diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 85d9b3d525..6541a09892 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9219,7 +9219,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, CoefficientPtc /= 100.0f; //ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; - float ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty; + ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty; } // use float as more appropriate for negative values and percent applying