From 5efda81319fcf1784f4a804f27741788564a8b71 Mon Sep 17 00:00:00 2001 From: "dr.tenma" Date: Fri, 22 Apr 2011 11:47:26 +0200 Subject: [PATCH] Core/Spells: Fix Nature's Grasp proccing Entangling Roots when moving. Closes #202 Closes #275 Signed-off-by: Machiavelli --- src/server/game/Spells/SpellMgr.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index b6edca815e..cf59e5583c 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3965,6 +3965,17 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->EffectSpellClassMask[0] = flag96(0x00000040, 0x00000000, 0x00000000); count++; break; + case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc + case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc + case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc + case 19973: // Entangling Roots (Rank 3) -- Nature's Grasp Proc + case 19974: // Entangling Roots (Rank 2) -- Nature's Grasp Proc + case 19975: // Entangling Roots (Rank 1) -- Nature's Grasp Proc + case 27010: // Entangling Roots (Rank 7) -- Nature's Grasp Proc + case 53313: // Entangling Roots (Rank 8) -- Nature's Grasp Proc + spellInfo->CastingTimeIndex = 1; + count++; + break; // ULDUAR SPELLS // case 63342: // Focused Eyebeam Summon Trigger