Core/Spells: Fix Charge pathing
Fix charge allowing to run to unreachable places Close #13847 (cherry picked from commit 91c399cad239b20dac68629587e7c8b4ec612be3)
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@@ -5134,12 +5134,12 @@ SpellCastResult Spell::CheckCast(bool strict)
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bool result = m_preGeneratedPath.CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + target->GetObjectSize(), false, true);
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if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT)
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return SPELL_FAILED_OUT_OF_RANGE;
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else if (!result || m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH)
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else if (!result || m_preGeneratedPath.GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
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{
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result = m_preGeneratedPath.CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + target->GetObjectSize(), false, false);
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if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT)
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return SPELL_FAILED_OUT_OF_RANGE;
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else if (!result || m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH)
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else if (!result || m_preGeneratedPath.GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
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return SPELL_FAILED_NOPATH;
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}
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