*Remove a hack in player's visibility update. This hack was for TC1 to restrict the size of update packet. It may no longer be needed in TC2. Please report if your client gets freezed in populated area (such as big cities) after this rev.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-20 16:17:50 -05:00
parent 2d4dac0711
commit 5bde26a6a9
+1 -1
View File
@@ -19103,7 +19103,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObjec
#endif
}
}
else if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isVehicle())
else //if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isVehicle())
{
if(target->isVisibleForInState(this,false))
{