Scripts/Spells: Moved all special target filtering cases to scripts
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@@ -2314,6 +2314,12 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
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case 46736:
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triggerSpellId = 46737;
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break;
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// Shield Level 1
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case 63130:
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// Shield Level 2
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case 63131:
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// Shield Level 3
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case 63132:
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// Ball of Flames Visual
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case 71706:
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return;
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