Core/Spell: modified HitMask for new default procs
(cherry-picked from ad6912f0d578cd94beb2ea6f94b63ec83b605e82)
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@@ -1572,14 +1572,30 @@ void SpellMgr::LoadSpellProcs()
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procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
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procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent
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// Reflect auras should only proc off reflects
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for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
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{
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if (effect && (effect->IsAura(SPELL_AURA_REFLECT_SPELLS) || effect->IsAura(SPELL_AURA_REFLECT_SPELLS_SCHOOL)))
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if (!effect || !effect->IsAura())
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continue;
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switch (effect->ApplyAuraName)
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{
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procEntry.HitMask = PROC_HIT_REFLECT;
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break;
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// Reflect auras should only proc off reflects
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case SPELL_AURA_REFLECT_SPELLS:
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case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
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procEntry.HitMask = PROC_HIT_REFLECT;
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break;
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// Only drop charge on crit
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case SPELL_AURA_MOD_WEAPON_CRIT_PERCENT:
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procEntry.HitMask = PROC_HIT_CRITICAL;
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break;
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// Only drop charge on block
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case SPELL_AURA_MOD_BLOCK_PERCENT:
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procEntry.HitMask = PROC_HIT_BLOCK;
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break;
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default:
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continue;
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}
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break;
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}
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procEntry.AttributesMask = 0;
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