Implement expire effect for spell 28169. by yavi, PSZ

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-25 15:26:06 +01:00
parent cc366fdc57
commit 621634642d
+12 -2
View File
@@ -2991,11 +2991,21 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
switch(GetId()) switch(GetId())
{ {
case 2584: // Waiting to Resurrect case 2584: // Waiting to Resurrect
{
// Waiting to resurrect spell cancel, we must remove player from resurrect queue // Waiting to resurrect spell cancel, we must remove player from resurrect queue
if(m_target->GetTypeId() == TYPEID_PLAYER) if (m_target->GetTypeId() == TYPEID_PLAYER)
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) if (BattleGround *bg = ((Player*)m_target)->GetBattleGround())
bg->RemovePlayerFromResurrectQueue(m_target->GetGUID()); bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
return; return;
}
case 28169: // Mutating Injection
{
// Mutagen Explosion
m_target->CastSpell(m_target, 28206, true, NULL, this);
// Poison Cloud
m_target->CastSpell(m_target, 28240, true, NULL, this);
return;
}
case 36730: // Flame Strike case 36730: // Flame Strike
{ {
m_target->CastSpell(m_target, 36731, true, NULL, this); m_target->CastSpell(m_target, 36731, true, NULL, this);