You can't attack unselectable units so non_attackable flag is not necessary here.
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
// Only need to set unselectable flag. You can't attack unselectable units so non_attackable flag is not necessary here.
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
}
// Set Inst data for encounter
instance->SetData(DATA_SELIN_EVENT, NOT_STARTED);
} else TC_LOG_ERROR("scripts", ERROR_INST_DATA);
// Set Inst data for encounter
instance->SetData(DATA_SELIN_EVENT, NOT_STARTED);
DrainLifeTimer = urand(3000, 7000);
DrainManaTimer = DrainLifeTimer + 5000;
@@ -200,8 +194,7 @@ public:
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_SELIN_EVENT, IN_PROGRESS);
instance->SetData(DATA_SELIN_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -235,9 +228,6 @@ public:
{
Talk(SAY_DEATH);
if (!instance)
return;
instance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete!
ShatterRemainingCrystals();
}
@@ -103,8 +103,7 @@ public:
IntervalHealthAmount = 1;
Enraged = false;
if (instance)
instance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
instance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -115,16 +114,14 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
summons.DespawnAll();
if (instance)
instance->SetData(DATA_VEXALLUS_EVENT, DONE);
instance->SetData(DATA_VEXALLUS_EVENT, DONE);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
}
void JustSummoned(Creature* summoned) OVERRIDE
@@ -435,8 +435,7 @@ public:
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
//if (instance)
// instance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED);
//instance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED);
}
void FlyMode()
@@ -472,8 +471,7 @@ public:
break;
}
case 6:
if (instance)
instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject
instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject
break;
case 19:
me->SetDisableGravity(false);
@@ -495,8 +493,7 @@ public:
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
DoZoneInCombat();
}
@@ -570,8 +567,7 @@ public:
flame->CastSpell(flame, SPELL_BODY_FLAME, false);
if (Creature* wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
CAST_AI(npc_wisp_invis::npc_wisp_invisAI, wisp->AI())->SetType(4);
if (instance)
instance->SetData(DATA_HORSEMAN_EVENT, DONE);
instance->SetData(DATA_HORSEMAN_EVENT, DONE);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
if (!players.isEmpty())
@@ -83,9 +83,6 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (!instance)
return;
//Any other Actions to do with vorrel? setStandState?
if (Creature* vorrel = Creature::GetCreature(*me, instance->GetData64(DATA_VORREL)))
vorrel->AI()->Talk(SAY_TRIGGER_VORREL);
@@ -94,9 +94,8 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
if (instance)
if (me->IsAlive())
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
if (me->IsAlive())
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
_bHasDied = false;
_bHeal = false;
@@ -105,11 +104,8 @@ public:
void JustReachedHome() OVERRIDE
{
if (instance)
{
if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED)
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
}
if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED)
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -130,9 +126,6 @@ public:
if (damage < me->GetHealth() || _bHasDied || _bFakeDeath)
return;
if (!instance)
return;
//On first death, fake death and open door, as well as initiate whitemane if exist
if (Unit* Whitemane = Unit::GetUnit(*me, instance->GetData64(DATA_WHITEMANE)))
{
@@ -170,8 +163,7 @@ public:
Talk(SAY_MO_RESSURECTED);
_bFakeDeath = false;
if (instance)
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL);
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL);
}
}
@@ -261,9 +253,8 @@ public:
_bCanResurrectCheck = false;
_bCanResurrect = false;
if (instance)
if (me->IsAlive())
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
if (me->IsAlive())
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
}
void AttackStart(Unit* who) OVERRIDE
@@ -334,14 +325,11 @@ public:
if (!HealthAbovePct(75))
target = me;
if (instance)
if (Creature* mograine = Unit::GetCreature((*me), instance->GetData64(DATA_MOGRAINE)))
{
if (Creature* mograine = Unit::GetCreature((*me), instance->GetData64(DATA_MOGRAINE)))
{
// checking _bCanResurrectCheck prevents her healing Mograine while he is "faking death"
if (_bCanResurrectCheck && mograine->IsAlive() && !mograine->HealthAbovePct(75))
target = mograine;
}
// checking _bCanResurrectCheck prevents her healing Mograine while he is "faking death"
if (_bCanResurrectCheck && mograine->IsAlive() && !mograine->HealthAbovePct(75))
target = mograine;
}
if (target)
@@ -135,8 +135,7 @@ public:
else
Talk(SAY_POST1_DOOR_AD);
if (instance)
instance->SetData(TYPE_FREE_NPC, DONE);
instance->SetData(TYPE_FREE_NPC, DONE);
break;
case 13:
if (me->GetEntry() != NPC_ASH)
@@ -196,8 +195,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_FENRUS, instance->GetData(TYPE_FENRUS) + 1);
instance->SetData(TYPE_FENRUS, instance->GetData(TYPE_FENRUS) + 1);
}
};
@@ -99,8 +99,8 @@ public:
void AttackStart(Unit* who) OVERRIDE
{
if (instance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
instance->SetData(TYPE_BARON, IN_PROGRESS);
//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
instance->SetData(TYPE_BARON, IN_PROGRESS);
ScriptedAI::AttackStart(who);
}
@@ -110,11 +110,10 @@ public:
summoned->AI()->AttackStart(target);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_BARON, DONE);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
instance->SetData(TYPE_BARON, DONE);
}
void UpdateAI(uint32 diff) OVERRIDE
{
@@ -71,11 +71,10 @@ public:
{
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_BARONESS, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
instance->SetData(TYPE_BARONESS, IN_PROGRESS);
}
void UpdateAI(uint32 diff) OVERRIDE
{
@@ -72,8 +72,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_PALLID, IN_PROGRESS);
instance->SetData(TYPE_PALLID, IN_PROGRESS);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -73,8 +73,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_NERUB, IN_PROGRESS);
instance->SetData(TYPE_NERUB, IN_PROGRESS);
}
void RaiseUndeadScarab(Unit* victim)
@@ -78,26 +78,23 @@ public:
HolyLight_Timer = 20000;
DivineShield_Timer = 20000;
if (instance)
switch (me->GetEntry())
{
switch (me->GetEntry())
{
case SH_AELMAR:
instance->SetData(TYPE_SH_AELMAR, 0);
break;
case SH_CATHELA:
instance->SetData(TYPE_SH_CATHELA, 0);
break;
case SH_GREGOR:
instance->SetData(TYPE_SH_GREGOR, 0);
break;
case SH_NEMAS:
instance->SetData(TYPE_SH_NEMAS, 0);
break;
case SH_VICAR:
instance->SetData(TYPE_SH_VICAR, 0);
break;
}
case SH_AELMAR:
instance->SetData(TYPE_SH_AELMAR, 0);
break;
case SH_CATHELA:
instance->SetData(TYPE_SH_CATHELA, 0);
break;
case SH_GREGOR:
instance->SetData(TYPE_SH_GREGOR, 0);
break;
case SH_NEMAS:
instance->SetData(TYPE_SH_NEMAS, 0);
break;
case SH_VICAR:
instance->SetData(TYPE_SH_VICAR, 0);
break;
}
}
@@ -107,9 +104,6 @@ public:
void JustDied(Unit* killer) OVERRIDE
{
if (!instance)
return;
switch (me->GetEntry())
{
case SH_AELMAR:
@@ -78,8 +78,7 @@ public:
mob->AI()->AttackStart(me->SelectNearestTarget(100.0f));
}
if (instance)
instance->SetData(TYPE_RAMSTEIN, DONE);
instance->SetData(TYPE_RAMSTEIN, DONE);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -464,8 +464,7 @@ public:
void Reset() OVERRIDE
{
if (instance)
SathGUID = instance->GetData64(DATA_SATHROVARR);
SathGUID = instance->GetData64(DATA_SATHROVARR);
RevitalizeTimer = 5000;
HeroicStrikeTimer = 3000;
@@ -605,11 +604,8 @@ public:
{
me->SetFullHealth();//dunno why it does not resets health at evade..
me->setActive(true);
if (instance)
{
KalecgosGUID = instance->GetData64(DATA_KALECGOS_DRAGON);
instance->SetBossState(DATA_KALECGOS, NOT_STARTED);
}
KalecgosGUID = instance->GetData64(DATA_KALECGOS_DRAGON);
instance->SetBossState(DATA_KALECGOS, NOT_STARTED);
if (KalecGUID)
{
if (Creature* Kalec = ObjectAccessor::GetCreature(*me, KalecGUID))
@@ -674,8 +670,7 @@ public:
CAST_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = true;
}
if (instance)
instance->SetBossState(DATA_KALECGOS, DONE);
instance->SetBossState(DATA_KALECGOS, DONE);
}
void TeleportAllPlayersBack()
@@ -265,9 +265,6 @@ public:
GameObject* GetOrb(int32 index)
{
if (!instance)
return NULL;
switch (index)
{
case 0:
@@ -424,9 +421,8 @@ public:
{
phase = PHASE_DECEIVERS;
if (instance)
if (Creature* pKalecKJ = ObjectAccessor::GetCreature((*me), instance->GetData64(DATA_KALECGOS_KJ)))
CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs();
if (Creature* pKalecKJ = ObjectAccessor::GetCreature((*me), instance->GetData64(DATA_KALECGOS_KJ)))
CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs();
deceiverDeathCount = 0;
bSummonedDeceivers = false;
bKiljaedenDeath = false;
@@ -927,9 +923,6 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (!instance)
return;
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
++(CAST_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount);
}
@@ -405,9 +405,8 @@ public:
void JustSummoned(Creature* summoned) OVERRIDE
{
if (instance)
if (Player* Target = ObjectAccessor::GetPlayer(*me, instance->GetData64(DATA_PLAYER_GUID)))
summoned->AI()->AttackStart(Target);
if (Player* Target = ObjectAccessor::GetPlayer(*me, instance->GetData64(DATA_PLAYER_GUID)))
summoned->AI()->AttackStart(Target);
Summons.Summon(summoned);
}
@@ -86,8 +86,7 @@ class boss_archaedas : public CreatureScript
bGuardiansAwake = false;
bVaultWalkersAwake = false;
if (instance)
instance->SetData(0, 5); // respawn any dead minions
instance->SetData(0, 5); // respawn any dead minions
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
@@ -132,8 +131,6 @@ class boss_archaedas : public CreatureScript
void UpdateAI(uint32 uiDiff) OVERRIDE
{
if (!instance)
return;
// we're still doing awaken animation
if (bWakingUp && iAwakenTimer >= 0)
{
@@ -196,11 +193,8 @@ class boss_archaedas : public CreatureScript
void JustDied (Unit* /*killer*/)
{
if (instance)
{
instance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door
instance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions
}
instance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door
instance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions
}
};
@@ -361,8 +355,7 @@ class npc_stonekeepers : public CreatureScript
void JustDied(Unit* /*attacker*/) OVERRIDE
{
DoCast (me, SPELL_SELF_DESTRUCT, true);
if (instance)
instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper
instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper
}
};
@@ -116,8 +116,7 @@ class boss_akilzon : public CreatureScript
Talk(SAY_AGGRO);
//DoZoneInCombat();
if (instance)
instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS);
instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/) OVERRIDE
@@ -111,8 +111,7 @@ class boss_halazzi : public CreatureScript
void Reset() OVERRIDE
{
if (instance)
instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED);
instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED);
LynxGUID = 0;
TransformCount = 0;
@@ -127,8 +126,7 @@ class boss_halazzi : public CreatureScript
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(me, SOUND_AGGRO);
@@ -333,8 +331,7 @@ class boss_halazzi : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_HALAZZIEVENT, DONE);
instance->SetData(DATA_HALAZZIEVENT, DONE);
me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(me, SOUND_DEATH);
@@ -278,8 +278,7 @@ class boss_hexlord_malacrass : public CreatureScript
void Reset() OVERRIDE
{
if (instance)
instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED);
instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED);
SpiritBolts_Timer = 20000;
DrainPower_Timer = 60000;
@@ -296,8 +295,7 @@ class boss_hexlord_malacrass : public CreatureScript
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
DoZoneInCombat();
me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
@@ -333,8 +331,7 @@ class boss_hexlord_malacrass : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_HEXLORDEVENT, DONE);
instance->SetData(DATA_HEXLORDEVENT, DONE);
me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(me, SOUND_YELL_DEATH);
@@ -143,8 +143,7 @@ class boss_janalai : public CreatureScript
void Reset() OVERRIDE
{
if (instance)
instance->SetData(DATA_JANALAIEVENT, NOT_STARTED);
instance->SetData(DATA_JANALAIEVENT, NOT_STARTED);
FireBreathTimer = 8000;
BombTimer = 30000;
@@ -169,8 +168,7 @@ class boss_janalai : public CreatureScript
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_JANALAIEVENT, DONE);
instance->SetData(DATA_JANALAIEVENT, DONE);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -180,8 +178,7 @@ class boss_janalai : public CreatureScript
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
Talk(SAY_AGGRO);
// DoZoneInCombat();
@@ -148,8 +148,7 @@ class boss_nalorakk : public CreatureScript
(*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]);
}
if (instance)
instance->SetData(DATA_NALORAKKEVENT, NOT_STARTED);
instance->SetData(DATA_NALORAKKEVENT, NOT_STARTED);
Surge_Timer = urand(15000, 20000);
BrutalSwipe_Timer = urand(7000, 12000);
@@ -275,8 +274,7 @@ class boss_nalorakk : public CreatureScript
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
instance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(me, SOUND_YELL_AGGRO);
@@ -285,8 +283,7 @@ class boss_nalorakk : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_NALORAKKEVENT, DONE);
instance->SetData(DATA_NALORAKKEVENT, DONE);
me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(me, SOUND_YELL_DEATH);
@@ -169,8 +169,7 @@ class boss_zuljin : public CreatureScript
void Reset() OVERRIDE
{
if (instance)
instance->SetData(DATA_ZULJINEVENT, NOT_STARTED);
instance->SetData(DATA_ZULJINEVENT, NOT_STARTED);
Phase = 0;
@@ -206,8 +205,7 @@ class boss_zuljin : public CreatureScript
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);
instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);
DoZoneInCombat();
@@ -226,8 +224,7 @@ class boss_zuljin : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_ZULJINEVENT, DONE);
instance->SetData(DATA_ZULJINEVENT, DONE);
Talk(YELL_DEATH);
Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE);
@@ -74,33 +74,30 @@ class npc_forest_frog : public CreatureScript
void DoSpawnRandom()
{
if (instance)
uint32 cEntry = 0;
switch (rand()%10)
{
uint32 cEntry = 0;
switch (rand()%10)
{
case 0: cEntry = 24397; break; //Mannuth
case 1: cEntry = 24403; break; //Deez
case 2: cEntry = 24404; break; //Galathryn
case 3: cEntry = 24405; break; //Adarrah
case 4: cEntry = 24406; break; //Fudgerick
case 5: cEntry = 24407; break; //Darwen
case 6: cEntry = 24445; break; //Mitzi
case 7: cEntry = 24448; break; //Christian
case 8: cEntry = 24453; break; //Brennan
case 9: cEntry = 24455; break; //Hollee
}
if (!instance->GetData(TYPE_RAND_VENDOR_1))
if (rand()%10 == 1) cEntry = 24408; //Gunter
if (!instance->GetData(TYPE_RAND_VENDOR_2))
if (rand()%10 == 1) cEntry = 24409; //Kyren
if (cEntry) me->UpdateEntry(cEntry);
if (cEntry == 24408) instance->SetData(TYPE_RAND_VENDOR_1, DONE);
if (cEntry == 24409) instance->SetData(TYPE_RAND_VENDOR_2, DONE);
case 0: cEntry = 24397; break; //Mannuth
case 1: cEntry = 24403; break; //Deez
case 2: cEntry = 24404; break; //Galathryn
case 3: cEntry = 24405; break; //Adarrah
case 4: cEntry = 24406; break; //Fudgerick
case 5: cEntry = 24407; break; //Darwen
case 6: cEntry = 24445; break; //Mitzi
case 7: cEntry = 24448; break; //Christian
case 8: cEntry = 24453; break; //Brennan
case 9: cEntry = 24455; break; //Hollee
}
if (!instance->GetData(TYPE_RAND_VENDOR_1))
if (rand()%10 == 1) cEntry = 24408; //Gunter
if (!instance->GetData(TYPE_RAND_VENDOR_2))
if (rand()%10 == 1) cEntry = 24409; //Kyren
if (cEntry) me->UpdateEntry(cEntry);
if (cEntry == 24408) instance->SetData(TYPE_RAND_VENDOR_1, DONE);
if (cEntry == 24409) instance->SetData(TYPE_RAND_VENDOR_2, DONE);
}
void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
@@ -320,8 +317,7 @@ class npc_harrison_jones : public CreatureScript
me->SetTarget(0);
me->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
if (instance)
instance->SetData(DATA_GONGEVENT, DONE);
instance->SetData(DATA_GONGEVENT, DONE);
}
}
@@ -331,9 +327,6 @@ class npc_harrison_jones : public CreatureScript
{
if (_gongTimer <= diff)
{
if (!instance)
return;
switch (_gongEvent)
{
case GONG_EVENT_1:
@@ -101,25 +101,19 @@ class boss_arlokk : public CreatureScript
me->RemoveAllAuras();
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
if (instance)
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_READY);
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]);
}
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_READY);
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
me->RemoveAllAuras();
if (instance)
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_ACTIVE);
instance->SetBossState(DATA_ARLOKK, DONE);
}
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_ACTIVE);
instance->SetBossState(DATA_ARLOKK, DONE);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -127,8 +121,7 @@ class boss_arlokk : public CreatureScript
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
if (instance)
events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL);
events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE);
Talk(SAY_AGGRO);
@@ -161,14 +154,11 @@ class boss_arlokk : public CreatureScript
void EnterEvadeMode() OVERRIDE
{
if (instance)
{
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
object->SetGoState(GO_STATE_ACTIVE);
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK)))
object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
}
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
object->SetGoState(GO_STATE_ACTIVE);
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK)))
object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
me->DespawnOrUnsummon(4000);
}
@@ -254,8 +244,7 @@ class boss_arlokk : public CreatureScript
case EVENT_VANISH:
DoCast(me, SPELL_SUPER_INVIS);
me->SetWalk(false);
if (instance)
me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ());
me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ());
events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE);
break;
case EVENT_VANISH_2:
@@ -267,14 +267,11 @@ class npc_batrider : public CreatureScript
//Check_Timer
if (Check_Timer <= diff)
{
if (instance)
if (instance->GetBossState(DATA_JEKLIK) == DONE)
{
if (instance->GetBossState(DATA_JEKLIK) == DONE)
{
me->setDeathState(JUST_DIED);
me->RemoveCorpse();
return;
}
me->setDeathState(JUST_DIED);
me->RemoveCorpse();
return;
}
Check_Timer = 1000;
@@ -217,12 +217,9 @@ class npc_healing_ward : public CreatureScript
//Heal_Timer
if (Heal_Timer <= diff)
{
if (instance)
{
Unit* pJindo = Unit::GetUnit(*me, instance->GetData64(DATA_JINDO));
if (pJindo)
DoCast(pJindo, SPELL_HEAL);
}
Unit* pJindo = Unit::GetUnit(*me, instance->GetData64(DATA_JINDO));
if (pJindo)
DoCast(pJindo, SPELL_HEAL);
Heal_Timer = 3000;
} else Heal_Timer -= diff;
@@ -112,8 +112,7 @@ class boss_thekal : public CreatureScript
void JustReachedHome() OVERRIDE
{
if (instance)
instance->SetBossState(DATA_THEKAL, NOT_STARTED);
instance->SetBossState(DATA_THEKAL, NOT_STARTED);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -165,32 +164,29 @@ class boss_thekal : public CreatureScript
//Check_Timer for the death of LorKhan and Zath.
if (!WasDead)
{
if (instance)
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
{
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
//Resurrect LorKhan
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
{
//Resurrect LorKhan
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->setFaction(14);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFullHealth();
instance->SetData(DATA_LORKHAN, DONE);
}
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->setFaction(14);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFullHealth();
instance->SetData(DATA_LORKHAN, DONE);
}
}
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
{
//Resurrect Zath
if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->setFaction(14);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
instance->SetBossState(DATA_ZATH, DONE);
}
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->setFaction(14);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
instance->SetBossState(DATA_ZATH, DONE);
}
}
}
@@ -240,8 +236,7 @@ class boss_thekal : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
if (instance)
instance->SetBossState(DATA_THEKAL, SPECIAL);
instance->SetBossState(DATA_THEKAL, SPECIAL);
WasDead=true;
}
}
@@ -287,8 +282,7 @@ class npc_zealot_lorkhan : public CreatureScript
FakeDeath = false;
if (instance)
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -320,25 +314,22 @@ class npc_zealot_lorkhan : public CreatureScript
//Casting Greaterheal to Thekal or Zath if they are in meele range.
if (GreaterHeal_Timer <= diff)
{
if (instance)
Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL));
Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH));
if (!pThekal || !pZath)
return;
switch (urand(0, 1))
{
Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL));
Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH));
if (!pThekal || !pZath)
return;
switch (urand(0, 1))
{
case 0:
if (me->IsWithinMeleeRange(pThekal))
DoCast(pThekal, SPELL_GREATERHEAL);
break;
case 1:
if (me->IsWithinMeleeRange(pZath))
DoCast(pZath, SPELL_GREATERHEAL);
break;
}
case 0:
if (me->IsWithinMeleeRange(pThekal))
DoCast(pThekal, SPELL_GREATERHEAL);
break;
case 1:
if (me->IsWithinMeleeRange(pZath))
DoCast(pZath, SPELL_GREATERHEAL);
break;
}
GreaterHeal_Timer = 15000+rand()%5000;
@@ -354,30 +345,27 @@ class npc_zealot_lorkhan : public CreatureScript
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
if (instance)
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
{
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
//Resurrect Thekal
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
{
//Resurrect Thekal
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetFullHealth();
}
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetFullHealth();
}
}
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
{
//Resurrect Zath
if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->setFaction(14);
pZath->SetFullHealth();
}
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->setFaction(14);
pZath->SetFullHealth();
}
}
@@ -394,8 +382,7 @@ class npc_zealot_lorkhan : public CreatureScript
me->setFaction(35);
me->AttackStop();
if (instance)
instance->SetBossState(DATA_LORKHAN, SPECIAL);
instance->SetBossState(DATA_LORKHAN, SPECIAL);
FakeDeath = true;
}
@@ -449,8 +436,7 @@ class npc_zealot_zath : public CreatureScript
FakeDeath = false;
if (instance)
instance->SetBossState(DATA_ZATH, NOT_STARTED);
instance->SetBossState(DATA_ZATH, NOT_STARTED);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -507,30 +493,27 @@ class npc_zealot_zath : public CreatureScript
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
if (instance)
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
{
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
//Resurrect LorKhan
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
{
//Resurrect LorKhan
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->setFaction(14);
pLorKhan->SetFullHealth();
}
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->setFaction(14);
pLorKhan->SetFullHealth();
}
}
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
{
//Resurrect Thekal
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetFullHealth();
}
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetFullHealth();
}
}
@@ -547,8 +530,7 @@ class npc_zealot_zath : public CreatureScript
me->setFaction(35);
me->AttackStop();
if (instance)
instance->SetBossState(DATA_ZATH, SPECIAL);
instance->SetBossState(DATA_ZATH, SPECIAL);
FakeDeath = true;
}
@@ -182,8 +182,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (me->IsSummon()) //we are not a normal spawn.
if (instance)
instance->SetData(DATA_EVENT, instance->GetData(DATA_EVENT) + 1);
instance->SetData(DATA_EVENT, instance->GetData(DATA_EVENT) + 1);
}
};
};
@@ -48,20 +48,17 @@ public:
void Reset() OVERRIDE
{
netTimer = urand(2000, 4000);
if (instance)
instance->SetData(TYPE_GELIHAST, NOT_STARTED);
instance->SetData(TYPE_GELIHAST, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_GELIHAST, IN_PROGRESS);
instance->SetData(TYPE_GELIHAST, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_GELIHAST, DONE);
instance->SetData(TYPE_GELIHAST, DONE);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -55,22 +55,19 @@ public:
{
mindBlastTimer = urand(2000, 5000);
sleepTimer = urand(9000, 12000);
if (instance)
instance->SetData(TYPE_KELRIS, NOT_STARTED);
instance->SetData(TYPE_KELRIS, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetData(TYPE_KELRIS, IN_PROGRESS);
instance->SetData(TYPE_KELRIS, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_KELRIS, DONE);
instance->SetData(TYPE_KELRIS, DONE);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -116,19 +116,16 @@ public:
if (!go)
{
go = true;
if (instance)
{
AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
AddWaypoint(2, 4907.12f, -1667.08f, 1321.00f);
AddWaypoint(3, 4963.18f, -1699.35f, 1340.51f);
AddWaypoint(4, 4989.16f, -1716.67f, 1335.74f);
AddWaypoint(5, 5026.27f, -1736.89f, 1323.02f);
AddWaypoint(6, 5037.77f, -1770.56f, 1324.36f);
AddWaypoint(7, 5067.23f, -1789.95f, 1321.17f);
Start(false, true);
SetDespawnAtEnd(false);
}
AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
AddWaypoint(2, 4907.12f, -1667.08f, 1321.00f);
AddWaypoint(3, 4963.18f, -1699.35f, 1340.51f);
AddWaypoint(4, 4989.16f, -1716.67f, 1335.74f);
AddWaypoint(5, 5026.27f, -1736.89f, 1323.02f);
AddWaypoint(6, 5037.77f, -1770.56f, 1324.36f);
AddWaypoint(7, 5067.23f, -1789.95f, 1321.17f);
Start(false, true);
SetDespawnAtEnd(false);
}
}
@@ -187,10 +184,8 @@ public:
{
npc_towering_infernalAI(Creature* creature) : ScriptedAI(creature)
{
AnetheronGUID = 0;
instance = creature->GetInstanceScript();
if (instance)
AnetheronGUID = instance->GetData64(DATA_ANETHERON);
AnetheronGUID = instance->GetData64(DATA_ANETHERON);
}
uint32 ImmolationTimer;
@@ -102,8 +102,7 @@ public:
{
CheckTimer = 1000;
if (instance)
ArchimondeGUID = instance->GetData64(DATA_ARCHIMONDE);
ArchimondeGUID = instance->GetData64(DATA_ARCHIMONDE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
@@ -275,8 +274,7 @@ public:
void Reset() OVERRIDE
{
if (instance)
instance->SetData(DATA_ARCHIMONDEEVENT, NOT_STARTED);
instance->SetData(DATA_ARCHIMONDEEVENT, NOT_STARTED);
DoomfireSpiritGUID = 0;
damageTaken = 0;
@@ -308,8 +306,7 @@ public:
Talk(SAY_AGGRO);
DoZoneInCombat();
if (instance)
instance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS);
instance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS);
}
void KilledUnit(Unit* victim) OVERRIDE
@@ -350,8 +347,7 @@ public:
hyjal_trashAI::JustDied(killer);
Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_ARCHIMONDEEVENT, DONE);
instance->SetData(DATA_ARCHIMONDEEVENT, DONE);
}
bool CanUseFingerOfDeath()
@@ -471,19 +467,16 @@ public:
{
if (!me->IsInCombat())
{
if (instance)
// Do not let the raid skip straight to Archimonde. Visible and hostile ONLY if Azagalor is finished.
if ((instance->GetData(DATA_AZGALOREVENT) < DONE) && (me->IsVisible() || (me->getFaction() != 35)))
{
// Do not let the raid skip straight to Archimonde. Visible and hostile ONLY if Azagalor is finished.
if ((instance->GetData(DATA_AZGALOREVENT) < DONE) && (me->IsVisible() || (me->getFaction() != 35)))
{
me->SetVisible(false);
me->setFaction(35);
}
else if ((instance->GetData(DATA_AZGALOREVENT) >= DONE) && (!me->IsVisible() || (me->getFaction() == 35)))
{
me->setFaction(1720);
me->SetVisible(true);
}
me->SetVisible(false);
me->setFaction(35);
}
else if ((instance->GetData(DATA_AZGALOREVENT) >= DONE) && (!me->IsVisible() || (me->getFaction() == 35)))
{
me->setFaction(1720);
me->SetVisible(true);
}
if (DrainNordrassilTimer <= diff)
@@ -121,19 +121,16 @@ public:
if (!go)
{
go = true;
if (instance)
{
AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f);
AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f);
AddWaypoint(2, 5554.58f, -2514.66f, 1476.12f);
AddWaypoint(3, 5554.16f, -2567.23f, 1479.90f);
AddWaypoint(4, 5540.67f, -2625.99f, 1480.89f);
AddWaypoint(5, 5508.16f, -2659.2f, 1480.15f);
AddWaypoint(6, 5489.62f, -2704.05f, 1482.18f);
AddWaypoint(7, 5457.04f, -2726.26f, 1485.10f);
Start(false, true);
SetDespawnAtEnd(false);
}
AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f);
AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f);
AddWaypoint(2, 5554.58f, -2514.66f, 1476.12f);
AddWaypoint(3, 5554.16f, -2567.23f, 1479.90f);
AddWaypoint(4, 5540.67f, -2625.99f, 1480.89f);
AddWaypoint(5, 5508.16f, -2659.2f, 1480.15f);
AddWaypoint(6, 5489.62f, -2704.05f, 1482.18f);
AddWaypoint(7, 5457.04f, -2726.26f, 1485.10f);
Start(false, true);
SetDespawnAtEnd(false);
}
}
@@ -193,10 +190,8 @@ public:
{
npc_lesser_doomguardAI(Creature* creature) : hyjal_trashAI(creature)
{
AzgalorGUID = 0;
instance = creature->GetInstanceScript();
if (instance)
AzgalorGUID = instance->GetData64(DATA_AZGALOR);
AzgalorGUID = instance->GetData64(DATA_AZGALOR);
}
uint32 CrippleTimer;
@@ -117,19 +117,16 @@ public:
if (!go)
{
go = true;
if (instance)
{
AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f);
AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f);
AddWaypoint(2, 5554.58f, -2514.66f, 1476.12f);
AddWaypoint(3, 5554.16f, -2567.23f, 1479.90f);
AddWaypoint(4, 5540.67f, -2625.99f, 1480.89f);
AddWaypoint(5, 5508.16f, -2659.2f, 1480.15f);
AddWaypoint(6, 5489.62f, -2704.05f, 1482.18f);
AddWaypoint(7, 5457.04f, -2726.26f, 1485.10f);
Start(false, true);
SetDespawnAtEnd(false);
}
AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f);
AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f);
AddWaypoint(2, 5554.58f, -2514.66f, 1476.12f);
AddWaypoint(3, 5554.16f, -2567.23f, 1479.90f);
AddWaypoint(4, 5540.67f, -2625.99f, 1480.89f);
AddWaypoint(5, 5508.16f, -2659.2f, 1480.15f);
AddWaypoint(6, 5489.62f, -2704.05f, 1482.18f);
AddWaypoint(7, 5457.04f, -2726.26f, 1485.10f);
Start(false, true);
SetDespawnAtEnd(false);
}
}
@@ -112,19 +112,16 @@ public:
if (!go)
{
go = true;
if (instance)
{
AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
AddWaypoint(2, 4907.12f, -1667.08f, 1321.00f);
AddWaypoint(3, 4963.18f, -1699.35f, 1340.51f);
AddWaypoint(4, 4989.16f, -1716.67f, 1335.74f);
AddWaypoint(5, 5026.27f, -1736.89f, 1323.02f);
AddWaypoint(6, 5037.77f, -1770.56f, 1324.36f);
AddWaypoint(7, 5067.23f, -1789.95f, 1321.17f);
Start(false, true);
SetDespawnAtEnd(false);
}
AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
AddWaypoint(2, 4907.12f, -1667.08f, 1321.00f);
AddWaypoint(3, 4963.18f, -1699.35f, 1340.51f);
AddWaypoint(4, 4989.16f, -1716.67f, 1335.74f);
AddWaypoint(5, 5026.27f, -1736.89f, 1323.02f);
AddWaypoint(6, 5037.77f, -1770.56f, 1324.36f);
AddWaypoint(7, 5067.23f, -1789.95f, 1321.17f);
Start(false, true);
SetDespawnAtEnd(false);
}
}
@@ -397,17 +397,14 @@ void hyjalAI::Reset()
memset(Spells, 0, sizeof(Spell) * HYJAL_AI_MAX_SPELLS);
//Reset Instance Data for trash count
if (instance)
if ((!instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == JAINA) || (instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == THRALL))
{
if ((!instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == JAINA) || (instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == THRALL))
{
//Reset World States
instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0);
instance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
instance->SetData(DATA_RESET_TRASH_COUNT, 0);
}
} else TC_LOG_ERROR("scripts", ERROR_INST_DATA);
//Reset World States
instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0);
instance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
instance->SetData(DATA_RESET_TRASH_COUNT, 0);
}
//Visibility
DoHide = true;
@@ -517,11 +514,8 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
CAST_AI(hyjal_trashAI, creature->AI())->IsEvent = true;
break;
}
if (instance)
{
if (instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE)
creature->SetDisableReputationGain(true);//no repu for solo farming
}
if (instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE)
creature->SetDisableReputationGain(true);//no repu for solo farming
// Check if Creature is a boss.
if (creature->isWorldBoss())
{
@@ -538,11 +532,6 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3]
if (rand()%4 == 0)
Talk(RALLY);
if (!instance)
{
TC_LOG_ERROR("scripts", ERROR_INST_DATA);
return;
}
InfernalCount = 0;//reset infernal count every new wave
EnemyCount = instance->GetData(DATA_TRASH);
@@ -612,41 +601,34 @@ void hyjalAI::StartEvent(Player* player)
uint32 hyjalAI::GetInstanceData(uint32 Event)
{
if (instance)
return instance->GetData(Event);
else TC_LOG_ERROR("scripts", ERROR_INST_DATA);
return 0;
return instance->GetData(Event);
}
void hyjalAI::Retreat()
{
if (instance)
{
instance->SetData(TYPE_RETREAT, SPECIAL);
instance->SetData(TYPE_RETREAT, SPECIAL);
if (Faction == 0)
if (Faction == 0)
{
instance->SetData(DATA_ALLIANCE_RETREAT, 1);
AddWaypoint(0, JainaWPs[0][0], JainaWPs[0][1], JainaWPs[0][2]);
AddWaypoint(1, JainaWPs[1][0], JainaWPs[1][1], JainaWPs[1][2]);
Start(false, false);
SetDespawnAtEnd(false);//move to center of alliance base
}
if (Faction == 1)
{
instance->SetData(DATA_HORDE_RETREAT, 1);
Creature* JainaDummy = me->SummonCreature(JAINA, JainaDummySpawn[0][0], JainaDummySpawn[0][1], JainaDummySpawn[0][2], JainaDummySpawn[0][3], TEMPSUMMON_TIMED_DESPAWN, 60000);
if (JainaDummy)
{
instance->SetData(DATA_ALLIANCE_RETREAT, 1);
AddWaypoint(0, JainaWPs[0][0], JainaWPs[0][1], JainaWPs[0][2]);
AddWaypoint(1, JainaWPs[1][0], JainaWPs[1][1], JainaWPs[1][2]);
Start(false, false);
SetDespawnAtEnd(false);//move to center of alliance base
}
if (Faction == 1)
{
instance->SetData(DATA_HORDE_RETREAT, 1);
Creature* JainaDummy = me->SummonCreature(JAINA, JainaDummySpawn[0][0], JainaDummySpawn[0][1], JainaDummySpawn[0][2], JainaDummySpawn[0][3], TEMPSUMMON_TIMED_DESPAWN, 60000);
if (JainaDummy)
{
JainaDummy->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
CAST_AI(hyjalAI, JainaDummy->AI())->IsDummy = true;
DummyGuid = JainaDummy->GetGUID();
}
AddWaypoint(0, JainaDummySpawn[1][0], JainaDummySpawn[1][1], JainaDummySpawn[1][2]);
Start(false, false);
SetDespawnAtEnd(false);//move to center of alliance base
JainaDummy->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
CAST_AI(hyjalAI, JainaDummy->AI())->IsDummy = true;
DummyGuid = JainaDummy->GetGUID();
}
AddWaypoint(0, JainaDummySpawn[1][0], JainaDummySpawn[1][1], JainaDummySpawn[1][2]);
Start(false, false);
SetDespawnAtEnd(false);//move to center of alliance base
}
SpawnVeins();
Overrun = true;
@@ -681,8 +663,6 @@ void hyjalAI::SpawnVeins()
void hyjalAI::DeSpawnVeins()
{
if (!instance)
return;
if (Faction == 1)
{
Creature* unit=Unit::GetCreature((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
@@ -841,8 +821,7 @@ void hyjalAI::UpdateAI(uint32 diff)
CheckTimer = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
BossGUID[i] = 0;
if (instance)
instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it
instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it
}
}
}
@@ -899,18 +878,16 @@ void hyjalAI::JustDied(Unit* /*killer*/)
RespawnTimer = 120000;
Talk(DEATH);
Summons.DespawnAll();//despawn all wave's summons
if (instance)
{//reset encounter if boss is despawned (ex: thrall is killed, boss despawns, event stucks at inprogress)
if (instance->GetData(DATA_RAGEWINTERCHILLEVENT) == IN_PROGRESS)
instance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
if (instance->GetData(DATA_ANETHERONEVENT) == IN_PROGRESS)
instance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
if (instance->GetData(DATA_KAZROGALEVENT) == IN_PROGRESS)
instance->SetData(DATA_KAZROGALEVENT, NOT_STARTED);
if (instance->GetData(DATA_AZGALOREVENT) == IN_PROGRESS)
instance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
instance->SetData(DATA_RESET_RAIDDAMAGE, 0);//reset damage on die
}
//reset encounter if boss is despawned (ex: thrall is killed, boss despawns, event stucks at inprogress)
if (instance->GetData(DATA_RAGEWINTERCHILLEVENT) == IN_PROGRESS)
instance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
if (instance->GetData(DATA_ANETHERONEVENT) == IN_PROGRESS)
instance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
if (instance->GetData(DATA_KAZROGALEVENT) == IN_PROGRESS)
instance->SetData(DATA_KAZROGALEVENT, NOT_STARTED);
if (instance->GetData(DATA_AZGALOREVENT) == IN_PROGRESS)
instance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
instance->SetData(DATA_RESET_RAIDDAMAGE, 0);//reset damage on die
}
void hyjalAI::HideNearPos(float x, float y)
@@ -195,8 +195,7 @@ void hyjal_trashAI::DamageTaken(Unit* done_by, uint32 &damage)
if (done_by->GetTypeId() == TYPEID_PLAYER || done_by->IsPet())
{
damageTaken += damage;
if (instance)
instance->SetData(DATA_RAIDDAMAGE, damage);//store raid's damage
instance->SetData(DATA_RAIDDAMAGE, damage);//store raid's damage
}
}
@@ -399,9 +398,6 @@ void hyjal_trashAI::UpdateAI(uint32 /*diff*/)
void hyjal_trashAI::JustDied(Unit* /*killer*/)
{
if (!instance)
return;
if (IsEvent && !me->isWorldBoss())
instance->SetData(DATA_TRASH, 0);//signal trash is dead
@@ -488,16 +484,13 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID));
CanMove = true;
if (instance)
if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT))
{
if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT))
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
} else if (instance->GetData(DATA_ALLIANCE_RETREAT) && instance->GetData(DATA_HORDE_RETREAT)){
//do overrun
}
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
} else if (instance->GetData(DATA_ALLIANCE_RETREAT) && instance->GetData(DATA_HORDE_RETREAT)){
//do overrun
}
} else spawnTimer -= diff;
}
@@ -510,12 +503,9 @@ public:
if (!go)
{
go = true;
if (instance)
{
AddWaypoint(0, HordeWPs[7][0]+irand(-3, 3), HordeWPs[7][1]+irand(-3, 3), HordeWPs[7][2]);//HordeWPs[7] infront of thrall
Start(true, true);
SetDespawnAtEnd(false);
}
AddWaypoint(0, HordeWPs[7][0]+irand(-3, 3), HordeWPs[7][1]+irand(-3, 3), HordeWPs[7][2]);//HordeWPs[7] infront of thrall
Start(true, true);
SetDespawnAtEnd(false);
}
}
@@ -606,21 +596,18 @@ public:
if (!go)
{
go = true;
if (instance)
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
}
}
@@ -709,21 +696,18 @@ public:
if (!go)
{
go = true;
if (instance)
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
}
}
@@ -834,21 +818,18 @@ public:
if (!go)
{
go = true;
if (instance)
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(true, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(true, true);
SetDespawnAtEnd(false);
}
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(true, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(true, true);
SetDespawnAtEnd(false);
}
}
}
@@ -930,21 +911,18 @@ public:
if (!go)
{
go = true;
if (instance)
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
}
}
@@ -1029,22 +1007,18 @@ public:
if (!go)
{
go = true;
if (instance)
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
}
}
@@ -1119,22 +1093,18 @@ public:
if (!go)
{
go = true;
if (instance)
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else//use alliance WPs
{
for (uint8 i = 0; i < 8; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
}
}
@@ -1221,20 +1191,17 @@ public:
if (!go)
{
go = true;
if (instance)
if (!useFlyPath)
{
if (!useFlyPath)
{
for (uint8 i = 0; i < 3; ++i)
AddWaypoint(i, FrostWyrmWPs[i][0], FrostWyrmWPs[i][1], FrostWyrmWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else{//fly path FlyPathWPs
for (uint8 i = 0; i < 3; ++i)
AddWaypoint(i, FlyPathWPs[i][0]+irand(-10, 10), FlyPathWPs[i][1]+irand(-10, 10), FlyPathWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
for (uint8 i = 0; i < 3; ++i)
AddWaypoint(i, FrostWyrmWPs[i][0], FrostWyrmWPs[i][1], FrostWyrmWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else{//fly path FlyPathWPs
for (uint8 i = 0; i < 3; ++i)
AddWaypoint(i, FlyPathWPs[i][0]+irand(-10, 10), FlyPathWPs[i][1]+irand(-10, 10), FlyPathWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
}
}
@@ -1334,20 +1301,17 @@ public:
if (!go)
{
go = true;
if (instance)
if (!useFlyPath)
{
if (!useFlyPath)
{
for (uint8 i = 0; i < 3; ++i)
AddWaypoint(i, GargoyleWPs[i][0]+irand(-10, 10), GargoyleWPs[i][1]+irand(-10, 10), GargoyleWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else{//fly path FlyPathWPs
for (uint8 i = 0; i < 3; ++i)
AddWaypoint(i, FlyPathWPs[i][0]+irand(-10, 10), FlyPathWPs[i][1]+irand(-10, 10), FlyPathWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
for (uint8 i = 0; i < 3; ++i)
AddWaypoint(i, GargoyleWPs[i][0]+irand(-10, 10), GargoyleWPs[i][1]+irand(-10, 10), GargoyleWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}else{//fly path FlyPathWPs
for (uint8 i = 0; i < 3; ++i)
AddWaypoint(i, FlyPathWPs[i][0]+irand(-10, 10), FlyPathWPs[i][1]+irand(-10, 10), FlyPathWPs[i][2]);
Start(false, true);
SetDespawnAtEnd(false);
}
}
}
@@ -81,16 +81,14 @@ public:
uiTimeStopTimer = 21300;
uiWoundingStrikeTimer = 5300;
if (instance)
instance->SetData(DATA_EPOCH_EVENT, NOT_STARTED);
instance->SetData(DATA_EPOCH_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_EPOCH_EVENT, IN_PROGRESS);
instance->SetData(DATA_EPOCH_EVENT, IN_PROGRESS);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -132,8 +130,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_EPOCH_EVENT, DONE);
instance->SetData(DATA_EPOCH_EVENT, DONE);
}
void KilledUnit(Unit* victim) OVERRIDE
@@ -53,15 +53,13 @@ public:
void Reset() OVERRIDE
{
if (instance)
instance->SetData(DATA_INFINITE_EVENT, NOT_STARTED);
instance->SetData(DATA_INFINITE_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_INFINITE_EVENT, IN_PROGRESS);
instance->SetData(DATA_INFINITE_EVENT, IN_PROGRESS);
}
void UpdateAI(uint32 /*diff*/) OVERRIDE
@@ -76,8 +74,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_INFINITE_EVENT, DONE);
instance->SetData(DATA_INFINITE_EVENT, DONE);
}
};
@@ -102,15 +102,13 @@ public:
uiSleepTimer = urand(15000, 20000);
uiOutroTimer = 1000;
if (instance)
instance->SetData(DATA_MAL_GANIS_EVENT, NOT_STARTED);
instance->SetData(DATA_MAL_GANIS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_MAL_GANIS_EVENT, IN_PROGRESS);
instance->SetData(DATA_MAL_GANIS_EVENT, IN_PROGRESS);
}
void DamageTaken(Unit* done_by, uint32 &damage) OVERRIDE
@@ -154,8 +152,7 @@ public:
{
EnterEvadeMode();
me->DisappearAndDie();
if (instance)
instance->SetData(DATA_MAL_GANIS_EVENT, FAIL);
instance->SetData(DATA_MAL_GANIS_EVENT, FAIL);
}
if (uiCarrionSwarmTimer < diff)
@@ -228,13 +225,10 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
{
instance->SetData(DATA_MAL_GANIS_EVENT, DONE);
DoCastAOE(SPELL_MAL_GANIS_KILL_CREDIT);
// give achievement credit and LFG rewards to players. criteria use spell 58630 which doesn't exist, but it was created in spell_dbc
DoCastAOE(SPELL_KILL_CREDIT);
}
instance->SetData(DATA_MAL_GANIS_EVENT, DONE);
DoCastAOE(SPELL_MAL_GANIS_KILL_CREDIT);
// give achievement credit and LFG rewards to players. criteria use spell 58630 which doesn't exist, but it was created in spell_dbc
DoCastAOE(SPELL_KILL_CREDIT);
}
void KilledUnit(Unit* victim) OVERRIDE
@@ -59,8 +59,7 @@ public:
boss_meathookAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
if (instance)
Talk(SAY_SPAWN);
Talk(SAY_SPAWN);
}
uint32 uiChainTimer;
@@ -75,16 +74,14 @@ public:
uiDiseaseTimer = urand(2000, 4000); //approx 3s
uiFrenzyTimer = urand(21000, 26000); //made it up
if (instance)
instance->SetData(DATA_MEATHOOK_EVENT, NOT_STARTED);
instance->SetData(DATA_MEATHOOK_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_MEATHOOK_EVENT, IN_PROGRESS);
instance->SetData(DATA_MEATHOOK_EVENT, IN_PROGRESS);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -119,8 +116,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_MEATHOOK_EVENT, DONE);
instance->SetData(DATA_MEATHOOK_EVENT, DONE);
}
void KilledUnit(Unit* victim) OVERRIDE
@@ -64,8 +64,7 @@ public:
boss_salrammAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
if (instance)
Talk(SAY_SPAWN);
Talk(SAY_SPAWN);
}
uint32 uiCurseFleshTimer;
@@ -84,16 +83,14 @@ public:
uiStealFleshTimer = 12345;
uiSummonGhoulsTimer = urand(19000, 24000); //on a video approx 24s after aggro
if (instance)
instance->SetData(DATA_SALRAMM_EVENT, NOT_STARTED);
instance->SetData(DATA_SALRAMM_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_SALRAMM_EVENT, IN_PROGRESS);
instance->SetData(DATA_SALRAMM_EVENT, IN_PROGRESS);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -142,8 +139,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_SALRAMM_EVENT, DONE);
instance->SetData(DATA_SALRAMM_EVENT, DONE);
}
void KilledUnit(Unit* victim) OVERRIDE
@@ -399,22 +399,20 @@ public:
malganisGUID = 0;
infiniteGUID = 0;
if (instance) {
instance->SetData(DATA_ARTHAS_EVENT, NOT_STARTED);
switch (instance->GetData(DATA_ARTHAS_EVENT))
{
case NOT_STARTED:
bStepping = true;
step = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
bossEvent = DATA_MEATHOOK_EVENT;
gossipStep = 0;
break;
}
phaseTimer = 1000;
exorcismTimer = 7300;
wave = 0;
instance->SetData(DATA_ARTHAS_EVENT, NOT_STARTED);
switch (instance->GetData(DATA_ARTHAS_EVENT))
{
case NOT_STARTED:
bStepping = true;
step = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
bossEvent = DATA_MEATHOOK_EVENT;
gossipStep = 0;
break;
}
phaseTimer = 1000;
exorcismTimer = 7300;
wave = 0;
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -424,8 +422,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_ARTHAS_EVENT, FAIL);
instance->SetData(DATA_ARTHAS_EVENT, FAIL);
}
void SpawnTimeRift(uint32 timeRiftID, uint64* guidVector)
@@ -559,9 +556,8 @@ public:
Talk(SAY_PHASE403);
break;
case 36:
if (instance)
if (GameObject* pGate = instance->instance->GetGameObject(instance->GetData64(DATA_SHKAF_GATE)))
pGate->SetGoState(GO_STATE_ACTIVE);
if (GameObject* pGate = instance->instance->GetGameObject(instance->GetData64(DATA_SHKAF_GATE)))
pGate->SetGoState(GO_STATE_ACTIVE);
break;
case 45:
SetRun(true);
@@ -888,8 +884,7 @@ public:
Talk(SAY_PHASE209);
bossEvent = DATA_MEATHOOK_EVENT;
if (instance)
instance->SetData(DATA_ARTHAS_EVENT, IN_PROGRESS);
instance->SetData(DATA_ARTHAS_EVENT, IN_PROGRESS);
me->SetReactState(REACT_DEFENSIVE);
SetDespawnAtFar(false);
@@ -961,25 +956,22 @@ public:
break;
case 50: //Wait Boss death
case 60:
if (instance)
if (instance->GetData(bossEvent) == DONE)
{
if (instance->GetData(bossEvent) == DONE)
JumpToNextStep(1000);
if (bossEvent == DATA_MEATHOOK_EVENT)
bossEvent = DATA_SALRAMM_EVENT;
else if (bossEvent == DATA_SALRAMM_EVENT)
{
JumpToNextStep(1000);
if (bossEvent == DATA_MEATHOOK_EVENT)
bossEvent = DATA_SALRAMM_EVENT;
else if (bossEvent == DATA_SALRAMM_EVENT)
{
SetHoldState(false);
bStepping = false;
bossEvent = DATA_EPOCH_EVENT;
}
SetHoldState(false);
bStepping = false;
bossEvent = DATA_EPOCH_EVENT;
}
else if (instance->GetData(bossEvent) == FAIL)
npc_escortAI::EnterEvadeMode();
else
phaseTimer = 10000;
}
else if (instance->GetData(bossEvent) == FAIL)
npc_escortAI::EnterEvadeMode();
else
phaseTimer = 10000;
break;
//After Gossip 2 (waypoint 22)
case 61:
@@ -1096,53 +1088,47 @@ public:
JumpToNextStep(1000);
break;
case 80:
if (instance)
if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
{
SpawnTimeRift(17, &epochGUID);
if (Creature* epoch = Unit::GetCreature(*me, epochGUID))
epoch->AI()->Talk(SAY_PHASE314);
me->SetTarget(epochGUID);
}
if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
{
SpawnTimeRift(17, &epochGUID);
if (Creature* epoch = Unit::GetCreature(*me, epochGUID))
epoch->AI()->Talk(SAY_PHASE314);
me->SetTarget(epochGUID);
}
JumpToNextStep(18000);
break;
case 81:
if (instance)
if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
Talk(SAY_PHASE315);
if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
Talk(SAY_PHASE315);
JumpToNextStep(6000);
break;
case 82:
if (instance)
if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
if (instance->GetData(DATA_EPOCH_EVENT) != DONE)
{
if (Creature* epoch = Unit::GetCreature(*me, epochGUID))
{
if (Creature* epoch = Unit::GetCreature(*me, epochGUID))
{
//Make Epoch attackable
epoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
epoch->SetReactState(REACT_AGGRESSIVE);
}
//Make Epoch attackable
epoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
epoch->SetReactState(REACT_AGGRESSIVE);
}
}
JumpToNextStep(1000);
break;
case 83:
if (instance)
if (instance->GetData(DATA_EPOCH_EVENT) == DONE)
{
if (instance->GetData(DATA_EPOCH_EVENT) == DONE)
{
gossipStep = 3;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
bStepping = false;
bossEvent = DATA_MAL_GANIS_EVENT;
JumpToNextStep(15000);
}
else if (instance->GetData(DATA_EPOCH_EVENT) == FAIL)
npc_escortAI::EnterEvadeMode();
else
phaseTimer = 10000;
gossipStep = 3;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
bStepping = false;
bossEvent = DATA_MAL_GANIS_EVENT;
JumpToNextStep(15000);
}
else if (instance->GetData(DATA_EPOCH_EVENT) == FAIL)
npc_escortAI::EnterEvadeMode();
else
phaseTimer = 10000;
break;
//After Gossip 4
case 84:
@@ -1158,9 +1144,8 @@ public:
malganisGUID = malganis->GetGUID();
malganis->SetReactState(REACT_PASSIVE);
}
if (instance)
if (GameObject* pGate = instance->instance->GetGameObject(instance->GetData64(DATA_MAL_GANIS_GATE_1)))
pGate->SetGoState(GO_STATE_ACTIVE);
if (GameObject* pGate = instance->instance->GetGameObject(instance->GetData64(DATA_MAL_GANIS_GATE_1)))
pGate->SetGoState(GO_STATE_ACTIVE);
SetHoldState(false);
bStepping = false;
JumpToNextStep(0);
@@ -1180,18 +1165,15 @@ public:
JumpToNextStep(1000);
break;
case 88:
if (instance)
if (instance->GetData(DATA_MAL_GANIS_EVENT) == DONE)
{
if (instance->GetData(DATA_MAL_GANIS_EVENT) == DONE)
{
SetHoldState(false);
JumpToNextStep(1000);
}
else if (instance->GetData(DATA_MAL_GANIS_EVENT) == FAIL)
npc_escortAI::EnterEvadeMode();
else
phaseTimer = 10000;
SetHoldState(false);
JumpToNextStep(1000);
}
else if (instance->GetData(DATA_MAL_GANIS_EVENT) == FAIL)
npc_escortAI::EnterEvadeMode();
else
phaseTimer = 10000;
break;
//After waypoint 56
case 89:
@@ -1201,11 +1183,8 @@ public:
JumpToNextStep(7000);
break;
case 90:
if (instance)
{
instance->SetData(DATA_ARTHAS_EVENT, DONE); //Rewards: Achiev & Chest ;D
me->SetTarget(instance->GetData64(DATA_MAL_GANIS_GATE_2)); //Look behind
}
instance->SetData(DATA_ARTHAS_EVENT, DONE); //Rewards: Achiev & Chest ;D
me->SetTarget(instance->GetData64(DATA_MAL_GANIS_GATE_2)); //Look behind
Talk(SAY_PHASE504);
bStepping = false;
break;
@@ -291,9 +291,6 @@ public:
void WaypointReached(uint32 waypointId) OVERRIDE
{
if (!instance)
return;
switch (waypointId)
{
case 8:
@@ -526,8 +523,7 @@ public:
}
void JustDied(Unit* slayer) OVERRIDE
{
if (instance)
instance->SetData(TYPE_THRALL_EVENT, FAIL);
instance->SetData(TYPE_THRALL_EVENT, FAIL);
// Don't do a yell if he kills self (if player goes too far or at the end).
if (slayer == me)
@@ -90,11 +90,8 @@ public:
{
Talk(SAY_DEATH);
if (instance)
{
instance->SetData(TYPE_RIFT, DONE);
instance->SetData(TYPE_MEDIVH, DONE); // FIXME: later should be removed
}
instance->SetData(TYPE_RIFT, DONE);
instance->SetData(TYPE_MEDIVH, DONE); // FIXME: later should be removed
}
void KilledUnit(Unit* who) OVERRIDE
@@ -98,8 +98,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_RIFT, SPECIAL);
instance->SetData(TYPE_RIFT, SPECIAL);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -81,8 +81,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_RIFT, SPECIAL);
instance->SetData(TYPE_RIFT, SPECIAL);
}
void MoveInLineOfSight(Unit* who) OVERRIDE
@@ -97,9 +97,6 @@ public:
Life50 = true;
Life25 = true;
if (!instance)
return;
if (instance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
DoCast(me, SPELL_CHANNEL, true);
else if (me->HasAura(SPELL_CHANNEL))
@@ -109,11 +106,7 @@ public:
}
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (!instance)
return;
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
{
if (instance->GetData(TYPE_MEDIVH) == IN_PROGRESS || instance->GetData(TYPE_MEDIVH) == DONE)
@@ -175,9 +168,6 @@ public:
void UpdateAI(uint32 diff) OVERRIDE
{
if (!instance)
return;
if (SpellCorrupt_Timer)
{
if (SpellCorrupt_Timer <= diff)
@@ -291,9 +281,6 @@ public:
TimeRiftWave_Timer = 15000;
mRiftWaveCount = 0;
if (!instance)
return;
mPortalCount = instance->GetData(DATA_PORTAL_COUNT);
if (mPortalCount < 6)
@@ -349,9 +336,6 @@ public:
void UpdateAI(uint32 diff) OVERRIDE
{
if (!instance)
return;
if (TimeRiftWave_Timer <= diff)
{
DoSelectSummon();
@@ -145,12 +145,9 @@ public:
SummonWhelpCount = 0;
IsMoving = false;
if (instance)
{
instance->SetBossState(DATA_ONYXIA, NOT_STARTED);
instance->SetData(DATA_ONYXIA_PHASE, Phase);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
instance->SetBossState(DATA_ONYXIA, NOT_STARTED);
instance->SetData(DATA_ONYXIA_PHASE, Phase);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -163,17 +160,13 @@ public:
events.ScheduleEvent(EVENT_CLEAVE, urand (2000, 5000));
events.ScheduleEvent(EVENT_WING_BUFFET, urand (10000, 20000));
if (instance)
{
instance->SetBossState(DATA_ONYXIA, IN_PROGRESS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
instance->SetBossState(DATA_ONYXIA, IN_PROGRESS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetBossState(DATA_ONYXIA, DONE);
instance->SetBossState(DATA_ONYXIA, DONE);
Summons.DespawnAll();
}
@@ -246,8 +239,7 @@ public:
me->GetMotionMaster()->MovePoint(11, Phase2Location.GetPositionX(), Phase2Location.GetPositionY(), Phase2Location.GetPositionZ()+25);
me->SetSpeed(MOVE_FLIGHT, 1.0f);
Talk(SAY_PHASE_2_TRANS);
if (instance)
instance->SetData(DATA_ONYXIA_PHASE, Phase);
instance->SetData(DATA_ONYXIA_PHASE, Phase);
events.ScheduleEvent(EVENT_WHELP_SPAWN, 5000);
events.ScheduleEvent(EVENT_LAIR_GUARD, 15000);
break;
@@ -280,10 +272,7 @@ public:
(Spell->Id >= 22267 && Spell->Id <= 22268)) &&
(target->GetTypeId() == TYPEID_PLAYER))
{
if (instance)
{
instance->SetData(DATA_SHE_DEEP_BREATH_MORE, FAIL);
}
}
}
@@ -383,8 +372,7 @@ public:
if (HealthBelowPct(40))
{
Phase = PHASE_END;
if (instance)
instance->SetData(DATA_ONYXIA_PHASE, PHASE_END);
instance->SetData(DATA_ONYXIA_PHASE, PHASE_END);
Talk(SAY_PHASE_3_TRANS);
SetCombatMovement(true);
@@ -341,9 +341,6 @@ public:
void SetData(uint32 /*type*/, uint32 data) OVERRIDE
{
if (!instance)
return;
if (data < 7)
{
me->SummonCreature(NPC_WITHERED_BATTLE_BOAR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
@@ -397,8 +394,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_WAVE, me->GetEntry());
instance->SetData(DATA_WAVE, me->GetEntry());
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -136,26 +136,23 @@ class boss_ossirian : public CreatureScript
DoCast(me, SPELL_SUPREME);
Talk(SAY_AGGRO);
if (instance)
Map* map = me->GetMap();
if (!map->IsDungeon())
return;
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(WEATHER_STATE_HEAVY_SANDSTORM) << float(1) << uint8(0);
map->SendToPlayers(&data);
for (uint8 i = 0; i < NUM_TORNADOS; ++i)
{
Map* map = me->GetMap();
if (!map->IsDungeon())
return;
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(WEATHER_STATE_HEAVY_SANDSTORM) << float(1) << uint8(0);
map->SendToPlayers(&data);
for (uint8 i = 0; i < NUM_TORNADOS; ++i)
{
Position Point;
me->GetRandomPoint(RoomCenter, RoomRadius, Point);
if (Creature* Tornado = me->GetMap()->SummonCreature(NPC_SAND_VORTEX, Point))
Tornado->CastSpell(Tornado, SPELL_SAND_STORM, true);
}
SpawnNextCrystal();
Position Point;
me->GetRandomPoint(RoomCenter, RoomRadius, Point);
if (Creature* Tornado = me->GetMap()->SummonCreature(NPC_SAND_VORTEX, Point))
Tornado->CastSpell(Tornado, SPELL_SAND_STORM, true);
}
SpawnNextCrystal();
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -83,14 +83,10 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
{
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
void UpdateAI(uint32 diff) OVERRIDE
{
@@ -174,14 +170,10 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
{
instance->SetData(DATA_VEM_DEATH, 0);
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
instance->SetData(DATA_VEM_DEATH, 0);
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -267,13 +259,9 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
{
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
for (uint8 i = 0; i < 10; ++i)
{
@@ -306,22 +294,19 @@ public:
//Casting Heal to other twins or herself.
if (Heal_Timer <= diff)
{
if (instance)
switch (urand(0, 2))
{
switch (urand(0, 2))
{
case 0:
if (Creature* kri = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KRI)))
DoCast(kri, SPELL_HEAL);
break;
case 1:
if (Creature* vem = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VEM)))
DoCast(vem, SPELL_HEAL);
break;
case 2:
DoCast(me, SPELL_HEAL);
break;
}
case 0:
if (Creature* kri = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KRI)))
DoCast(kri, SPELL_HEAL);
break;
case 1:
if (Creature* vem = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VEM)))
DoCast(vem, SPELL_HEAL);
break;
case 2:
DoCast(me, SPELL_HEAL);
break;
}
Heal_Timer = 15000+rand()%15000;
@@ -332,13 +317,10 @@ public:
{
if (!VemDead)
{
if (instance)
if (instance->GetData(DATA_VEMISDEAD))
{
if (instance->GetData(DATA_VEMISDEAD))
{
DoCast(me, SPELL_ENRAGE);
VemDead = true;
}
DoCast(me, SPELL_ENRAGE);
VemDead = true;
}
}
Check_Timer = 2000;
@@ -161,8 +161,6 @@ public:
eye_of_cthunAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
if (!instance)
TC_LOG_ERROR("scripts", "No Instance eye_of_cthunAI");
SetCombatMovement(false);
}
@@ -206,8 +204,7 @@ public:
me->SetVisible(true);
//Reset Phase
if (instance)
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
//to avoid having a following void zone
Creature* pPortal= me->FindNearestCreature(NPC_CTHUN_PORTAL, 10);
@@ -218,8 +215,7 @@ public:
void EnterCombat(Unit* /*who*/) OVERRIDE
{
DoZoneInCombat();
if (instance)
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
}
void SpawnEyeTentacle(float x, float y)
@@ -236,10 +232,6 @@ public:
if (!UpdateVictim())
return;
//No instance
if (!instance)
return;
uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
if (currentPhase == PHASE_EYE_GREEN_BEAM || currentPhase == PHASE_EYE_RED_BEAM)
{
@@ -404,10 +396,6 @@ public:
void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
{
//No instance
if (!instance)
return;
switch (instance->GetData(DATA_CTHUN_PHASE))
{
case PHASE_EYE_GREEN_BEAM:
@@ -469,8 +457,6 @@ public:
SetCombatMovement(false);
instance = creature->GetInstanceScript();
if (!instance)
TC_LOG_ERROR("scripts", "No Instance eye_of_cthunAI");
}
InstanceScript* instance;
@@ -528,8 +514,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(false);
if (instance)
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -615,10 +600,6 @@ public:
me->SetTarget(0);
//No instance
if (!instance)
return;
uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
if (currentPhase == PHASE_CTHUN_STOMACH || currentPhase == PHASE_CTHUN_WEAK)
{
@@ -861,16 +842,11 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
{
//No instance
if (!instance)
return;
switch (instance->GetData(DATA_CTHUN_PHASE))
{
case PHASE_CTHUN_STOMACH:
@@ -103,10 +103,7 @@ struct boss_twinemperorsAI : public ScriptedAI
Creature* GetOtherBoss()
{
if (instance)
return Unit::GetCreature(*me, instance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));
else
return NULL;
return Unit::GetCreature(*me, instance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
@@ -210,9 +207,6 @@ struct boss_twinemperorsAI : public ScriptedAI
void TeleportToMyBrother()
{
if (!instance)
return;
Teleport_Timer = TELEPORTTIME;
if (IAmVeklor())
@@ -263,8 +263,6 @@ class npc_glob_of_viscidus : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
InstanceScript* Instance = me->GetInstanceScript();
if (!Instance)
return;
if (Creature* Viscidus = me->GetMap()->GetCreature(Instance->GetData64(DATA_VISCIDUS)))
{
@@ -289,14 +287,15 @@ class npc_glob_of_viscidus : public CreatureScript
if (id == ROOM_CENTER)
{
DoCast(me, SPELL_REJOIN_VISCIDUS);
((TempSummon*)me)->UnSummon();
if (TempSummon* summon = me->ToTempSummon())
summon->UnSummon();
}
}
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_glob_of_viscidusAI(creature);
return GetInstanceAI<npc_glob_of_viscidusAI>(creature);
}
};
@@ -152,9 +152,6 @@ public:
void WaypointReached(uint32 waypointId) OVERRIDE
{
if (!instance)
return;
switch (waypointId)
{
case 4:
@@ -194,13 +191,10 @@ public:
void JustDied(Unit* /*slayer*/) OVERRIDE
{
if (instance)
{
instance->SetData(TYPE_NARALEX_EVENT, FAIL);
instance->SetData(TYPE_NARALEX_PART1, FAIL);
instance->SetData(TYPE_NARALEX_PART2, FAIL);
instance->SetData(TYPE_NARALEX_PART3, FAIL);
}
instance->SetData(TYPE_NARALEX_EVENT, FAIL);
instance->SetData(TYPE_NARALEX_PART1, FAIL);
instance->SetData(TYPE_NARALEX_PART2, FAIL);
instance->SetData(TYPE_NARALEX_PART3, FAIL);
}
void JustSummoned(Creature* summoned) OVERRIDE
@@ -213,8 +207,6 @@ public:
if (currentEvent != TYPE_NARALEX_PART3)
npc_escortAI::UpdateAI(diff);
if (!instance)
return;
if (eventTimer <= diff)
{
eventTimer = 0;
@@ -78,8 +78,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_ZUM_RAH, DONE);
instance->SetData(DATA_ZUM_RAH, DONE);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -148,12 +148,9 @@ public:
if (Player* target = ObjectAccessor::GetPlayer(*me, PlayerGUID))
AttackStart(target);
if (instance)
{
switchFactionIfAlive(instance, ENTRY_RAVEN);
switchFactionIfAlive(instance, ENTRY_ORO);
switchFactionIfAlive(instance, ENTRY_MURTA);
}
switchFactionIfAlive(instance, ENTRY_RAVEN);
switchFactionIfAlive(instance, ENTRY_ORO);
switchFactionIfAlive(instance, ENTRY_MURTA);
}
postGossipStep++;
}
@@ -316,8 +313,7 @@ public:
void Reset() OVERRIDE
{
/*if (instance)
instance->SetData(0, NOT_STARTED);*/
/*instance->SetData(0, NOT_STARTED);*/
}
void AttackStart(Unit* victim) OVERRIDE
@@ -327,8 +323,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
/*if (instance)
instance->SetData(0, DONE);*/
/*instance->SetData(0, DONE);*/
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -358,22 +353,19 @@ public:
void MovementInform(uint32 /*type*/, uint32 /*id*/) OVERRIDE
{
if (instance)
if (instance->GetData(EVENT_PYRAMID) == PYRAMID_CAGES_OPEN)
{
if (instance->GetData(EVENT_PYRAMID) == PYRAMID_CAGES_OPEN)
{
instance->SetData(EVENT_PYRAMID, PYRAMID_ARRIVED_AT_STAIR);
Talk(SAY_WEEGLI_OHNO);
me->SetHomePosition(1882.69f, 1272.28f, 41.87f, 0);
}
else
if (destroyingDoor)
{
instance->DoUseDoorOrButton(instance->GetData64(GO_END_DOOR));
/// @todo leave the area...
me->DespawnOrUnsummon();
};
instance->SetData(EVENT_PYRAMID, PYRAMID_ARRIVED_AT_STAIR);
Talk(SAY_WEEGLI_OHNO);
me->SetHomePosition(1882.69f, 1272.28f, 41.87f, 0);
}
else
if (destroyingDoor)
{
instance->DoUseDoorOrButton(instance->GetData64(GO_END_DOOR));
/// @todo leave the area...
me->DespawnOrUnsummon();
};
}
void DoAction(int32 /*param*/) OVERRIDE
@@ -149,11 +149,8 @@ public:
uiShadowBoltVolleyTimer = 5*IN_MILLISECONDS;
uiShiverTimer = 15*IN_MILLISECONDS;
if (instance)
{
instance->SetBossState(DATA_HERALD_VOLAZJ, NOT_STARTED);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
}
instance->SetBossState(DATA_HERALD_VOLAZJ, NOT_STARTED);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
// Visible for all players in insanity
me->SetPhaseMask((1|16|32|64|128|256), true);
@@ -172,11 +169,8 @@ public:
{
Talk(SAY_AGGRO);
if (instance)
{
instance->SetBossState(DATA_HERALD_VOLAZJ, IN_PROGRESS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
}
instance->SetBossState(DATA_HERALD_VOLAZJ, IN_PROGRESS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
}
void JustSummoned(Creature* summon) OVERRIDE
@@ -295,8 +289,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetBossState(DATA_HERALD_VOLAZJ, DONE);
instance->SetBossState(DATA_HERALD_VOLAZJ, DONE);
Summons.DespawnAll();
ResetPlayersPhaseMask();
@@ -101,15 +101,12 @@ public:
bCanDown = false;
volunteerWork = true;
if (instance)
{
if (!bFirstTime)
instance->SetBossState(DATA_JEDOGA_SHADOWSEEKER, FAIL);
if (!bFirstTime)
instance->SetBossState(DATA_JEDOGA_SHADOWSEEKER, FAIL);
instance->SetData64(DATA_PL_JEDOGA_TARGET, 0);
instance->SetData64(DATA_ADD_JEDOGA_OPFER, 0);
instance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0);
}
instance->SetData64(DATA_PL_JEDOGA_TARGET, 0);
instance->SetData64(DATA_ADD_JEDOGA_OPFER, 0);
instance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0);
MoveUp();
bFirstTime = false;
@@ -144,8 +141,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(TEXT_DEATH);
if (instance)
instance->SetBossState(DATA_JEDOGA_SHADOWSEEKER, DONE);
instance->SetBossState(DATA_JEDOGA_SHADOWSEEKER, DONE);
}
void DoAction(int32 action) OVERRIDE
@@ -197,9 +193,6 @@ public:
void MoveDown()
{
if (!instance)
return;
bOpFerokFail = false;
instance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 0);
@@ -233,9 +226,6 @@ public:
void MoveUp()
{
if (!instance)
return;
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE);
@@ -255,9 +245,6 @@ public:
void OpferRufen()
{
if (!instance)
return;
uint64 opfer = instance->GetData64(DATA_ADD_JEDOGA_INITIAND);
if (opfer)
@@ -281,9 +268,6 @@ public:
void UpdateAI(uint32 diff) OVERRIDE
{
if (!instance)
return;
if (instance->GetBossState(DATA_JEDOGA_SHADOWSEEKER) != IN_PROGRESS && instance->GetData(DATA_ALL_INITIAND_DEAD))
MoveDown();
@@ -361,9 +345,6 @@ public:
void Reset() OVERRIDE
{
if (!instance)
return;
bWalking = false;
bCheckTimer = 2*IN_MILLISECONDS;
@@ -549,9 +530,6 @@ public:
void UpdateAI(uint32 /*diff*/) OVERRIDE
{
if (!instance)
return;
if (!bRemoved && me->GetPositionX() > 440.0f)
{
if (instance->GetBossState(DATA_PRINCE_TALDARAM) == DONE)
@@ -130,11 +130,8 @@ public:
Summons.DespawnAll();
if (instance)
{
instance->SetBossState(DATA_ANUBARAK, NOT_STARTED);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
instance->SetBossState(DATA_ANUBARAK, NOT_STARTED);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
Creature* DoSummonImpaleTarget(Unit* target)
@@ -158,14 +155,12 @@ public:
{
Talk(SAY_AGGRO);
DelayTimer = 0;
if (instance)
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
void DelayEventStart()
{
if (instance)
instance->SetBossState(DATA_ANUBARAK, IN_PROGRESS);
instance->SetBossState(DATA_ANUBARAK, IN_PROGRESS);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -335,8 +330,7 @@ public:
{
Talk(SAY_DEATH);
Summons.DespawnAll();
if (instance)
instance->SetBossState(DATA_ANUBARAK, DONE);
instance->SetBossState(DATA_ANUBARAK, DONE);
}
void KilledUnit(Unit* victim) OVERRIDE
@@ -102,14 +102,12 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetBossState(DATA_HADRONOX, DONE);
instance->SetBossState(DATA_HADRONOX, DONE);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetBossState(DATA_HADRONOX, IN_PROGRESS);
instance->SetBossState(DATA_HADRONOX, IN_PROGRESS);
me->SetInCombatWithZone();
}
@@ -104,8 +104,7 @@ public:
uiMindFlayTimer = 15*IN_MILLISECONDS;
uiCurseFatigueTimer = 12*IN_MILLISECONDS;
if (instance)
instance->SetBossState(DATA_KRIKTHIR_THE_GATEWATCHER, NOT_STARTED);
instance->SetBossState(DATA_KRIKTHIR_THE_GATEWATCHER, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -114,8 +113,7 @@ public:
Summon();
uiSummonTimer = 15*IN_MILLISECONDS;
if (instance)
instance->SetBossState(DATA_KRIKTHIR_THE_GATEWATCHER, IN_PROGRESS);
instance->SetBossState(DATA_KRIKTHIR_THE_GATEWATCHER, IN_PROGRESS);
}
void Summon()
@@ -175,8 +173,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetBossState(DATA_KRIKTHIR_THE_GATEWATCHER, DONE);
instance->SetBossState(DATA_KRIKTHIR_THE_GATEWATCHER, DONE);
}
void KilledUnit(Unit* victim) OVERRIDE
@@ -340,40 +340,37 @@ public:
void CallDragon(uint32 dataId)
{
if (instance)
if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(dataId)))
{
if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(dataId)))
if (temp->IsAlive() && !temp->GetVictim())
{
if (temp->IsAlive() && !temp->GetVictim())
temp->SetWalk(false);
if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
uint8 textId = 0;
switch (temp->GetEntry())
{
temp->SetWalk(false);
if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
uint8 textId = 0;
switch (temp->GetEntry())
{
case NPC_TENEBRON:
textId = SAY_SARTHARION_CALL_TENEBRON;
temp->AddAura(SPELL_POWER_OF_TENEBRON, temp);
temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, TenebronPositions[1]);
break;
case NPC_SHADRON:
textId = SAY_SARTHARION_CALL_SHADRON;
temp->AddAura(SPELL_POWER_OF_SHADRON, temp);
temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, ShadronPositions[1]);
break;
case NPC_VESPERON:
textId = SAY_SARTHARION_CALL_VESPERON;
temp->AddAura(SPELL_POWER_OF_VESPERON, temp);
temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, VesperonPositions[1]);
break;
}
Talk(textId);
case NPC_TENEBRON:
textId = SAY_SARTHARION_CALL_TENEBRON;
temp->AddAura(SPELL_POWER_OF_TENEBRON, temp);
temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, TenebronPositions[1]);
break;
case NPC_SHADRON:
textId = SAY_SARTHARION_CALL_SHADRON;
temp->AddAura(SPELL_POWER_OF_SHADRON, temp);
temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, ShadronPositions[1]);
break;
case NPC_VESPERON:
textId = SAY_SARTHARION_CALL_VESPERON;
temp->AddAura(SPELL_POWER_OF_VESPERON, temp);
temp->GetMotionMaster()->MovePoint(POINT_ID_LAND, VesperonPositions[1]);
break;
}
Talk(textId);
}
}
}
@@ -350,22 +350,19 @@ struct dummy_dragonAI : public ScriptedAI
Talk(SAY_DEATH);
me->RemoveAurasDueToSpell(spellId);
if (instance)
{
instance->DoRemoveAurasDueToSpellOnPlayers(spellId);
instance->DoRemoveAurasDueToSpellOnPlayers(spellId);
// not if solo mini-boss fight
if (instance->GetBossState(DATA_SARTHARION) != IN_PROGRESS)
return;
// not if solo mini-boss fight
if (instance->GetBossState(DATA_SARTHARION) != IN_PROGRESS)
return;
// Twilight Revenge to main boss
if (Unit* sartharion = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_SARTHARION)))
if (sartharion->IsAlive())
{
sartharion->RemoveAurasDueToSpell(spellId);
DoCast(sartharion, SPELL_TWILIGHT_REVENGE, true);
}
}
// Twilight Revenge to main boss
if (Unit* sartharion = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_SARTHARION)))
if (sartharion->IsAlive())
{
sartharion->RemoveAurasDueToSpell(spellId);
DoCast(sartharion, SPELL_TWILIGHT_REVENGE, true);
}
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -196,8 +196,7 @@ public:
if (MovementType != POINT_MOTION_TYPE)
return;
if (instance)
instance->SetData(BOSS_ARGENT_CHALLENGE_E, DONE);
instance->SetData(BOSS_ARGENT_CHALLENGE_E, DONE);
me->DisappearAndDie();
}
@@ -320,8 +319,7 @@ public:
if (MovementType != POINT_MOTION_TYPE || Point != 0)
return;
if (instance)
instance->SetData(BOSS_ARGENT_CHALLENGE_P, DONE);
instance->SetData(BOSS_ARGENT_CHALLENGE_P, DONE);
me->DisappearAndDie();
}
@@ -582,8 +580,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, instance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1);
instance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, instance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1);
}
};
@@ -293,8 +293,7 @@ public:
{
DoCast(me, SPELL_KILL_CREDIT);
if (instance)
instance->SetData(BOSS_BLACK_KNIGHT, DONE);
instance->SetData(BOSS_BLACK_KNIGHT, DONE);
}
};
@@ -207,9 +207,6 @@ public:
void WaypointReached(uint32 waypointId) OVERRIDE
{
if (!instance)
return;
switch (waypointId)
{
case 2:
@@ -426,8 +423,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -507,8 +503,7 @@ public:
else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
EnterEvadeMode();
bHome = true;
@@ -565,8 +560,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -652,8 +646,7 @@ public:
else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
EnterEvadeMode();
bHome = true;
@@ -712,8 +705,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -798,8 +790,7 @@ public:
else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
EnterEvadeMode();
bHome = true;
@@ -868,8 +859,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -946,8 +936,7 @@ public:
else if (instance && me->GetGUID() == instance->GetData64(DATA_GRAND_CHAMPION_3))
me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
instance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS);
EnterEvadeMode();
bHome = true;
@@ -989,8 +978,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
instance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
}
};
@@ -236,11 +236,8 @@ public:
if (Vehicle* pVehicle = pBoss->GetVehicleKit())
if (Unit* unit = pVehicle->GetPassenger(0))
uiGrandChampionBoss1 = unit->GetGUID();
if (instance)
{
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_1, uiVehicle1GUID);
instance->SetData64(DATA_GRAND_CHAMPION_1, uiGrandChampionBoss1);
}
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_1, uiVehicle1GUID);
instance->SetData64(DATA_GRAND_CHAMPION_1, uiGrandChampionBoss1);
pBoss->AI()->SetData(1, 0);
break;
}
@@ -251,11 +248,8 @@ public:
if (Vehicle* pVehicle = pBoss->GetVehicleKit())
if (Unit* unit = pVehicle->GetPassenger(0))
uiGrandChampionBoss2 = unit->GetGUID();
if (instance)
{
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_2, uiVehicle2GUID);
instance->SetData64(DATA_GRAND_CHAMPION_2, uiGrandChampionBoss2);
}
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_2, uiVehicle2GUID);
instance->SetData64(DATA_GRAND_CHAMPION_2, uiGrandChampionBoss2);
pBoss->AI()->SetData(2, 0);
break;
}
@@ -266,11 +260,8 @@ public:
if (Vehicle* pVehicle = pBoss->GetVehicleKit())
if (Unit* unit = pVehicle->GetPassenger(0))
uiGrandChampionBoss3 = unit->GetGUID();
if (instance)
{
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_3, uiVehicle3GUID);
instance->SetData64(DATA_GRAND_CHAMPION_3, uiGrandChampionBoss3);
}
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_3, uiVehicle3GUID);
instance->SetData64(DATA_GRAND_CHAMPION_3, uiGrandChampionBoss3);
pBoss->AI()->SetData(3, 0);
break;
}
@@ -359,9 +350,6 @@ public:
void StartEncounter()
{
if (!instance)
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
if (instance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED)
@@ -201,8 +201,7 @@ class boss_anubarak_trial : public CreatureScript
if (who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_KILL_PLAYER);
if (instance)
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
}
@@ -218,8 +217,7 @@ class boss_anubarak_trial : public CreatureScript
void JustReachedHome() OVERRIDE
{
if (instance)
instance->SetBossState(BOSS_ANUBARAK, FAIL);
instance->SetBossState(BOSS_ANUBARAK, FAIL);
//Summon Scarab Swarms neutral at random places
for (int i = 0; i < 10; i++)
if (Creature* temp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
@@ -559,9 +559,8 @@ struct boss_faction_championsAI : public BossAI
void JustReachedHome() OVERRIDE
{
if (instance)
if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, FAIL);
if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, FAIL);
me->DespawnOrUnsummon();
}
@@ -610,18 +609,16 @@ struct boss_faction_championsAI : public BossAI
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (_aiType != AI_PET)
if (instance)
if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, DONE);
if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, DONE);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
DoCast(me, SPELL_ANTI_AOE, true);
_EnterCombat();
if (instance)
if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, IN_PROGRESS);
if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, IN_PROGRESS);
}
void KilledUnit(Unit* who) OVERRIDE
@@ -635,20 +632,17 @@ struct boss_faction_championsAI : public BossAI
if (Player* player = players.begin()->GetSource())
TeamInInstance = player->GetTeam();
if (instance)
if (TeamInInstance == ALLIANCE)
{
if (TeamInInstance == ALLIANCE)
{
if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_VARIAN)))
temp->AI()->Talk(SAY_KILL_PLAYER);
}
else
if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_GARROSH)))
temp->AI()->Talk(SAY_KILL_PLAYER);
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_VARIAN)))
temp->AI()->Talk(SAY_KILL_PLAYER);
}
else
if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_GARROSH)))
temp->AI()->Talk(SAY_KILL_PLAYER);
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
}
@@ -116,8 +116,7 @@ class boss_jaraxxus : public CreatureScript
void JustReachedHome() OVERRIDE
{
_JustReachedHome();
if (instance)
instance->SetBossState(BOSS_JARAXXUS, FAIL);
instance->SetBossState(BOSS_JARAXXUS, FAIL);
DoCast(me, SPELL_JARAXXUS_CHAINS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
@@ -127,8 +126,7 @@ class boss_jaraxxus : public CreatureScript
if (who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_KILL_PLAYER);
if (instance)
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
}
@@ -195,17 +195,14 @@ class boss_gormok : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
}
void JustReachedHome() OVERRIDE
{
if (instance)
{
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
}
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
me->DespawnOrUnsummon();
}
@@ -514,20 +511,17 @@ struct boss_jormungarAI : public BossAI
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
if (Creature* otherWorm = Unit::GetCreature(*me, instance->GetData64(OtherWormEntry)))
{
if (Creature* otherWorm = Unit::GetCreature(*me, instance->GetData64(OtherWormEntry)))
if (!otherWorm->IsAlive())
{
if (!otherWorm->IsAlive())
{
instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_DONE);
instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_DONE);
me->DespawnOrUnsummon();
otherWorm->DespawnOrUnsummon();
}
else
instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_SPECIAL);
me->DespawnOrUnsummon();
otherWorm->DespawnOrUnsummon();
}
else
instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_SPECIAL);
}
}
@@ -543,16 +537,14 @@ struct boss_jormungarAI : public BossAI
void KilledUnit(Unit* who) OVERRIDE
{
if (who->GetTypeId() == TYPEID_PLAYER)
if (instance)
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
me->SetInCombatWithZone();
if (instance)
instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_IN_PROGRESS);
instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_IN_PROGRESS);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -770,8 +762,7 @@ class boss_dreadscale : public CreatureScript
void JustReachedHome() OVERRIDE
{
if (instance)
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
boss_jormungarAI::JustReachedHome();
}
@@ -884,8 +875,7 @@ class boss_icehowl : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
if (instance)
instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE);
instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE);
}
void MovementInform(uint32 type, uint32 pointId) OVERRIDE
@@ -933,11 +923,8 @@ class boss_icehowl : public CreatureScript
void JustReachedHome() OVERRIDE
{
if (instance)
{
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
}
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
me->DespawnOrUnsummon();
}
@@ -945,16 +932,14 @@ class boss_icehowl : public CreatureScript
{
if (who->GetTypeId() == TYPEID_PLAYER)
{
if (instance)
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
_EnterCombat();
if (instance)
instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_IN_PROGRESS);
instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_IN_PROGRESS);
}
void SpellHitTarget(Unit* target, SpellInfo const* spell) OVERRIDE
@@ -165,8 +165,7 @@ struct boss_twin_baseAI : public BossAI
void JustReachedHome() OVERRIDE
{
if (instance)
instance->SetBossState(BOSS_VALKIRIES, FAIL);
instance->SetBossState(BOSS_VALKIRIES, FAIL);
summons.DespawnAll();
me->DespawnOrUnsummon();
@@ -193,8 +192,7 @@ struct boss_twin_baseAI : public BossAI
if (who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_KILL_PLAYER);
if (instance)
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
}
@@ -227,21 +225,18 @@ struct boss_twin_baseAI : public BossAI
void JustDied(Unit* /*killer*/) OVERRIDE
{
Talk(SAY_DEATH);
if (instance)
if (Creature* pSister = GetSister())
{
if (Creature* pSister = GetSister())
if (!pSister->IsAlive())
{
if (!pSister->IsAlive())
{
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
_JustDied();
}
else
{
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
instance->SetBossState(BOSS_VALKIRIES, SPECIAL);
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
_JustDied();
}
else
{
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
instance->SetBossState(BOSS_VALKIRIES, SPECIAL);
}
}
summons.DespawnAll();
@@ -256,15 +251,12 @@ struct boss_twin_baseAI : public BossAI
void EnterCombat(Unit* /*who*/) OVERRIDE
{
me->SetInCombatWithZone();
if (instance)
if (Creature* pSister = GetSister())
{
if (Creature* pSister = GetSister())
{
me->AddAura(MyEmphatySpellId, pSister);
pSister->SetInCombatWithZone();
}
instance->SetBossState(BOSS_VALKIRIES, IN_PROGRESS);
me->AddAura(MyEmphatySpellId, pSister);
pSister->SetInCombatWithZone();
}
instance->SetBossState(BOSS_VALKIRIES, IN_PROGRESS);
Talk(SAY_AGGRO);
DoCast(me, SurgeSpellId);
@@ -420,15 +412,13 @@ class boss_fjola : public CreatureScript
TouchSpellId = SPELL_LIGHT_TOUCH;
SpikeSpellId = SPELL_LIGHT_TWIN_SPIKE;
if (instance)
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
boss_twin_baseAI::Reset();
}
void EnterCombat(Unit* who) OVERRIDE
{
if (instance)
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
me->SummonCreature(NPC_BULLET_CONTROLLER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 0.0f, TEMPSUMMON_MANUAL_DESPAWN);
boss_twin_baseAI::EnterCombat(who);
@@ -442,8 +432,7 @@ class boss_fjola : public CreatureScript
void JustReachedHome() OVERRIDE
{
if (instance)
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
boss_twin_baseAI::JustReachedHome();
}
@@ -209,19 +209,16 @@ class npc_corrupted_soul_fragment : public CreatureScript
if (type != CHASE_MOTION_TYPE)
return;
if (instance)
if (TempSummon* summ = me->ToTempSummon())
{
if (TempSummon* summ = me->ToTempSummon())
{
uint64 BronjahmGUID = instance->GetData64(DATA_BRONJAHM);
if (GUID_LOPART(BronjahmGUID) != id)
return;
uint64 BronjahmGUID = instance->GetData64(DATA_BRONJAHM);
if (GUID_LOPART(BronjahmGUID) != id)
return;
if (Creature* bronjahm = ObjectAccessor::GetCreature(*me, BronjahmGUID))
me->CastSpell(bronjahm, SPELL_CONSUME_SOUL, true);
if (Creature* bronjahm = ObjectAccessor::GetCreature(*me, BronjahmGUID))
me->CastSpell(bronjahm, SPELL_CONSUME_SOUL, true);
summ->UnSummon();
}
summ->UnSummon();
}
}
@@ -113,9 +113,6 @@ public:
{
if (phase == PHASE_INTRO)
{
if (!instance)
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
@@ -239,9 +236,6 @@ public:
{
if (phase == PHASE_INTRO)
{
if (!instance)
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
@@ -67,15 +67,13 @@ public:
uiHopelessnessCount = 0;
if (instance)
instance->SetBossState(DATA_FALRIC_EVENT, NOT_STARTED);
instance->SetBossState(DATA_FALRIC_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetBossState(DATA_FALRIC_EVENT, IN_PROGRESS);
instance->SetBossState(DATA_FALRIC_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 23000);
events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 9000);
@@ -86,8 +84,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetBossState(DATA_FALRIC_EVENT, DONE);
instance->SetBossState(DATA_FALRIC_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -62,15 +62,13 @@ public:
{
boss_horAI::Reset();
if (instance)
instance->SetBossState(DATA_MARWYN_EVENT, NOT_STARTED);
instance->SetBossState(DATA_MARWYN_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
Talk(SAY_AGGRO);
if (instance)
instance->SetBossState(DATA_MARWYN_EVENT, IN_PROGRESS);
instance->SetBossState(DATA_MARWYN_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_OBLITERATE, 30000); /// @todo Check timer
events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000);
@@ -82,8 +80,7 @@ public:
{
Talk(SAY_DEATH);
if (instance)
instance->SetBossState(DATA_MARWYN_EVENT, DONE);
instance->SetBossState(DATA_MARWYN_EVENT, DONE);
}
void KilledUnit(Unit* /*victim*/) OVERRIDE
@@ -278,11 +278,8 @@ class boss_drakkari_elemental : public CreatureScript
if (killer == me)
return;
if (instance)
{
if (Creature* colossus = Unit::GetCreature(*me, instance->GetData64(DATA_DRAKKARI_COLOSSUS)))
killer->Kill(colossus);
}
if (Creature* colossus = Unit::GetCreature(*me, instance->GetData64(DATA_DRAKKARI_COLOSSUS)))
killer->Kill(colossus);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -317,12 +314,9 @@ class boss_drakkari_elemental : public CreatureScript
{
case ACTION_RETURN_TO_COLOSSUS:
DoCast(SPELL_SURGE_VISUAL);
if (instance)
{
if (Creature* colossus = Unit::GetCreature(*me, instance->GetData64(DATA_DRAKKARI_COLOSSUS)))
// what if the elemental is more than 80 yards from drakkari colossus ?
DoCast(colossus, SPELL_MERGE, true);
}
if (Creature* colossus = Unit::GetCreature(*me, instance->GetData64(DATA_DRAKKARI_COLOSSUS)))
// what if the elemental is more than 80 yards from drakkari colossus ?
DoCast(colossus, SPELL_MERGE, true);
break;
}
}
@@ -65,14 +65,12 @@ public:
bBerserk = false;
if (instance)
instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED);
instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, IN_PROGRESS);
instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, IN_PROGRESS);
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -127,8 +125,7 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, DONE);
instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, DONE);
}
};
@@ -155,12 +152,9 @@ public:
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
{
instance->SetData64(DATA_RUIN_DWELLER_DIED, me->GetGUID());
if (instance->GetData(DATA_ALIVE_RUIN_DWELLERS) == 0)
me->SummonCreature(CREATURE_ECK, EckSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300*IN_MILLISECONDS);
}
instance->SetData64(DATA_RUIN_DWELLER_DIED, me->GetGUID());
if (instance->GetData(DATA_ALIVE_RUIN_DWELLERS) == 0)
me->SummonCreature(CREATURE_ECK, EckSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300*IN_MILLISECONDS);
}
};

Some files were not shown because too many files have changed in this diff Show More