Fixed Shadow Ward coefficient, by dr.te...
--HG-- branch : trunk
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@@ -504,10 +504,10 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
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break;
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case SPELLFAMILY_WARLOCK:
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// Shadow Ward
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if (m_spellProto->SpellFamilyFlags[2]& 0x40)
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if (m_spellProto->SpellFamilyFlags[2] & 0x40)
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{
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// +30% from sp bonus
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DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
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// +80.68% from sp bonus
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DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
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}
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break;
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case SPELLFAMILY_PRIEST:
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