Scripts/Nexus: Properly fixed achievement Chaos Theory and small cleanup
This commit is contained in:
@@ -283,7 +283,6 @@ class achievement_king_dred : public AchievementCriteriaScript
|
||||
|
||||
bool OnCheck(Player* /*player*/, Unit* target)
|
||||
{
|
||||
sLog->outString("OnCheck()");
|
||||
if (Creature* Dred = target->ToCreature())
|
||||
if (Dred->AI()->GetData(DATA_KING_DRED) >= 6)
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user