A few more mistakes are fixed. Keep in mind you have to re-run cmake in order to compile properly.
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@@ -3063,7 +3063,7 @@ void Player::GiveLevel(uint8 level)
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// Refer-A-Friend
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if (GetSession()->GetRecruiterId())
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if (level < sWorld->getConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) {
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if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
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if (level % 2 == 0) {
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m_grantableLevels++;
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