[7474] Set correct value/maxvalue for skill with fixed skill value at skill loading. Author: VladimirMangos
--HG-- branch : trunk
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+13
-1
@@ -20591,8 +20591,20 @@ void Player::_LoadSkills()
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else
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else
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SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
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SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
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uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i)));
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// set fixed skill ranges
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switch(GetSkillRangeType(pSkill,false))
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{
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case SKILL_RANGE_LANGUAGE: // 300..300
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(300,300));
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break;
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case SKILL_RANGE_MONO: // 1..1, grey monolite bar
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(1,1));
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break;
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default:
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break;
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}
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uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i)));
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learnSkillRewardedSpells(id, vskill);
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learnSkillRewardedSpells(id, vskill);
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}
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}
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