Core/Spells: move debug log into debug mode

This commit is contained in:
Aokromes
2013-09-02 09:41:46 +02:00
parent 69a0800cb7
commit 59667ee606
+1 -1
View File
@@ -2072,7 +2072,7 @@ class spell_q12641_death_comes_from_on_high : public SpellScriptLoader
{
uint32 spellId = 0;
TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "spell_q12641_death_comes_from_on_high:: Caster: %s (GUID: %u) On Hit Target: Creature: %s (Entry: %u GUID: %u)",
TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "spell_q12641_death_comes_from_on_high:: Caster: %s (GUID: %u) On Hit Target: Creature: %s (Entry: %u GUID: %u)",
GetOriginalCaster()->GetName().c_str(), GetOriginalCaster()->GetGUIDLow(), GetHitCreature()->GetName().c_str(), GetHitCreature()->GetEntry(), GetHitCreature()->GetGUIDLow());
switch (GetHitCreature()->GetEntry())
{