@@ -0,0 +1,22 @@
|
||||
-- Intro Areatrigger
|
||||
DELETE FROM `areatrigger_scripts` WHERE `entry`=7246;
|
||||
INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES
|
||||
(7246, 'at_alizabal_intro');
|
||||
|
||||
UPDATE `creature_template` SET `scriptname` = 'boss_alizabal' WHERE `entry`=55869;
|
||||
|
||||
-- Todo: Find the Rest of the Texts and their meanings
|
||||
DELETE FROM `creature_text` WHERE `entry`=55869;
|
||||
INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `comment`) VALUES
|
||||
(55869, 1, 0, 'How I HATE this place. My captors may be long-dead, but don\'t think I won\'t take it all out on you miserable treasure-hunters.', 14, 0, 100, 0, 0, 25779, 'Alizabal - Intro'),
|
||||
(55869, 2, 0, 'I hate adventurers.', 14, 0, 100, 0, 0, 25777, 'Alizabal - Aggro'),
|
||||
(55869, 3, 0, 'I hate martyrs.', 14, 0, 100, 0, 0, 25786, 'Alizabal - Seething Hate'),
|
||||
(55869, 4, 0, 'I hate armor.', 14, 0, 100, 0, 0, 25785, 'Alizabal - Skewer'),
|
||||
(55869, 5, 0, 'Alizabal nailed $N firmly on the ground.', 41, 0, 100, 0, 0, 0, 'Alizabal - Skewer Announce'),
|
||||
(55869, 6, 0, 'I hate standing still.', 14, 0, 100, 0, 0, 25791, 'Alizabal - Blade Dance'),
|
||||
(55869, 7, 0, 'Feel my hatred!', 14, 0, 100, 0, 0, 25787, 'Alizabal - ???'),
|
||||
(55869, 8, 0, 'My hate will consume you!', 14, 0, 100, 0, 0, 25789, 'Alizabal - ???'),
|
||||
(55869, 9, 0, 'I hate you all.', 14, 0, 100, 0, 0, 25790, 'Alizabal - ???'),
|
||||
(55869, 10, 0, 'I hate mercy.', 14, 0, 100, 0, 0, 25783, 'Alizabal - Slay 1'),
|
||||
(55869, 11, 0, 'My hatred burns!', 14, 0, 100, 0, 0, 25788, 'Alizabal - ???'),
|
||||
(55869, 12, 0, 'I hate... every one of you...', 14, 0, 100, 0, 0, 25778, 'Alizabal - Death');
|
||||
@@ -97,6 +97,8 @@ void AddSC_boss_balinda();
|
||||
void AddSC_boss_drekthar();
|
||||
void AddSC_boss_galvangar();
|
||||
void AddSC_boss_vanndar();
|
||||
void AddSC_boss_alizabal(); //Baradin Hold
|
||||
void AddSC_instance_baradin_hold();
|
||||
void AddSC_blackrock_depths(); //Blackrock Depths
|
||||
void AddSC_boss_ambassador_flamelash();
|
||||
void AddSC_boss_anubshiah();
|
||||
@@ -731,6 +733,8 @@ void AddEasternKingdomsScripts()
|
||||
AddSC_boss_drekthar();
|
||||
AddSC_boss_galvangar();
|
||||
AddSC_boss_vanndar();
|
||||
AddSC_boss_alizabal(); //Baradin Hold
|
||||
AddSC_instance_baradin_hold();
|
||||
AddSC_blackrock_depths(); //Blackrock Depths
|
||||
AddSC_boss_ambassador_flamelash();
|
||||
AddSC_boss_anubshiah();
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef DEF_BARADIN_HOLD_H_
|
||||
#define DEF_BARADIN_HOLD_H_
|
||||
|
||||
#define MAX_ENCOUNTERS 3
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
BOSS_ARGALOTH = 47120,
|
||||
BOSS_OCCUTHAR = 52363,
|
||||
BOSS_ALIZABAL = 55869,
|
||||
|
||||
NPC_EYE_OF_OCCUTHAR = 52389,
|
||||
NPC_FOCUS_FIRE_DUMMY = 52369,
|
||||
NPC_OCCUTHAR_EYE = 52368,
|
||||
};
|
||||
|
||||
enum Objects
|
||||
{
|
||||
GO_ARGALOTH_DOOR = 207619,
|
||||
GO_OCCUTHAR_DOOR = 208953,
|
||||
};
|
||||
|
||||
enum Data
|
||||
{
|
||||
DATA_ARGALOTH = 1,
|
||||
DATA_OCCUTHAR = 2,
|
||||
DATA_ALIZABAL = 3,
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,266 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "baradin_hold.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_INTRO = 1,
|
||||
SAY_AGGRO = 2,
|
||||
SAY_HATE = 3,
|
||||
SAY_SKEWER = 4,
|
||||
SAY_SKEWER_ANNOUNCE = 5,
|
||||
SAY_BLADE_STORM = 6,
|
||||
SAY_SLAY = 10,
|
||||
SAY_DEATH = 12,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_BLADE_DANCE = 105784,
|
||||
SPELL_BLADE_DANCE_DUMMY = 105828,
|
||||
SPELL_SEETHING_HATE = 105067,
|
||||
SPELL_SKEWER = 104936,
|
||||
SPELL_BERSERK = 47008,
|
||||
};
|
||||
|
||||
enum Actions
|
||||
{
|
||||
ACTION_INTRO = 1,
|
||||
};
|
||||
|
||||
enum Points
|
||||
{
|
||||
POINT_STORM = 1,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_RANDOM_CAST = 1,
|
||||
EVENT_STOP_STORM = 2,
|
||||
EVENT_MOVE_STORM = 3,
|
||||
EVENT_CAST_STORM = 4,
|
||||
};
|
||||
|
||||
class at_alizabal_intro : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_alizabal_intro() : AreaTriggerScript("at_alizabal_intro") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
if (Creature* alizabal = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_ALIZABAL)))
|
||||
alizabal->AI()->DoAction(ACTION_INTRO);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class boss_alizabal : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_alizabal() : CreatureScript("boss_alizabal") { }
|
||||
|
||||
struct boss_alizabalAI : public BossAI
|
||||
{
|
||||
boss_alizabalAI(Creature* creature) : BossAI(creature, DATA_ALIZABAL)
|
||||
{
|
||||
Intro = false;
|
||||
Hate = false;
|
||||
Skewer = false;
|
||||
}
|
||||
|
||||
bool Intro;
|
||||
bool Hate;
|
||||
bool Skewer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
Hate = false;
|
||||
Skewer = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
|
||||
events.ScheduleEvent(EVENT_RANDOM_CAST, 10000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who)
|
||||
{
|
||||
if (who->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
_DespawnAtEvade();
|
||||
}
|
||||
|
||||
void DoAction(int32 const action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case ACTION_INTRO:
|
||||
if (!Intro)
|
||||
{
|
||||
Talk(SAY_INTRO);
|
||||
Intro = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 pointId)
|
||||
{
|
||||
switch (pointId)
|
||||
{
|
||||
case POINT_STORM:
|
||||
events.ScheduleEvent(EVENT_CAST_STORM, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 const diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_RANDOM_CAST:
|
||||
switch (urand(0, 1))
|
||||
{
|
||||
case 0:
|
||||
if (!Skewer)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
|
||||
{
|
||||
DoCast(target, SPELL_SKEWER, true);
|
||||
Talk(SAY_SKEWER);
|
||||
Talk(SAY_SKEWER_ANNOUNCE, target->GetGUID());
|
||||
}
|
||||
Skewer = true;
|
||||
events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
|
||||
}
|
||||
else if (!Hate)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
|
||||
{
|
||||
DoCast(target, SPELL_SEETHING_HATE, true);
|
||||
Talk(SAY_HATE);
|
||||
}
|
||||
Hate = true;
|
||||
events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
|
||||
}
|
||||
else if (Hate && Skewer)
|
||||
{
|
||||
Talk(SAY_BLADE_STORM);
|
||||
DoCastAOE(SPELL_BLADE_DANCE_DUMMY);
|
||||
DoCastAOE(SPELL_BLADE_DANCE);
|
||||
events.ScheduleEvent(EVENT_RANDOM_CAST, 21000);
|
||||
events.ScheduleEvent(EVENT_MOVE_STORM, 4050);
|
||||
events.ScheduleEvent(EVENT_STOP_STORM, 13000);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (!Hate)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
|
||||
{
|
||||
DoCast(target, SPELL_SEETHING_HATE, true);
|
||||
Talk(SAY_HATE);
|
||||
}
|
||||
Hate = true;
|
||||
events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
|
||||
}
|
||||
else if (!Skewer)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
|
||||
{
|
||||
DoCast(target, SPELL_SKEWER, true);
|
||||
Talk(SAY_SKEWER);
|
||||
Talk(SAY_SKEWER_ANNOUNCE, target->GetGUID());
|
||||
}
|
||||
Skewer = true;
|
||||
events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
|
||||
}
|
||||
else if (Hate && Skewer)
|
||||
{
|
||||
Talk(SAY_BLADE_STORM);
|
||||
DoCastAOE(SPELL_BLADE_DANCE_DUMMY);
|
||||
DoCastAOE(SPELL_BLADE_DANCE);
|
||||
events.ScheduleEvent(EVENT_RANDOM_CAST, 21000);
|
||||
events.ScheduleEvent(EVENT_MOVE_STORM, 4050);
|
||||
events.ScheduleEvent(EVENT_STOP_STORM, 13000);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EVENT_MOVE_STORM:
|
||||
me->SetSpeed(MOVE_RUN, 4.0f);
|
||||
me->SetSpeed(MOVE_WALK, 4.0f);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
|
||||
me->GetMotionMaster()->MovePoint(POINT_STORM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||
events.ScheduleEvent(EVENT_MOVE_STORM, 4050);
|
||||
break;
|
||||
case EVENT_STOP_STORM:
|
||||
me->RemoveAura(SPELL_BLADE_DANCE);
|
||||
me->RemoveAura(SPELL_BLADE_DANCE_DUMMY);
|
||||
me->SetSpeed(MOVE_WALK, 1.0f);
|
||||
me->SetSpeed(MOVE_RUN, 1.14f);
|
||||
me->GetMotionMaster()->MoveChase(me->getVictim());
|
||||
Hate = false;
|
||||
Skewer = false;
|
||||
break;
|
||||
case EVENT_CAST_STORM:
|
||||
DoCastAOE(SPELL_BLADE_DANCE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_alizabalAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_alizabal()
|
||||
{
|
||||
new boss_alizabal();
|
||||
new at_alizabal_intro();
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include"baradin_hold.h"
|
||||
|
||||
DoorData const doorData[] =
|
||||
{
|
||||
{GO_ARGALOTH_DOOR, DATA_ARGALOTH, DOOR_TYPE_ROOM, BOUNDARY_NONE},
|
||||
{GO_OCCUTHAR_DOOR, DATA_OCCUTHAR, DOOR_TYPE_ROOM, BOUNDARY_NONE},
|
||||
};
|
||||
|
||||
class instance_baradin_hold: public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_baradin_hold() : InstanceMapScript("instance_baradin_hold", 757) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_baradin_hold_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
struct instance_baradin_hold_InstanceMapScript: public InstanceScript
|
||||
{
|
||||
instance_baradin_hold_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
LoadDoorData(doorData);
|
||||
_argalothGUID = 0;
|
||||
_occutharGUID = 0;
|
||||
_alizabalGUID = 0;
|
||||
_argalothDoor = 0;
|
||||
_occutharDoor = 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch(creature->GetEntry())
|
||||
{
|
||||
case BOSS_ARGALOTH:
|
||||
_argalothGUID = creature->GetGUID();
|
||||
break;
|
||||
case BOSS_OCCUTHAR:
|
||||
_occutharGUID = creature->GetGUID();
|
||||
break;
|
||||
case BOSS_ALIZABAL:
|
||||
_alizabalGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
{
|
||||
case GO_ARGALOTH_DOOR:
|
||||
_argalothDoor = go->GetGUID();
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_OCCUTHAR_DOOR:
|
||||
_occutharDoor = go->GetGUID();
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_ARGALOTH:
|
||||
return _argalothGUID;
|
||||
case DATA_OCCUTHAR:
|
||||
return _occutharGUID;
|
||||
case DATA_ALIZABAL:
|
||||
return _alizabalGUID;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
{
|
||||
case GO_ARGALOTH_DOOR:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
case GO_OCCUTHAR_DOOR:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B H " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* in)
|
||||
{
|
||||
if (!in)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(in);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(in);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'H')
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
|
||||
} else OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _argalothGUID;
|
||||
uint64 _occutharGUID;
|
||||
uint64 _alizabalGUID;
|
||||
uint64 _argalothDoor;
|
||||
uint64 _occutharDoor;
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_instance_baradin_hold()
|
||||
{
|
||||
new instance_baradin_hold();
|
||||
}
|
||||
@@ -17,6 +17,8 @@ set(scripts_STAT_SRCS
|
||||
EasternKingdoms/AlteracValley/boss_drekthar.cpp
|
||||
EasternKingdoms/AlteracValley/boss_vanndar.cpp
|
||||
EasternKingdoms/AlteracValley/alterac_valley.cpp
|
||||
EasternKingdoms/BaradinHold/boss_alizabal.cpp
|
||||
EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
|
||||
EasternKingdoms/Scholomance/boss_the_ravenian.cpp
|
||||
EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
|
||||
EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
|
||||
|
||||
Reference in New Issue
Block a user