[7932] Store in DB only spell part of pet action bar, set other to default state (reaction saved). Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-01 21:49:42 -05:00
parent 2c350bcb80
commit 4e31ec051d
5 changed files with 44 additions and 25 deletions
+1 -1
View File
@@ -23,7 +23,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_7903_01_characters_character_pet` bit(1) default NULL
`required_7932_01_characters_character_pet` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@@ -0,0 +1,9 @@
-- ALTER TABLE character_db_version CHANGE COLUMN required_7903_01_characters_character_pet required_7932_01_characters_character_pet bit;
UPDATE character_pet
SET abdata = CONCAT(REPLACE(TRIM(abdata),' ',' '),' ');
UPDATE character_pet
SET abdata = SUBSTRING_INDEX(SUBSTRING_INDEX(abdata,' ',(10-3)*2),' ',-(10-3-3)*2)
WHERE length(SUBSTRING_INDEX(abdata, ' ', 20)) < length(abdata) and length(SUBSTRING_INDEX(abdata, ' ', 21)) >= length(abdata);
+4 -7
View File
@@ -268,14 +268,10 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
}
else
{
// Load action bar data
// load action bar, if data broken will fill later by default spells.
if (!is_temporary_summoned)
{
if(!m_charmInfo->LoadActionBar(fields[13].GetCppString()))
{
delete result;
return false;
}
m_charmInfo->LoadPetActionBar(fields[13].GetCppString());
_LoadSpells();
_LoadSpellCooldowns();
@@ -398,7 +394,8 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< curmana << ", "
<< GetPower(POWER_HAPPINESS) << ", '";
for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
// save only spell slots from action bar
for(uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
{
ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " "
<< uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
+20 -15
View File
@@ -11752,21 +11752,25 @@ CharmInfo::~CharmInfo()
void CharmInfo::InitPetActionBar()
{
// the first 3 SpellOrActions are attack, follow and stay
for(uint32 i = 0; i < 3; i++)
{
SetActionBar(i,COMMAND_ATTACK - i,ACT_COMMAND);
SetActionBar(i + 7,COMMAND_ATTACK - i,ACT_REACTION);
}
for(uint32 i = 3; i < 7; ++i)
SetActionBar(i,0,ACT_PASSIVE);
for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
// middle 4 SpellOrActions are spells/special attacks/abilities
for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
// last 3 SpellOrActions are reactions
for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
}
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
if(withAttack)
SetActionBar(0,COMMAND_ATTACK,ACT_COMMAND);
for(uint32 x = withAttack ? 1 : 0; x < MAX_UNIT_ACTION_BAR_INDEX; ++x)
SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
else
SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
SetActionBar(x,0,ACT_PASSIVE);
}
@@ -11916,16 +11920,18 @@ void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
}
bool CharmInfo::LoadActionBar( std::string data )
void CharmInfo::LoadPetActionBar( std::string data )
{
InitPetActionBar();
Tokens tokens = StrSplit(data, " ");
if (tokens.size() != MAX_UNIT_ACTION_BAR_INDEX*2)
return false;
if (tokens.size() != (ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START)*2)
return; // non critical, will reset to default
int index;
Tokens::iterator iter;
for(iter = tokens.begin(), index = 0; index < MAX_UNIT_ACTION_BAR_INDEX; ++iter, ++index )
for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
{
// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
PetActionBar[index].Type = atol((*iter).c_str());
@@ -11941,7 +11947,6 @@ bool CharmInfo::LoadActionBar( std::string data )
SetActionBar(index,PetActionBar[index].SpellOrAction,ACT_PASSIVE);
}
}
return true;
}
void CharmInfo::BuildActionBar( WorldPacket* data )
+10 -2
View File
@@ -885,7 +885,15 @@ struct CharmSpellEntry
typedef std::list<Player*> SharedVisionList;
#define MAX_UNIT_ACTION_BAR_INDEX 10
enum ActionBarIndex
{
ACTION_BAR_INDEX_START = 0,
ACTION_BAR_INDEX_PET_SPELL_START = 3,
ACTION_BAR_INDEX_PET_SPELL_END = 7,
ACTION_BAR_INDEX_END = 10,
};
#define MAX_UNIT_ACTION_BAR_INDEX (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)
struct CharmInfo
{
@@ -910,7 +918,7 @@ struct CharmInfo
//return true if successful
bool AddSpellToActionBar(uint32 spellid, ActiveStates newstate = ACT_DECIDE);
bool RemoveSpellFromActionBar(uint32 spell_id);
bool LoadActionBar(std::string data);
void LoadPetActionBar(std::string data);
void BuildActionBar(WorldPacket* data);
void SetSpellAutocast(uint32 spell_id, bool state);
void SetActionBar(uint8 index, uint32 spellOrAction,ActiveStates type)