*Send overheal amount to client.
*Fix potion cooldowns. --HG-- branch : trunk
This commit is contained in:
+3
-3
@@ -2681,8 +2681,8 @@ void Spell::finish(bool ok)
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// Heal caster for all health leech from all targets
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if (m_healthLeech)
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{
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m_caster->ModifyHealth(m_healthLeech);
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m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(m_healthLeech));
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int32 gain = m_caster->ModifyHealth(m_healthLeech);
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m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(m_healthLeech), false, &gain);
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}
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if (IsMeleeAttackResetSpell())
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@@ -2695,7 +2695,7 @@ void Spell::finish(bool ok)
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}
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// potions disabled by client, send event "not in combat" if need
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if (!m_triggeredByAuraSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_caster)->UpdatePotionCooldown(this);
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// call triggered spell only at successful cast (after clear combo points -> for add some if need)
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@@ -1150,7 +1150,7 @@ void Aura::_RemoveAura()
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if(*itr < 0)
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m_target->RemoveAurasDueToSpell(-(*itr));
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else if(Unit* caster = GetCaster())
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if (m_removeMode==AURA_REMOVE_BY_EXPIRE)
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if (m_removeMode!=AURA_REMOVE_BY_DEFAULT)
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m_target->CastSpell(m_target, *itr, true, 0, 0, caster->GetGUID());
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}
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}
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@@ -1631,8 +1631,8 @@ void AuraEffect::TriggerSpell()
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case 23493:
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{
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int32 heal = caster->GetMaxHealth() / 10;
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caster->ModifyHealth( heal );
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caster->SendHealSpellLog(caster, 23493, heal);
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int32 gain = caster->ModifyHealth( heal );
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caster->SendHealSpellLog(caster, 23493, heal, false, &gain);
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int32 mana = caster->GetMaxPower(POWER_MANA);
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if (mana)
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@@ -5854,7 +5854,7 @@ void AuraEffect::PeriodicTick()
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int32 gain = pCaster->ModifyHealth(heal);
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pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
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pCaster->SendHealSpellLog(pCaster, spellProto->Id, heal);
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pCaster->SendHealSpellLog(pCaster, spellProto->Id, heal,false, &gain);
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break;
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}
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case SPELL_AURA_PERIODIC_HEAL:
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@@ -2601,9 +2601,9 @@ void Spell::EffectHealPct( uint32 /*i*/ )
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if(Player* modOwner = m_caster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, addhealth, this);
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caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false);
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int32 gain = unitTarget->ModifyHealth( int32(addhealth) );
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caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false, &gain);
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unitTarget->getHostilRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo);
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if(caster->GetTypeId()==TYPEID_PLAYER)
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@@ -2625,8 +2625,8 @@ void Spell::EffectHealMechanical( uint32 /*i*/ )
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return;
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uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, uint32(damage), HEAL);
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caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false);
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unitTarget->ModifyHealth( int32(damage) );
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int32 Gain = unitTarget->ModifyHealth( int32(damage) );
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caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false, &Gain);
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}
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}
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@@ -2657,10 +2657,10 @@ void Spell::EffectHealthLeech(uint32 i)
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{
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new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL);
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m_caster->ModifyHealth(new_damage);
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int32 Gain = m_caster->ModifyHealth(new_damage);
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if(m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(new_damage));
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m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(new_damage), false, &Gain);
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}
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// m_healthLeech+=tmpvalue;
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// m_damage+=new_damage;
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@@ -4322,10 +4322,10 @@ void Spell::EffectHealMaxHealth(uint32 /*i*/)
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if(!unitTarget->isAlive())
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return;
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uint32 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
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int32 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
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unitTarget->SetHealth(unitTarget->GetMaxHealth());
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if(m_originalCaster)
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m_originalCaster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false);
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m_originalCaster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false, &addhealth);
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}
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void Spell::EffectInterruptCast(uint32 i)
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+38
-2
@@ -6473,6 +6473,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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}
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case SPELLFAMILY_POTION:
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{
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// alchemist's stone
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if (dummySpell->Id == 17619)
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{
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if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
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@@ -8308,15 +8309,21 @@ void Unit::UnsummonAllTotems()
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}
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}
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void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
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void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical, int32 * Gain )
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{
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// we guess size
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WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
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data.append(pVictim->GetPackGUID());
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data.append(GetPackGUID());
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data << uint32(SpellID);
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int32 gainAmount;
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if (!Gain)
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gainAmount = pVictim->GetHealthGain(Damage);
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else
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gainAmount = *Gain;
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data << uint32(Damage);
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data << uint32(0); // over healing?
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data << uint32(Damage-gainAmount >0 ? Damage-gainAmount : 0); // overheal
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data << uint8(critical ? 1 : 0);
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data << uint8(0); // unused in client?
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SendMessageToSet(&data, true);
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@@ -9776,6 +9783,35 @@ int32 Unit::ModifyHealth(int32 dVal)
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return gain;
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}
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int32 Unit::GetHealthGain(int32 dVal)
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{
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int32 gain = 0;
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if(dVal==0)
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return 0;
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int32 curHealth = (int32)GetHealth();
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int32 val = dVal + curHealth;
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if(val <= 0)
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{
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return -curHealth;
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}
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int32 maxHealth = (int32)GetMaxHealth();
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if(val < maxHealth)
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{
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gain = dVal;
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}
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else if(curHealth != maxHealth)
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{
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gain = maxHealth - curHealth;
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}
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return gain;
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}
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int32 Unit::ModifyPower(Powers power, int32 dVal)
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{
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int32 gain = 0;
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+2
-1
@@ -984,6 +984,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void SetHealth( uint32 val);
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void SetMaxHealth(uint32 val);
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int32 ModifyHealth(int32 val);
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int32 GetHealthGain(int32 dVal);
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Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
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void setPowerType(Powers power);
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@@ -1150,7 +1151,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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virtual bool IsUnderWater() const;
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bool isInAccessiblePlaceFor(Creature const* c) const;
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void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false);
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void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical, int32 * Gain = NULL);
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void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
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uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
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void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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