From 5bde26a6a9d5dd6e5f7de2750fc6672cd4c5a11d Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 20 Aug 2009 16:17:50 -0500 Subject: [PATCH] *Remove a hack in player's visibility update. This hack was for TC1 to restrict the size of update packet. It may no longer be needed in TC2. Please report if your client gets freezed in populated area (such as big cities) after this rev. --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 7b709b623d..8f704de84a 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19103,7 +19103,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::setGetTypeId() == TYPEID_UNIT && ((Creature*)target)->isVehicle()) + else //if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isVehicle()) { if(target->isVisibleForInState(this,false)) {