*Fix a bug that healing bonus is not added to spells.
--HG-- branch : trunk
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@@ -9219,7 +9219,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
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CoefficientPtc /= 100.0f;
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//ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
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float ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty;
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ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty;
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}
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// use float as more appropriate for negative values and percent applying
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