[8041] Avoid send talent info many times at loading. Small cleanups. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -5290,7 +5290,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Try reset talenents as Hunter Pet
|
||||
// Try reset talents as Hunter Pet
|
||||
Creature* creature = getSelectedCreature();
|
||||
if (creature && creature->isPet() && ((Pet *)creature)->getPetType() == HUNTER_PET)
|
||||
{
|
||||
|
||||
+9
-10
@@ -426,7 +426,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
|
||||
m_lastPotionId = 0;
|
||||
|
||||
m_activeSpec = 0;
|
||||
m_specsCount = 0;
|
||||
m_specsCount = 1;
|
||||
|
||||
for (uint8 i = 0; i < BASEMOD_END; ++i)
|
||||
{
|
||||
@@ -2438,7 +2438,8 @@ void Player::InitTalentForLevel()
|
||||
SetFreeTalentPoints(talentPointsForLevel-m_usedTalentCount);
|
||||
}
|
||||
|
||||
SendTalentsInfoData(false); // update at client
|
||||
if(!GetSession()->PlayerLoading())
|
||||
SendTalentsInfoData(false); // update at client
|
||||
}
|
||||
|
||||
void Player::InitStatsForLevel(bool reapplyMods)
|
||||
@@ -3367,7 +3368,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
|
||||
{
|
||||
m_spellCooldowns.erase(spell_id);
|
||||
@@ -20813,14 +20813,13 @@ bool Player::canSeeSpellClickOn(Creature const *c) const
|
||||
void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
|
||||
{
|
||||
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
|
||||
uint8 talentGroupCount = 1;
|
||||
*data << uint8(talentGroupCount); // talent group count (0, 1 or 2)
|
||||
*data << uint8(0); // talent group index (0 or 1)
|
||||
*data << uint8(m_specsCount); // talent group count (0, 1 or 2)
|
||||
*data << uint8(m_activeSpec); // talent group index (0 or 1)
|
||||
|
||||
if(talentGroupCount)
|
||||
if(m_specsCount)
|
||||
{
|
||||
// loop through all specs (only 1 for now)
|
||||
for(uint8 groups = 0; groups < talentGroupCount; ++groups)
|
||||
for(uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
|
||||
{
|
||||
uint8 talentIdCount = 0;
|
||||
size_t pos = data->wpos();
|
||||
@@ -20845,7 +20844,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
|
||||
|
||||
// find max talent rank
|
||||
int32 curtalent_maxrank = -1;
|
||||
for(int32 k = 4; k > -1; --k)
|
||||
for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
|
||||
{
|
||||
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
|
||||
{
|
||||
@@ -21119,4 +21118,4 @@ void Player::ActivateSpec(uint32 specNum)
|
||||
return;
|
||||
|
||||
resetTalents(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -695,8 +695,8 @@ enum SpellEffects
|
||||
SPELL_EFFECT_MILLING = 158,
|
||||
SPELL_EFFECT_ALLOW_RENAME_PET = 159,
|
||||
SPELL_EFFECT_160 = 160,
|
||||
SPELL_EFFECT_161 = 161,
|
||||
SPELL_EFFECT_162 = 162,
|
||||
SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
|
||||
SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
|
||||
TOTAL_SPELL_EFFECTS = 163
|
||||
};
|
||||
|
||||
|
||||
+1
-1
@@ -6335,4 +6335,4 @@ void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* ta
|
||||
TagUnitMap.push_back(healthQueue.top().getUnit());
|
||||
healthQueue.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,8 +225,8 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
|
||||
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
|
||||
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
|
||||
&Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
|
||||
&Spell::EffectNULL, //161 SPELL_EFFECT_161 second talent spec (learn/revert)
|
||||
&Spell::EffectNULL //162 SPELL_EFFECT_162 activate primary/secondary spec
|
||||
&Spell::EffectNULL, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
|
||||
&Spell::EffectNULL, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
|
||||
};
|
||||
|
||||
void Spell::EffectNULL(uint32 /*i*/)
|
||||
|
||||
Reference in New Issue
Block a user