Core/Game: fix all warnings related to converting doubles and floats.

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-22 12:39:39 -07:00
parent 399e35f8f5
commit 5cbae843d5
39 changed files with 378 additions and 380 deletions
+1 -1
View File
@@ -573,7 +573,7 @@ class WorldObject : public Object, public WorldLocation
void GetRandomNearPosition(Position &pos, float radius)
{
GetPosition(&pos);
MovePosition(pos, radius * rand_norm(), rand_norm() * 2 * M_PI);
MovePosition(pos, radius * (float)rand_norm(), (float)rand_norm() * static_cast<float>(2 * M_PI));
}
void GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const