Core/Spells: Fix Nature's Grasp proccing Entangling Roots when moving.
Closes #202 Closes #275 Signed-off-by: Machiavelli <[email protected]>
This commit is contained in:
@@ -3965,6 +3965,17 @@ void SpellMgr::LoadSpellCustomAttr()
|
||||
spellInfo->EffectSpellClassMask[0] = flag96(0x00000040, 0x00000000, 0x00000000);
|
||||
count++;
|
||||
break;
|
||||
case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc
|
||||
case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc
|
||||
case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc
|
||||
case 19973: // Entangling Roots (Rank 3) -- Nature's Grasp Proc
|
||||
case 19974: // Entangling Roots (Rank 2) -- Nature's Grasp Proc
|
||||
case 19975: // Entangling Roots (Rank 1) -- Nature's Grasp Proc
|
||||
case 27010: // Entangling Roots (Rank 7) -- Nature's Grasp Proc
|
||||
case 53313: // Entangling Roots (Rank 8) -- Nature's Grasp Proc
|
||||
spellInfo->CastingTimeIndex = 1;
|
||||
count++;
|
||||
break;
|
||||
// ULDUAR SPELLS
|
||||
//
|
||||
case 63342: // Focused Eyebeam Summon Trigger
|
||||
|
||||
Reference in New Issue
Block a user