A few more mistakes are fixed. Keep in mind you have to re-run cmake in order to compile properly.
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@@ -3063,7 +3063,7 @@ void Player::GiveLevel(uint8 level)
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// Refer-A-Friend
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if (GetSession()->GetRecruiterId())
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if (level < sWorld->getConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) {
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if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
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if (level % 2 == 0) {
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m_grantableLevels++;
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@@ -28,7 +28,7 @@ void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
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uint64 guid;
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recv_data.readPackGUID(guid);
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Player *target = sObjectMgr->GetPlayer(guid);
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Player *target = ObjectAccessor::GetObjectInWorld(guid, _player);
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// check cheating
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uint8 levels = _player->GetGrantableLevels();
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@@ -41,9 +41,9 @@ void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
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error = ERR_REFER_A_FRIEND_NOT_REFERRED_BY;
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else if (target->GetTeamId() != _player->GetTeamId())
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error = ERR_REFER_A_FRIEND_DIFFERENT_FACTION;
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else if (target->GetLevel() >= _player->GetLevel())
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else if (target->getLevel() >= _player->GetLevel())
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error = ERR_REFER_A_FRIEND_TARGET_TOO_HIGH;
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else if (target->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
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else if (target->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
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error = ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I;
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else if (target->GetGroup() != _player->GetGroup())
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error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;
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