Core/Spells: Fix Nature's Grasp proccing Entangling Roots when moving.

Closes #202
Closes #275

Signed-off-by: Machiavelli <[email protected]>
This commit is contained in:
dr.tenma
2011-04-22 11:47:26 +02:00
committed by Machiavelli
parent 173425cb8a
commit 5efda81319
+11
View File
@@ -3965,6 +3965,17 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectSpellClassMask[0] = flag96(0x00000040, 0x00000000, 0x00000000);
count++;
break;
case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc
case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc
case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc
case 19973: // Entangling Roots (Rank 3) -- Nature's Grasp Proc
case 19974: // Entangling Roots (Rank 2) -- Nature's Grasp Proc
case 19975: // Entangling Roots (Rank 1) -- Nature's Grasp Proc
case 27010: // Entangling Roots (Rank 7) -- Nature's Grasp Proc
case 53313: // Entangling Roots (Rank 8) -- Nature's Grasp Proc
spellInfo->CastingTimeIndex = 1;
count++;
break;
// ULDUAR SPELLS
//
case 63342: // Focused Eyebeam Summon Trigger