Merge pull request #15697 from ShinDarth/cd

Core/Player rewritten duel CD reset system
(cherry picked from commit 4204805d47078abf54e8a1c50321e63193a7c68d)

Conflicts:
	src/server/game/Spells/SpellHistory.cpp
	src/server/game/Spells/SpellHistory.h
	src/server/game/World/World.h
This commit is contained in:
MitchesD
2015-11-07 00:35:24 +01:00
committed by Carbenium
parent 8ceffaef44
commit 63f253e95c
10 changed files with 66 additions and 34 deletions
@@ -0,0 +1 @@
DELETE FROM `trinity_string` WHERE `entry` = 11010;
+5 -10
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@@ -7474,18 +7474,13 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
if (sWorld->getBoolConfig(CONFIG_RESET_COOLDOWN_AFTER_DUEL) &&
type != DUEL_INTERRUPTED)
if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
{
if (!HasCoolDownBeforeDuel())
RemoveArenaSpellCooldowns(true);
else
ChatHandler(GetSession()).PSendSysMessage(LANG_COOLDOWN_NOT_RESET_AFTER_DUEL);
RemoveArenaSpellCooldowns(true);
duel->opponent->RemoveArenaSpellCooldowns(true);
if (!duel->opponent->HasCoolDownBeforeDuel())
duel->opponent->RemoveArenaSpellCooldowns(true);
else
ChatHandler(duel->opponent->GetSession()).PSendSysMessage(LANG_COOLDOWN_NOT_RESET_AFTER_DUEL);
GetSpellHistory()->RestoreCooldownStateAfterDuel();
duel->opponent->GetSpellHistory()->RestoreCooldownStateAfterDuel();
}
delete duel->opponent->duel;
+1 -5
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@@ -420,7 +420,7 @@ struct PvPInfo
struct DuelInfo
{
DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0), isMounted(false), hasCoolDownBeforeDuel(false) { }
DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0), isMounted(false) { }
Player* initiator;
Player* opponent;
@@ -428,7 +428,6 @@ struct DuelInfo
time_t startTime;
time_t outOfBound;
bool isMounted;
bool hasCoolDownBeforeDuel;
};
struct Areas
@@ -2190,9 +2189,6 @@ class Player : public Unit, public GridObject<Player>
bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
bool HasCoolDownBeforeDuel() const { return duel->hasCoolDownBeforeDuel; }
void UpdateHasCoolDownBeforeDuel() { duel->hasCoolDownBeforeDuel = GetSpellHistory()->GetArenaCooldownsSize() > 0; }
//End of PvP System
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
+8 -2
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@@ -69,8 +69,14 @@ void WorldSession::HandleDuelAccepted()
TC_LOG_DEBUG("network", "Player 1 is: %s (%s)", player->GetGUID().ToString().c_str(), player->GetName().c_str());
TC_LOG_DEBUG("network", "Player 2 is: %s (%s)", plTarget->GetGUID().ToString().c_str(), plTarget->GetName().c_str());
player->UpdateHasCoolDownBeforeDuel();
plTarget->UpdateHasCoolDownBeforeDuel();
if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
{
player->GetSpellHistory()->SaveCooldownStateBeforeDuel();
plTarget->GetSpellHistory()->SaveCooldownStateBeforeDuel();
player->RemoveArenaSpellCooldowns(true);
plTarget->RemoveArenaSpellCooldowns(true);
}
time_t now = time(NULL);
player->duel->startTimer = now;
+1 -2
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@@ -1210,8 +1210,7 @@ enum TrinityStrings
LANG_BAN_ACCOUNT_YOUPERMBANNEDMESSAGE_WORLD = 11007,
LANG_NPCINFO_INHABIT_TYPE = 11008,
LANG_NPCINFO_FLAGS_EXTRA = 11009,
LANG_NPCINFO_FLAGS_EXTRA = 11009
LANG_COOLDOWN_NOT_RESET_AFTER_DUEL = 11010
};
#endif
+42 -10
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@@ -870,21 +870,53 @@ void SpellHistory::SendClearCooldowns(std::vector<int32> const& cooldowns) const
}
}
uint16 SpellHistory::GetArenaCooldownsSize()
void SpellHistory::SaveCooldownStateBeforeDuel()
{
uint16 count = 0;
_spellCooldownsBeforeDuel = _spellCooldowns;
}
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end();)
void SpellHistory::RestoreCooldownStateAfterDuel()
{
if (Player* player = _owner->ToPlayer())
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
// add all profession CDs created while in duel (if any)
for (auto const& c : _spellCooldowns)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(c.first);
if (spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS &&
spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS)
++count;
++itr;
if (spellInfo->RecoveryTime > 10 * MINUTE * IN_MILLISECONDS ||
spellInfo->CategoryRecoveryTime > 10 * MINUTE * IN_MILLISECONDS)
_spellCooldownsBeforeDuel[c.first] = _spellCooldowns[c.first];
}
_spellCooldowns = _spellCooldownsBeforeDuel;
// update the client: clear all cooldowns
std::vector<int32> resetCooldowns;
resetCooldowns.reserve(_spellCooldowns.size());
for (auto const& c : _spellCooldowns)
resetCooldowns.push_back(c.first);
if (resetCooldowns.empty())
return;
SendClearCooldowns(resetCooldowns);
// update the client: restore old cooldowns
WorldPackets::Spells::SpellCooldown spellCooldown;
spellCooldown.Caster = _owner->GetGUID();
spellCooldown.Flags = SPELL_COOLDOWN_FLAG_NONE;
for (auto const& c : _spellCooldowns)
{
Clock::time_point now = Clock::now();
uint32 cooldownDuration = c.second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(c.second.CooldownEnd - now).count() : 0;
spellCooldown.SpellCooldowns.emplace_back(c.first, cooldownDuration);
}
player->SendDirectMessage(spellCooldown.Write());
}
return count;
}
template void SpellHistory::LoadFromDB<Player>(PreparedQueryResult cooldownsResult, PreparedQueryResult chargesResult);
+3
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@@ -145,6 +145,8 @@ public:
void CancelGlobalCooldown(SpellInfo const* spellInfo);
uint16 GetArenaCooldownsSize();
void SaveCooldownStateBeforeDuel();
void RestoreCooldownStateAfterDuel();
private:
Player* GetPlayerOwner() const;
@@ -157,6 +159,7 @@ private:
Unit* _owner;
CooldownStorageType _spellCooldowns;
CooldownStorageType _spellCooldownsBeforeDuel;
CategoryCooldownStorageType _categoryCooldowns;
Clock::time_point _schoolLockouts[MAX_SPELL_SCHOOL];
ChargeStorageType _categoryCharges;
+1 -1
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@@ -1278,7 +1278,7 @@ void World::LoadConfigSettings(bool reload)
if (m_bool_configs[CONFIG_START_ALL_SPELLS])
TC_LOG_WARN("server.loading", "PlayerStart.AllSpells enabled - may not function as intended!");
m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetIntDefault("HonorPointsAfterDuel", 0);
m_bool_configs[CONFIG_RESET_COOLDOWN_AFTER_DUEL] = sConfigMgr->GetBoolDefault("ResetCoolDownAfterDuel", 0);
m_bool_configs[CONFIG_RESET_DUEL_COOLDOWNS] = sConfigMgr->GetBoolDefault("ResetDuelCooldowns", 0);
m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetBoolDefault("PlayerStart.MapsExplored", false);
m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetBoolDefault("PlayerStart.AllReputation", false);
m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetBoolDefault("AlwaysMaxWeaponSkill", false);
+1 -1
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@@ -176,7 +176,7 @@ enum WorldBoolConfigs
CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA,
CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED,
CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED,
CONFIG_RESET_COOLDOWN_AFTER_DUEL,
CONFIG_RESET_DUEL_COOLDOWNS,
BOOL_CONFIG_VALUE_COUNT
};
+3 -3
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@@ -2660,12 +2660,12 @@ PlayerStart.MapsExplored = 0
HonorPointsAfterDuel = 0
#
# ResetCoolDownAfterDuel
# Description: Reset all cooldowns after duel, but only if player has no cooldowns before the duel.
# ResetDuelCooldowns
# Description: Reset all cooldowns before duel starts and restore them when duel ends.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ResetCoolDownAfterDuel = 0
ResetDuelCooldowns = 0
#
# AlwaysMaxWeaponSkill