Core/Game: fix all warnings related to converting doubles and floats.
--HG-- branch : trunk
This commit is contained in:
@@ -491,7 +491,7 @@ void InstanceSaveManager::LoadResetTimes()
|
||||
continue;
|
||||
|
||||
// the reset_delay must be at least one day
|
||||
uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY;
|
||||
uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
|
||||
if (period < DAY)
|
||||
period = DAY;
|
||||
|
||||
@@ -657,7 +657,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
|
||||
// calculate the next reset time
|
||||
uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
|
||||
|
||||
uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY;
|
||||
uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
|
||||
if (period < DAY)
|
||||
period = DAY;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user