Violet Hold: fix portal removing
--HG-- branch : trunk
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@@ -68,7 +68,10 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
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} else uiSpawnTimer -= diff;
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if (uiDespawnTimer <= diff)
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{
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m_creature->Kill(m_creature, false);
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m_creature->RemoveCorpse();
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}
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else
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uiDespawnTimer -= diff;
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}
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