Core/Spells: move debug log into debug mode
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@@ -2072,7 +2072,7 @@ class spell_q12641_death_comes_from_on_high : public SpellScriptLoader
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{
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uint32 spellId = 0;
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TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "spell_q12641_death_comes_from_on_high:: Caster: %s (GUID: %u) On Hit Target: Creature: %s (Entry: %u GUID: %u)",
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TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "spell_q12641_death_comes_from_on_high:: Caster: %s (GUID: %u) On Hit Target: Creature: %s (Entry: %u GUID: %u)",
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GetOriginalCaster()->GetName().c_str(), GetOriginalCaster()->GetGUIDLow(), GetHitCreature()->GetName().c_str(), GetHitCreature()->GetEntry(), GetHitCreature()->GetGUIDLow());
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switch (GetHitCreature()->GetEntry())
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{
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