*Some creature display id update. By VladimirMangos and GriffonHeart
--HG-- branch : trunk
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@@ -65,7 +65,7 @@ struct TRINITY_DLL_DECL boss_flame_leviathan_seatAI : public ScriptedAI
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void Reset()
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{
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if(const CreatureInfo *cInfo = me->GetCreatureInfo())
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me->SetDisplayId(cInfo->DisplayID_H2); // A for gm, H1 invisible
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me->SetDisplayId(cInfo->DisplayID_H[1]); // A for gm, H1 invisible
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}
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void UpdateAI(const uint32 diff)
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