*Remove a hack in player's visibility update. This hack was for TC1 to restrict the size of update packet. It may no longer be needed in TC2. Please report if your client gets freezed in populated area (such as big cities) after this rev.
--HG-- branch : trunk
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@@ -19103,7 +19103,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObjec
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#endif
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}
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}
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else if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isVehicle())
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else //if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isVehicle())
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{
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if(target->isVisibleForInState(this,false))
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{
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