Battle.net: Fixed JoinRequestV2 and JoinResponseV2 structures
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@@ -42,10 +42,12 @@ void Battlenet::WoWRealm::ListUnsubscribe::CallHandler(Session* session)
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void Battlenet::WoWRealm::JoinRequestV2::Read()
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{
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ClientSeed = _stream.Read<uint32>(32);
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_stream.Read<uint32>(20);
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Realm.Region = _stream.Read<uint8>(8);
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_stream.Read<uint16>(12);
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Realm.Battlegroup = _stream.Read<uint8>(8);
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Realm.Index = _stream.Read<uint32>(32);
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Realm.Region = _stream.Read<uint8>(8);
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ClientSeed = _stream.Read<uint32>(32);
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}
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std::string Battlenet::WoWRealm::JoinRequestV2::ToString() const
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@@ -194,7 +196,6 @@ std::string Battlenet::WoWRealm::ToonReady::ToString() const
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void Battlenet::WoWRealm::JoinResponseV2::Write()
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{
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_stream.Write(0, 27);
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_stream.Write(Response, 1);
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if (Response == SUCCESS)
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{
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