Halls of Lighting: Make sure doors are closed at start

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-02-15 14:55:29 +01:00
parent 00d30ee06a
commit 51a93aa652
@@ -91,21 +91,29 @@ struct instance_halls_of_lightning : public ScriptedInstance
m_uiBjarngrimDoorGUID = pGo->GetGUID();
if (m_auiEncounter[0] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
else
pGo->SetGoState(GO_STATE_READY);
break;
case GO_VOLKHAN_DOOR:
m_uiVolkhanDoorGUID = pGo->GetGUID();
if (m_auiEncounter[1] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
else
pGo->SetGoState(GO_STATE_READY);
break;
case GO_IONAR_DOOR:
m_uiIonarDoorGUID = pGo->GetGUID();
if (m_auiEncounter[2] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
else
pGo->SetGoState(GO_STATE_READY);
break;
case GO_LOKEN_DOOR:
m_uiLokenDoorGUID = pGo->GetGUID();
if (m_auiEncounter[3] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
else
pGo->SetGoState(GO_STATE_READY);
break;
case GO_LOKEN_THRONE:
m_uiLokenGlobeGUID = pGo->GetGUID();