Core/Game: fix all warnings related to converting doubles and floats.
--HG-- branch : trunk
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@@ -1976,7 +1976,7 @@ class Unit : public WorldObject
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void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker);
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virtual float GetFollowAngle() const { return M_PI/2; }
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virtual float GetFollowAngle() const { return static_cast<float>(M_PI/2); }
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void OutDebugInfo() const;
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virtual bool isBeingLoaded() const { return false;}
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