Implement expire effect for spell 28169. by yavi, PSZ
--HG-- branch : trunk
This commit is contained in:
+12
-2
@@ -2991,11 +2991,21 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
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switch(GetId())
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switch(GetId())
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{
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{
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case 2584: // Waiting to Resurrect
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case 2584: // Waiting to Resurrect
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{
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// Waiting to resurrect spell cancel, we must remove player from resurrect queue
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// Waiting to resurrect spell cancel, we must remove player from resurrect queue
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
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if (BattleGround *bg = ((Player*)m_target)->GetBattleGround())
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bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
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bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
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return;
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return;
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}
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case 28169: // Mutating Injection
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{
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// Mutagen Explosion
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m_target->CastSpell(m_target, 28206, true, NULL, this);
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// Poison Cloud
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m_target->CastSpell(m_target, 28240, true, NULL, this);
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return;
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}
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case 36730: // Flame Strike
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case 36730: // Flame Strike
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{
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{
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m_target->CastSpell(m_target, 36731, true, NULL, this);
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m_target->CastSpell(m_target, 36731, true, NULL, this);
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