Scripts/Spells: Moved all special target filtering cases to scripts
This commit is contained in:
@@ -39,155 +39,128 @@ enum WarlockSpells
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// 47193 Demonic Empowerment
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class spell_warl_demonic_empowerment : public SpellScriptLoader
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{
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public:
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spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { }
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public:
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spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { }
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class spell_warl_demonic_empowerment_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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class spell_warl_demonic_empowerment_SpellScript : public SpellScript
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{
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
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return false;
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return true;
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}
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PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Creature* targetCreature = GetHitCreature())
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (targetCreature->isPet())
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
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return false;
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return true;
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}
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Creature* targetCreature = GetHitCreature())
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{
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CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(targetCreature->GetEntry());
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switch (ci->family)
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if (targetCreature->isPet())
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{
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case CREATURE_FAMILY_SUCCUBUS:
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targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true);
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break;
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case CREATURE_FAMILY_VOIDWALKER:
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
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int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
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targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
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//unitTarget->CastSpell(unitTarget, 54441, true);
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break;
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}
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case CREATURE_FAMILY_FELGUARD:
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targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true);
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break;
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case CREATURE_FAMILY_FELHUNTER:
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targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true);
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break;
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case CREATURE_FAMILY_IMP:
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targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
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break;
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CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(targetCreature->GetEntry());
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switch (ci->family)
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{
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case CREATURE_FAMILY_SUCCUBUS:
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targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true);
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break;
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case CREATURE_FAMILY_VOIDWALKER:
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
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int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
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targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
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//unitTarget->CastSpell(unitTarget, 54441, true);
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break;
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}
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case CREATURE_FAMILY_FELGUARD:
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targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true);
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break;
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case CREATURE_FAMILY_FELHUNTER:
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targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true);
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break;
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case CREATURE_FAMILY_IMP:
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targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
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break;
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}
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}
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}
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}
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}
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void Register()
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void Register()
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{
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OnEffect += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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OnEffect += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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return new spell_warl_demonic_empowerment_SpellScript();
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_warl_demonic_empowerment_SpellScript();
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}
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};
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// 47422 Everlasting Affliction
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class spell_warl_everlasting_affliction : public SpellScriptLoader
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{
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public:
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spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { }
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class spell_warl_everlasting_affliction_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript)
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Unit* unitTarget = GetHitUnit())
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// Refresh corruption on target
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if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
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aur->GetBase()->RefreshDuration();
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_warl_everlasting_affliction_SpellScript();
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}
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};
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// 6201 Create Healthstone (and ranks)
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class spell_warl_create_healthstone : public SpellScriptLoader
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{
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public:
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spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { }
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public:
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spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { }
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class spell_warl_create_healthstone_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_warl_create_healthstone_SpellScript)
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static uint32 const iTypes[8][3];
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bool Validate(SpellEntry const * /*spellEntry*/)
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class spell_warl_create_healthstone_SpellScript : public SpellScript
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{
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if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R1))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R2))
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return false;
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return true;
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}
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PrepareSpellScript(spell_warl_create_healthstone_SpellScript);
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void HandleScriptEffect(SpellEffIndex effIndex)
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{
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if (Unit* unitTarget = GetHitUnit())
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static uint32 const iTypes[8][3];
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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uint32 rank = 0;
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// Improved Healthstone
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if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
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{
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switch (aurEff->GetId())
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{
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case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break;
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case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break;
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default:
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sLog->outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
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break;
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}
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}
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uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
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if (spellRank > 0 && spellRank <= 8)
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CreateItem(effIndex, iTypes[spellRank - 1][rank]);
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if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R1))
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return false;
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if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R2))
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return false;
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return true;
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}
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}
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void Register()
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void HandleScriptEffect(SpellEffIndex effIndex)
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{
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if (Unit* unitTarget = GetHitUnit())
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{
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uint32 rank = 0;
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// Improved Healthstone
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if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
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{
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switch (aurEff->GetId())
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{
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case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break;
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case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break;
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default:
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sLog->outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
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break;
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}
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}
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uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
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if (spellRank > 0 && spellRank <= 8)
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CreateItem(effIndex, iTypes[spellRank - 1][rank]);
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}
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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OnEffect += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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return new spell_warl_create_healthstone_SpellScript();
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_warl_create_healthstone_SpellScript();
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}
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};
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uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellScript::iTypes[8][3] = {
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@@ -201,10 +174,66 @@ uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellS
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{36892, 36893, 36894} // Fel Healthstone
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};
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// 47422 Everlasting Affliction
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class spell_warl_everlasting_affliction : public SpellScriptLoader
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{
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public:
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spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { }
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class spell_warl_everlasting_affliction_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Unit* unitTarget = GetHitUnit())
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// Refresh corruption on target
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if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
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aur->GetBase()->RefreshDuration();
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_warl_everlasting_affliction_SpellScript();
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}
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};
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class spell_warl_seed_of_corruption : public SpellScriptLoader
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{
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public:
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spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { }
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class spell_warl_seed_of_corruption_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript);
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void FilterTargets(std::list<Unit*>& unitList)
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{
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unitList.remove(GetTargetUnit());
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}
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void Register()
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{
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OnUnitTargetSelect += SpellUnitTargetFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_DST);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_warl_seed_of_corruption_SpellScript();
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}
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};
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void AddSC_warlock_spell_scripts()
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{
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new spell_warl_demonic_empowerment();
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new spell_warl_everlasting_affliction();
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new spell_warl_create_healthstone();
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new spell_warl_everlasting_affliction();
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new spell_warl_seed_of_corruption();
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}
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