From 610b3315351bf66012826af97fb24a333b75bc08 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 16 Mar 2009 15:53:02 -0600 Subject: [PATCH] [7474] Set correct value/maxvalue for skill with fixed skill value at skill loading. Author: VladimirMangos --HG-- branch : trunk --- src/game/Player.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5a7a5d618a..84aedc4c8e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20591,8 +20591,20 @@ void Player::_LoadSkills() else SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0)); - uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i))); + // set fixed skill ranges + switch(GetSkillRangeType(pSkill,false)) + { + case SKILL_RANGE_LANGUAGE: // 300..300 + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(300,300)); + break; + case SKILL_RANGE_MONO: // 1..1, grey monolite bar + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(1,1)); + break; + default: + break; + } + uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i))); learnSkillRewardedSpells(id, vskill); }