Core/Game: fix all warnings related to converting doubles and floats.
--HG-- branch : trunk
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@@ -573,7 +573,7 @@ class WorldObject : public Object, public WorldLocation
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void GetRandomNearPosition(Position &pos, float radius)
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{
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GetPosition(&pos);
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MovePosition(pos, radius * rand_norm(), rand_norm() * 2 * M_PI);
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MovePosition(pos, radius * (float)rand_norm(), (float)rand_norm() * static_cast<float>(2 * M_PI));
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}
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void GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const
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