Scripts/Spells: Moved all special target filtering cases to scripts

This commit is contained in:
Shauren
2011-01-22 17:21:24 +01:00
parent c2690f748b
commit 5adf9c5d30
15 changed files with 957 additions and 671 deletions
+154 -125
View File
@@ -39,155 +39,128 @@ enum WarlockSpells
// 47193 Demonic Empowerment
class spell_warl_demonic_empowerment : public SpellScriptLoader
{
public:
spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { }
public:
spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { }
class spell_warl_demonic_empowerment_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
class spell_warl_demonic_empowerment_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
return false;
return true;
}
PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Creature* targetCreature = GetHitCreature())
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (targetCreature->isPet())
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Creature* targetCreature = GetHitCreature())
{
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(targetCreature->GetEntry());
switch (ci->family)
if (targetCreature->isPet())
{
case CREATURE_FAMILY_SUCCUBUS:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true);
break;
case CREATURE_FAMILY_VOIDWALKER:
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
//unitTarget->CastSpell(unitTarget, 54441, true);
break;
}
case CREATURE_FAMILY_FELGUARD:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true);
break;
case CREATURE_FAMILY_FELHUNTER:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true);
break;
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(targetCreature->GetEntry());
switch (ci->family)
{
case CREATURE_FAMILY_SUCCUBUS:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true);
break;
case CREATURE_FAMILY_VOIDWALKER:
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
//unitTarget->CastSpell(unitTarget, 54441, true);
break;
}
case CREATURE_FAMILY_FELGUARD:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true);
break;
case CREATURE_FAMILY_FELHUNTER:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true);
break;
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
}
}
}
}
}
void Register()
void Register()
{
OnEffect += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
return new spell_warl_demonic_empowerment_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_demonic_empowerment_SpellScript();
}
};
// 47422 Everlasting Affliction
class spell_warl_everlasting_affliction : public SpellScriptLoader
{
public:
spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { }
class spell_warl_everlasting_affliction_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript)
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
// Refresh corruption on target
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_everlasting_affliction_SpellScript();
}
};
// 6201 Create Healthstone (and ranks)
class spell_warl_create_healthstone : public SpellScriptLoader
{
public:
spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { }
public:
spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { }
class spell_warl_create_healthstone_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_create_healthstone_SpellScript)
static uint32 const iTypes[8][3];
bool Validate(SpellEntry const * /*spellEntry*/)
class spell_warl_create_healthstone_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R1))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R2))
return false;
return true;
}
PrepareSpellScript(spell_warl_create_healthstone_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
if (Unit* unitTarget = GetHitUnit())
static uint32 const iTypes[8][3];
bool Validate(SpellEntry const * /*spellEntry*/)
{
uint32 rank = 0;
// Improved Healthstone
if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
{
switch (aurEff->GetId())
{
case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break;
case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break;
default:
sLog->outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
break;
}
}
uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (spellRank > 0 && spellRank <= 8)
CreateItem(effIndex, iTypes[spellRank - 1][rank]);
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R1))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R2))
return false;
return true;
}
}
void Register()
void HandleScriptEffect(SpellEffIndex effIndex)
{
if (Unit* unitTarget = GetHitUnit())
{
uint32 rank = 0;
// Improved Healthstone
if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
{
switch (aurEff->GetId())
{
case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break;
case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break;
default:
sLog->outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
break;
}
}
uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (spellRank > 0 && spellRank <= 8)
CreateItem(effIndex, iTypes[spellRank - 1][rank]);
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
return new spell_warl_create_healthstone_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_create_healthstone_SpellScript();
}
};
uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellScript::iTypes[8][3] = {
@@ -201,10 +174,66 @@ uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellS
{36892, 36893, 36894} // Fel Healthstone
};
// 47422 Everlasting Affliction
class spell_warl_everlasting_affliction : public SpellScriptLoader
{
public:
spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { }
class spell_warl_everlasting_affliction_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
// Refresh corruption on target
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_everlasting_affliction_SpellScript();
}
};
class spell_warl_seed_of_corruption : public SpellScriptLoader
{
public:
spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { }
class spell_warl_seed_of_corruption_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove(GetTargetUnit());
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_DST);
}
};
SpellScript *GetSpellScript() const
{
return new spell_warl_seed_of_corruption_SpellScript();
}
};
void AddSC_warlock_spell_scripts()
{
new spell_warl_demonic_empowerment();
new spell_warl_everlasting_affliction();
new spell_warl_create_healthstone();
new spell_warl_everlasting_affliction();
new spell_warl_seed_of_corruption();
}