Battlefields: Move BF scripts out of game

This commit introduces the usual script interface
for battlefields.

(cherry picked from commit f7faf20254a120a90b8ee8eb55a284a6351aabc3)
This commit is contained in:
Carbenium
2022-01-07 00:20:57 +01:00
committed by Shauren
parent a26cc135fa
commit 49523a74a4
15 changed files with 289 additions and 189 deletions
@@ -0,0 +1,11 @@
DROP TABLE IF EXISTS `battlefield_template`;
CREATE TABLE `battlefield_template` (
`TypeId` tinyint(3) unsigned NOT NULL,
`ScriptName` varchar(64) NOT NULL,
`comment` text,
PRIMARY KEY(`TypeId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
INSERT INTO `battlefield_template` (`TypeId`, `ScriptName`, `comment`) VALUES
(1, 'battlefield_wg', NULL),
(2, 'battlefield_tb', NULL);
+3 -2
View File
@@ -25,8 +25,9 @@
enum BattlefieldTypes
{
BATTLEFIELD_WG, // Wintergrasp
BATTLEFIELD_TB // Tol Barad (cataclysm)
BATTLEFIELD_WG = 1, // Wintergrasp
BATTLEFIELD_TB = 2, // Tol Barad (cataclysm)
BATTLEFIELD_MAX
};
enum BattlefieldIDs
+38 -24
View File
@@ -16,10 +16,11 @@
*/
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "BattlefieldTB.h"
#include "DatabaseEnv.h"
#include "ObjectMgr.h"
#include "Log.h"
#include "Player.h"
#include "ScriptMgr.h"
BattlefieldMgr::BattlefieldMgr()
{
@@ -42,31 +43,44 @@ BattlefieldMgr* BattlefieldMgr::instance()
void BattlefieldMgr::InitBattlefield()
{
Battlefield* wg = new BattlefieldWG();
// respawn, init variables
if (!wg->SetupBattlefield())
uint32 oldMSTime = getMSTime();
uint32 count = 0;
if (QueryResult result = WorldDatabase.Query("SELECT TypeId, ScriptName FROM battlefield_template"))
{
TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp init failed.");
delete wg;
}
else
{
_battlefieldSet.push_back(wg);
TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp successfully initiated.");
do
{
Field* fields = result->Fetch();
uint32 typeId = fields[0].GetUInt8();
if (typeId >= BATTLEFIELD_MAX)
{
TC_LOG_ERROR("sql.sql", "BattlefieldMgr::InitBattlefield: Invalid TypeId value %u in battlefield_template, skipped.", typeId);
continue;
}
uint32 scriptId = sObjectMgr->GetScriptId(fields[1].GetString());
Battlefield* bf = sScriptMgr->CreateBattlefield(scriptId);
if (!bf->SetupBattlefield())
{
TC_LOG_INFO("bg.battlefield", "Setting up battlefield with TypeId %u failed.", typeId);
delete bf;
}
else
{
_battlefieldSet.push_back(bf);
TC_LOG_INFO("bg.battlefield", "Setting up battlefield with TypeId %u succeeded.", typeId);
}
++count;
} while (result->NextRow());
}
Battlefield* tb = new BattlefieldTB;
// respawn, init variables
if (!tb->SetupBattlefield())
{
TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
delete tb;
}
else
{
_battlefieldSet.push_back(tb);
TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
}
TC_LOG_INFO("server.loading", ">> Loaded %u battlefields in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void BattlefieldMgr::AddZone(uint32 zoneId, Battlefield* bf)
+9 -11
View File
@@ -26,8 +26,6 @@
#include "Bag.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "BattlefieldTB.h"
#include "BattlefieldWG.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "BattlegroundPackets.h"
@@ -9747,11 +9745,11 @@ void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
case 5389: // Tol Barad Peninsula
if (sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE))
{
packet.Worldstates.emplace_back(5385u, sWorld->getWorldState(5385)); // TB_WS_ALLIANCE_CONTROLS_SHOW
packet.Worldstates.emplace_back(5384u, sWorld->getWorldState(5384)); // TB_WS_HORDE_CONTROLS_SHOW
packet.Worldstates.emplace_back(5387u, sWorld->getWorldState(5387)); // TB_WS_TIME_NEXT_BATTLE_SHOW
packet.Worldstates.emplace_back(5546u, sWorld->getWorldState(5546)); // TB_WS_ALLIANCE_ATTACKING_SHOW
packet.Worldstates.emplace_back(5547u, sWorld->getWorldState(5547)); // TB_WS_HORDE_ATTACKING_SHOW
packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW));
packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW));
packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW));
packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW));
packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW));
}
break;
case 5095: // Tol Barad
@@ -9791,7 +9789,7 @@ void Player::SendBattlefieldWorldStates() const
{
SendUpdateWorldState(WS_BATTLEFIELD_WG_ACTIVE, wg->IsWarTime() ? 0 : 1);
uint32 timer = wg->IsWarTime() ? 0 : (wg->GetTimer() / 1000); // 0 - Time to next battle
SendUpdateWorldState(ClockWorldState[1], uint32(GameTime::GetGameTime() + timer));
SendUpdateWorldState(WS_BATTLEFIELD_WG_TIME_NEXT_BATTLE, uint32(GameTime::GetGameTime() + timer));
}
}
@@ -9799,10 +9797,10 @@ void Player::SendBattlefieldWorldStates() const
{
if (Battlefield* tb = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_TB))
{
SendUpdateWorldState(TB_WS_FACTION_CONTROLLING, uint32(tb->GetDefenderTeam() + 1));
SendUpdateWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(tb->GetDefenderTeam() + 1));
uint32 timer = tb->GetTimer() / 1000;
SendUpdateWorldState(TB_WS_TIME_BATTLE_END, uint32(tb->IsWarTime() ? uint32(GameTime::GetGameTime() + timer) : 0));
SendUpdateWorldState(TB_WS_TIME_NEXT_BATTLE, uint32(!tb->IsWarTime() ? uint32(GameTime::GetGameTime() + timer) : 0));
SendUpdateWorldState(WS_BATTLEFIELD_TB_TIME_BATTLE_END, uint32(tb->IsWarTime() ? uint32(GameTime::GetGameTime() + timer) : 0));
SendUpdateWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, uint32(!tb->IsWarTime() ? uint32(GameTime::GetGameTime() + timer) : 0));
}
}
}
@@ -7719,6 +7719,76 @@ enum WorldState : uint32
WS_BATTLEFIELD_WG_DEFENDED_A = 4025,
WS_BATTLEFIELD_WG_TIME_NEXT_BATTLE = 4354,
WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW = 5385,
WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW = 5384,
WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW = 5546,
WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW = 5547,
WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED = 5348,
WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW = 5349,
WS_BATTLEFIELD_TB_TOWERS_DESTROYED = 5347,
WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW = 5350,
WS_BATTLEFIELD_TB_FACTION_CONTROLLING = 5334, // 1 -> Alliance, 2 -> Horde
WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE = 5332,
WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW = 5387,
WS_BATTLEFIELD_TB_TIME_BATTLE_END = 5333,
WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW = 5346,
WS_BATTLEFIELD_TB_STATE_PREPARATIONS = 5684,
WS_BATTLEFIELD_TB_STATE_BATTLE = 5344,
WS_BATTLEFIELD_TB_PROGRESS_SHOW = 5376,
WS_BATTLEFIELD_TB_PROGRESS = 5377, // 0 horde, 100 alliance
WS_BATTLEFIELD_TB_PROGRESS_PERCENT_GREY = 5378,
WS_BATTLEFIELD_TB_KEEP_HORDE = 5469,
WS_BATTLEFIELD_TB_KEEP_ALLIANCE = 5470,
WS_BATTLEFIELD_TB_GARRISON_HORDE_CONTROLLED = 5418,
WS_BATTLEFIELD_TB_GARRISON_HORDE_CAPTURING = 5419,
WS_BATTLEFIELD_TB_GARRISON_NEUTRAL = 5420, // unused
WS_BATTLEFIELD_TB_GARRISON_ALLIANCE_CAPTURING = 5421,
WS_BATTLEFIELD_TB_GARRISON_ALLIANCE_CONTROLLED = 5422,
WS_BATTLEFIELD_TB_VIGIL_HORDE_CONTROLLED = 5423,
WS_BATTLEFIELD_TB_VIGIL_HORDE_CAPTURING = 5424,
WS_BATTLEFIELD_TB_VIGIL_NEUTRAL = 5425, // unused
WS_BATTLEFIELD_TB_VIGIL_ALLIANCE_CAPTURING = 5426,
WS_BATTLEFIELD_TB_VIGIL_ALLIANCE_CONTROLLED = 5427,
WS_BATTLEFIELD_TB_SLAGWORKS_HORDE_CONTROLLED = 5428,
WS_BATTLEFIELD_TB_SLAGWORKS_HORDE_CAPTURING = 5429,
WS_BATTLEFIELD_TB_SLAGWORKS_NEUTRAL = 5430, // unused
WS_BATTLEFIELD_TB_SLAGWORKS_ALLIANCE_CAPTURING = 5431,
WS_BATTLEFIELD_TB_SLAGWORKS_ALLIANCE_CONTROLLED = 5432,
WS_BATTLEFIELD_TB_WEST_INTACT_HORDE = 5433,
WS_BATTLEFIELD_TB_WEST_DAMAGED_HORDE = 5434,
WS_BATTLEFIELD_TB_WEST_DESTROYED_NEUTRAL = 5435,
WS_BATTLEFIELD_TB_WEST_INTACT_ALLIANCE = 5436,
WS_BATTLEFIELD_TB_WEST_DAMAGED_ALLIANCE = 5437,
WS_BATTLEFIELD_TB_WEST_INTACT_NEUTRAL = 5453, // unused
WS_BATTLEFIELD_TB_WEST_DAMAGED_NEUTRAL = 5454, // unused
WS_BATTLEFIELD_TB_SOUTH_INTACT_HORDE = 5438,
WS_BATTLEFIELD_TB_SOUTH_DAMAGED_HORDE = 5439,
WS_BATTLEFIELD_TB_SOUTH_DESTROYED_NEUTRAL = 5440,
WS_BATTLEFIELD_TB_SOUTH_INTACT_ALLIANCE = 5441,
WS_BATTLEFIELD_TB_SOUTH_DAMAGED_ALLIANCE = 5442,
WS_BATTLEFIELD_TB_SOUTH_INTACT_NEUTRAL = 5455, // unused
WS_BATTLEFIELD_TB_SOUTH_DAMAGED_NEUTRAL = 5456, // unused
WS_BATTLEFIELD_TB_EAST_INTACT_HORDE = 5443,
WS_BATTLEFIELD_TB_EAST_DAMAGED_HORDE = 5444,
WS_BATTLEFIELD_TB_EAST_DESTROYED_NEUTRAL = 5445,
WS_BATTLEFIELD_TB_EAST_INTACT_ALLIANCE = 5446,
WS_BATTLEFIELD_TB_EAST_DAMAGED_ALLIANCE = 5447,
WS_BATTLEFIELD_TB_EAST_INTACT_NEUTRAL = 5451,
WS_BATTLEFIELD_TB_EAST_DAMAGED_NEUTRAL = 5452,
WS_CURRENCY_RESET_TIME = 20001, // Next arena distribution time
WS_WEEKLY_QUEST_RESET_TIME = 20002, // Next weekly quest reset time
WS_BG_DAILY_RESET_TIME = 20003, // Next daily BG reset time
+22
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@@ -84,6 +84,10 @@ template<>
struct is_script_database_bound<AreaTriggerScript>
: std::true_type { };
template<>
struct is_script_database_bound<BattlefieldScript>
: std::true_type { };
template<>
struct is_script_database_bound<BattlegroundScript>
: std::true_type { };
@@ -724,6 +728,11 @@ class ScriptRegistrySwapHooks<AreaTriggerEntityScript, Base>
AreaTrigger, AreaTriggerEntityScript, Base
> { };
/// This hook is responsible for swapping BattlefieldScripts
template<typename Base>
class ScriptRegistrySwapHooks<BattlefieldScript, Base>
: public UnsupportedScriptRegistrySwapHooks<Base> { };
/// This hook is responsible for swapping BattlegroundScript's
template<typename Base>
class ScriptRegistrySwapHooks<BattlegroundScript, Base>
@@ -1720,6 +1729,12 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, b
return entered ? tmpscript->OnTrigger(player, trigger) : tmpscript->OnExit(player, trigger);
}
Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId)
{
GET_SCRIPT_RET(BattlefieldScript, scriptId, tmpscript, nullptr);
return tmpscript->GetBattlefield();
}
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
{
/// @todo Implement script-side battlegrounds.
@@ -2437,6 +2452,12 @@ bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId) { script->ResetAreaTriggerDone(triggerId); }
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->ID); }
BattlefieldScript::BattlefieldScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<BattlefieldScript>::Instance()->AddScript(this);
}
BattlegroundScript::BattlegroundScript(char const* name)
: ScriptObject(name)
{
@@ -2557,6 +2578,7 @@ template class TC_GAME_API ScriptRegistry<ItemScript>;
template class TC_GAME_API ScriptRegistry<CreatureScript>;
template class TC_GAME_API ScriptRegistry<GameObjectScript>;
template class TC_GAME_API ScriptRegistry<AreaTriggerScript>;
template class TC_GAME_API ScriptRegistry<BattlefieldScript>;
template class TC_GAME_API ScriptRegistry<BattlegroundScript>;
template class TC_GAME_API ScriptRegistry<OutdoorPvPScript>;
template class TC_GAME_API ScriptRegistry<CommandScript>;
+16
View File
@@ -28,6 +28,7 @@ class AreaTriggerAI;
class AuctionHouseObject;
class Aura;
class AuraScript;
class Battlefield;
class Battleground;
class BattlegroundMap;
class Channel;
@@ -470,6 +471,17 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript
void ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger);
};
class TC_GAME_API BattlefieldScript : public ScriptObject
{
protected:
BattlefieldScript(char const* name);
public:
virtual Battlefield* GetBattlefield() const = 0;
};
class TC_GAME_API BattlegroundScript : public ScriptObject
{
protected:
@@ -1016,6 +1028,10 @@ class TC_GAME_API ScriptMgr
bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered);
public: /* BattlefieldScript */
Battlefield* CreateBattlefield(uint32 scriptId);
public: /* BattlegroundScript */
Battleground* CreateBattleground(BattlegroundTypeId typeId);
-1
View File
@@ -17,7 +17,6 @@
#include "SpellMgr.h"
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "Containers.h"
@@ -33,6 +33,7 @@
#include "ObjectAccessor.h"
#include "Player.h"
#include "Random.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "TemporarySummon.h"
#include "World.h"
@@ -77,18 +78,18 @@ bool BattlefieldTB::SetupBattlefield()
m_updateObjectsTimer = 0;
// Was there a battle going on or time isn't set yet? Then use m_RestartAfterCrash
if (sWorld->getWorldState(TB_WS_STATE_BATTLE) == 1 || sWorld->getWorldState(TB_WS_TIME_NEXT_BATTLE) == 0)
sWorld->setWorldState(TB_WS_TIME_NEXT_BATTLE, m_RestartAfterCrash);
if (sWorld->getWorldState(WS_BATTLEFIELD_TB_STATE_BATTLE) == 1 || sWorld->getWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE) == 0)
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_RestartAfterCrash);
// Set timer
m_Timer = sWorld->getWorldState(TB_WS_TIME_NEXT_BATTLE);
m_Timer = sWorld->getWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE);
// Defending team isn't set yet? Choose randomly.
if (sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) == 0)
sWorld->setWorldState(TB_WS_FACTION_CONTROLLING, uint32(urand(1, 2)));
if (sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) == 0)
sWorld->setWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(urand(1, 2)));
// Set defender team
SetDefenderTeam(TeamId(sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) - 1));
SetDefenderTeam(TeamId(sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) - 1));
// Just to save world states
SendInitWorldStatesToAll();
@@ -181,7 +182,7 @@ bool BattlefieldTB::Update(uint32 diff)
if (m_saveTimer <= diff)
{
if (!IsWarTime())
sWorld->setWorldState(TB_WS_TIME_NEXT_BATTLE, m_Timer);
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Timer);
m_saveTimer = 60 * IN_MILLISECONDS;
}
else
@@ -232,16 +233,16 @@ void BattlefieldTB::RemoveAurasFromPlayer(Player* player)
// 62 fields, [7]-[68]
void BattlefieldTB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(uint32(TB_WS_ALLIANCE_ATTACKING_SHOW), int32(IsWarTime() && GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_HORDE_ATTACKING_SHOW), int32(IsWarTime() && GetAttackerTeam() == TEAM_HORDE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW), int32(IsWarTime() && GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW), int32(IsWarTime() && GetAttackerTeam() == TEAM_HORDE ? 1 : 0));
// Not sure if TB
//packet.Worldstates.emplace_back(uint32(TB_WS_9_UNKNOWN), int32(1));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_9_UNKNOWN), int32(1));
packet.Worldstates.emplace_back(uint32(TB_WS_SOUTH_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(TB_WS_SOUTH_INTACT_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_SOUTH_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_SOUTH_INTACT_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(TB_WS_PROGRESS_SHOW), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_PROGRESS_SHOW), int32(0));
// Buildings/bases
for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
@@ -298,26 +299,26 @@ void BattlefieldTB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsControlled[TEAM_HORDE]), int32(team == TEAM_HORDE && controlled ? 1 : 0));
}
packet.Worldstates.emplace_back(uint32(TB_WS_TOWERS_DESTROYED_SHOW), int32(GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
packet.Worldstates.emplace_back(uint32(TB_WS_BUILDINGS_CAPTURED_SHOW), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_BUILDINGS_CAPTURED), int32(GetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED)));
packet.Worldstates.emplace_back(uint32(TB_WS_TOWERS_DESTROYED), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW), int32(GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED), int32(GetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED)));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED), int32(0));
packet.Worldstates.emplace_back(uint32(TB_WS_TIME_BATTLE_END_SHOW), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_STATE_BATTLE), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_STATE_PREPARATIONS), int32(GetState() == BATTLEFIELD_WARMUP ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_STATE_BATTLE), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_STATE_PREPARATIONS), int32(GetState() == BATTLEFIELD_WARMUP ? 1 : 0));
// Not sure if TB
//packet.Worldstates.emplace_back(uint32(TB_WS_35_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(TB_WS_36_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(TB_WS_37_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_35_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_36_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_37_UNKNOWN), int32(0));
// Unused tower icons
packet.Worldstates.emplace_back(uint32(TB_WS_WEST_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(TB_WS_WEST_INTACT_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(TB_WS_EAST_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(TB_WS_EAST_INTACT_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_WEST_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_WEST_INTACT_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_EAST_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_EAST_INTACT_NEUTRAL), int32(0));
// Towers/spires
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
@@ -342,20 +343,20 @@ void BattlefieldTB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
}
}
packet.Worldstates.emplace_back(uint32(TB_WS_TIME_NEXT_BATTLE_SHOW), int32(!IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW), int32(!IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_ALLIANCE_CONTROLS_SHOW), int32(!IsWarTime() && GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_HORDE_CONTROLS_SHOW), int32(!IsWarTime() && GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW), int32(!IsWarTime() && GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW), int32(!IsWarTime() && GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_TIME_BATTLE_END), int32(IsWarTime() ? GameTime::GetGameTime() + (m_Timer / 1000) : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_TIME_NEXT_BATTLE), int32(!IsWarTime() ? GameTime::GetGameTime() + (m_Timer / 1000) : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_BATTLE_END), int32(IsWarTime() ? GameTime::GetGameTime() + (m_Timer / 1000) : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE), int32(!IsWarTime() ? GameTime::GetGameTime() + (m_Timer / 1000) : 0));
// Not sure if TB
//packet.Worldstates.emplace_back(uint32(TB_WS_65_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(TB_WS_66_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_65_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_66_UNKNOWN), int32(0));
packet.Worldstates.emplace_back(uint32(TB_WS_KEEP_ALLIANCE), int32(GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TB_WS_KEEP_HORDE), int32(GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_KEEP_ALLIANCE), int32(GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_KEEP_HORDE), int32(GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
}
void BattlefieldTB::SendInitWorldStatesTo(Player* player)
@@ -373,13 +374,13 @@ void BattlefieldTB::SendInitWorldStatesTo(Player* player)
void BattlefieldTB::SendInitWorldStatesToAll()
{
// Save
sWorld->setWorldState(TB_WS_STATE_BATTLE, uint32(IsWarTime() ? 1 : 0));
sWorld->setWorldState(TB_WS_ALLIANCE_CONTROLS_SHOW, uint32(!IsWarTime() && GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
sWorld->setWorldState(TB_WS_HORDE_CONTROLS_SHOW, uint32(!IsWarTime() && GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
sWorld->setWorldState(TB_WS_ALLIANCE_ATTACKING_SHOW, uint32(IsWarTime() && GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0));
sWorld->setWorldState(TB_WS_HORDE_ATTACKING_SHOW, uint32(IsWarTime() && GetAttackerTeam() == TEAM_HORDE ? 1 : 0));
sWorld->setWorldState(TB_WS_TIME_NEXT_BATTLE, uint32(!IsWarTime() ? m_Timer : 0));
sWorld->setWorldState(TB_WS_TIME_NEXT_BATTLE_SHOW, uint32(!IsWarTime() ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_STATE_BATTLE, uint32(IsWarTime() ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, uint32(!IsWarTime() && GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, uint32(!IsWarTime() && GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, uint32(IsWarTime() && GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, uint32(IsWarTime() && GetAttackerTeam() == TEAM_HORDE ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, uint32(!IsWarTime() ? m_Timer : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, uint32(!IsWarTime() ? 1 : 0));
// Tol Barad
for (uint8 team = 0; team < PVP_TEAMS_COUNT; team++)
@@ -399,7 +400,7 @@ void BattlefieldTB::OnStartGrouping()
{
UpdateNPCsAndGameObjects();
SendUpdateWorldState(TB_WS_STATE_PREPARATIONS, uint32(1));
SendUpdateWorldState(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, uint32(1));
// Teleport players out of questing area
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
@@ -746,12 +747,12 @@ void BattlefieldTB::TowerDestroyed(TBTowerId tbTowerId)
// Add 5 minute bonus time
m_Timer += m_BonusTime;
SendUpdateWorldState(TB_WS_TIME_BATTLE_END, uint32(GameTime::GetGameTime() + (m_Timer / 1000)));
SendUpdateWorldState(WS_BATTLEFIELD_TB_TIME_BATTLE_END, uint32(GameTime::GetGameTime() + (m_Timer / 1000)));
SendWarning(TBTowers[tbTowerId].textDamaged);
SetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED, GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED) + 1);
SendUpdateWorldState(uint32(TB_WS_TOWERS_DESTROYED), int32(GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
SendUpdateWorldState(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED), int32(GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()]), int32(0));
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsDestroyed), int32(1));
@@ -774,7 +775,7 @@ void BattlefieldTB::UpdateCapturedBaseCount()
numCapturedBases += 1;
SetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED, numCapturedBases);
SendUpdateWorldState(TB_WS_BUILDINGS_CAPTURED, uint32(numCapturedBases));
SendUpdateWorldState(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, uint32(numCapturedBases));
// Check if attackers won
if (numCapturedBases == TB_BASE_COUNT)
@@ -870,3 +871,19 @@ void TolBaradCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
// Update counter
m_Bf->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
}
class Battlefield_tol_barad : public BattlefieldScript
{
public:
Battlefield_tol_barad() : BattlefieldScript("battlefield_tb") { }
Battlefield* GetBattlefield() const override
{
return new BattlefieldTB();
}
};
void AddSC_BF_tol_barad()
{
new Battlefield_tol_barad();
}
@@ -159,90 +159,6 @@ enum TolBaradGOArtKit
TB_GO_ARTKIT_FLAG_ALLIANCE = 2,
};
enum TolBaradWorldStates
{
TB_WS_ALLIANCE_CONTROLS_SHOW = 5385,
TB_WS_HORDE_CONTROLS_SHOW = 5384,
TB_WS_ALLIANCE_ATTACKING_SHOW = 5546,
TB_WS_HORDE_ATTACKING_SHOW = 5547,
TB_WS_BUILDINGS_CAPTURED = 5348,
TB_WS_BUILDINGS_CAPTURED_SHOW = 5349,
TB_WS_TOWERS_DESTROYED = 5347,
TB_WS_TOWERS_DESTROYED_SHOW = 5350,
TB_WS_FACTION_CONTROLLING = 5334, // 1 -> Alliance, 2 -> Horde
TB_WS_TIME_NEXT_BATTLE = 5332,
TB_WS_TIME_NEXT_BATTLE_SHOW = 5387,
TB_WS_TIME_BATTLE_END = 5333,
TB_WS_TIME_BATTLE_END_SHOW = 5346,
TB_WS_STATE_PREPARATIONS = 5684,
TB_WS_STATE_BATTLE = 5344,
/* Not Sure if TB
TB_WS_0_UNKNOWN = 5587,
TB_WS_9_UNKNOWN = 5508,
TB_WS_35_UNKNOWN = 5679,
TB_WS_36_UNKNOWN = 5678,
TB_WS_37_UNKNOWN = 5677,
TB_WS_60_UNKNOWN = 5361,
TB_WS_61_UNKNOWN = 5360,
TB_WS_65_UNKNOWN = 5195,
TB_WS_66_UNKNOWN = 5193,
*/
TB_WS_PROGRESS_SHOW = 5376,
TB_WS_PROGRESS = 5377, // 0 horde, 100 alliance
TB_WS_PROGRESS_PERCENT_GREY = 5378,
TB_WS_KEEP_HORDE = 5469,
TB_WS_KEEP_ALLIANCE = 5470,
TB_WS_GARRISON_HORDE_CONTROLLED = 5418,
TB_WS_GARRISON_HORDE_CAPTURING = 5419,
TB_WS_GARRISON_NEUTRAL = 5420, // unused
TB_WS_GARRISON_ALLIANCE_CAPTURING = 5421,
TB_WS_GARRISON_ALLIANCE_CONTROLLED = 5422,
TB_WS_VIGIL_HORDE_CONTROLLED = 5423,
TB_WS_VIGIL_HORDE_CAPTURING = 5424,
TB_WS_VIGIL_NEUTRAL = 5425, // unused
TB_WS_VIGIL_ALLIANCE_CAPTURING = 5426,
TB_WS_VIGIL_ALLIANCE_CONTROLLED = 5427,
TB_WS_SLAGWORKS_HORDE_CONTROLLED = 5428,
TB_WS_SLAGWORKS_HORDE_CAPTURING = 5429,
TB_WS_SLAGWORKS_NEUTRAL = 5430, // unused
TB_WS_SLAGWORKS_ALLIANCE_CAPTURING = 5431,
TB_WS_SLAGWORKS_ALLIANCE_CONTROLLED = 5432,
TB_WS_WEST_INTACT_HORDE = 5433,
TB_WS_WEST_DAMAGED_HORDE = 5434,
TB_WS_WEST_DESTROYED_NEUTRAL = 5435,
TB_WS_WEST_INTACT_ALLIANCE = 5436,
TB_WS_WEST_DAMAGED_ALLIANCE = 5437,
TB_WS_WEST_INTACT_NEUTRAL = 5453, // unused
TB_WS_WEST_DAMAGED_NEUTRAL = 5454, // unused
TB_WS_SOUTH_INTACT_HORDE = 5438,
TB_WS_SOUTH_DAMAGED_HORDE = 5439,
TB_WS_SOUTH_DESTROYED_NEUTRAL = 5440,
TB_WS_SOUTH_INTACT_ALLIANCE = 5441,
TB_WS_SOUTH_DAMAGED_ALLIANCE = 5442,
TB_WS_SOUTH_INTACT_NEUTRAL = 5455, // unused
TB_WS_SOUTH_DAMAGED_NEUTRAL = 5456, // unused
TB_WS_EAST_INTACT_HORDE = 5443,
TB_WS_EAST_DAMAGED_HORDE = 5444,
TB_WS_EAST_DESTROYED_NEUTRAL = 5445,
TB_WS_EAST_INTACT_ALLIANCE = 5446,
TB_WS_EAST_DAMAGED_ALLIANCE = 5447,
TB_WS_EAST_INTACT_NEUTRAL = 5451,
TB_WS_EAST_DAMAGED_NEUTRAL = 5452,
};
enum TolBaradText
{
// DEBUG Announcer
@@ -473,9 +389,9 @@ struct TBCapturePointSpawnData
TBCapturePointSpawnData const TBCapturePoints[TB_BASE_COUNT] =
{
{ { -896.96f, 979.497f, 121.441f, 3.124123f }, TB_BASE_IRONCLAD_GARRISON, { GO_CAPTURE_POINT_NORTH_A_DEFENDING, GO_CAPTURE_POINT_NORTH_H_DEFENDING }, { TB_WS_GARRISON_ALLIANCE_CONTROLLED, TB_WS_GARRISON_HORDE_CONTROLLED }, { TB_WS_GARRISON_ALLIANCE_CAPTURING, TB_WS_GARRISON_HORDE_CAPTURING }, TB_WS_GARRISON_NEUTRAL, { TB_TEXT_GARRISON_ALLIANCE_GAINED, TB_TEXT_GARRISON_HORDE_GAINED }, { TB_TEXT_GARRISON_ALLIANCE_LOST, TB_TEXT_GARRISON_HORDE_LOST } },
{ { -1492.34f, 1309.87f, 152.961f, 5.462882f }, TB_BASE_WARDENS_VIGIL, { GO_CAPTURE_POINT_WEST_A_DEFENDING, GO_CAPTURE_POINT_WEST_H_DEFENDING }, { TB_WS_VIGIL_ALLIANCE_CONTROLLED, TB_WS_VIGIL_HORDE_CONTROLLED }, { TB_WS_VIGIL_ALLIANCE_CAPTURING, TB_WS_VIGIL_HORDE_CAPTURING }, TB_WS_VIGIL_NEUTRAL, { TB_TEXT_VIGIL_ALLIANCE_GAINED, TB_TEXT_VIGIL_HORDE_GAINED }, { TB_TEXT_VIGIL_ALLIANCE_LOST, TB_TEXT_VIGIL_HORDE_LOST } },
{ { -1437.f, 685.556f, 123.421f, 0.802851f }, TB_BASE_SLAGWORKS, { GO_CAPTURE_POINT_EAST_A_DEFENDING, GO_CAPTURE_POINT_EAST_H_DEFENDING }, { TB_WS_SLAGWORKS_ALLIANCE_CONTROLLED, TB_WS_SLAGWORKS_HORDE_CONTROLLED }, { TB_WS_SLAGWORKS_ALLIANCE_CAPTURING, TB_WS_SLAGWORKS_HORDE_CAPTURING }, TB_WS_SLAGWORKS_NEUTRAL, { TB_TEXT_SLAGWORKS_ALLIANCE_GAINED, TB_TEXT_SLAGWORKS_HORDE_GAINED }, { TB_TEXT_SLAGWORKS_ALLIANCE_LOST, TB_TEXT_SLAGWORKS_HORDE_LOST } },
{ { -896.96f, 979.497f, 121.441f, 3.124123f }, TB_BASE_IRONCLAD_GARRISON, { GO_CAPTURE_POINT_NORTH_A_DEFENDING, GO_CAPTURE_POINT_NORTH_H_DEFENDING }, { WS_BATTLEFIELD_TB_GARRISON_ALLIANCE_CONTROLLED, WS_BATTLEFIELD_TB_GARRISON_HORDE_CONTROLLED }, { WS_BATTLEFIELD_TB_GARRISON_ALLIANCE_CAPTURING, WS_BATTLEFIELD_TB_GARRISON_HORDE_CAPTURING }, WS_BATTLEFIELD_TB_GARRISON_NEUTRAL, { TB_TEXT_GARRISON_ALLIANCE_GAINED, TB_TEXT_GARRISON_HORDE_GAINED }, { TB_TEXT_GARRISON_ALLIANCE_LOST, TB_TEXT_GARRISON_HORDE_LOST } },
{ { -1492.34f, 1309.87f, 152.961f, 5.462882f }, TB_BASE_WARDENS_VIGIL, { GO_CAPTURE_POINT_WEST_A_DEFENDING, GO_CAPTURE_POINT_WEST_H_DEFENDING }, { WS_BATTLEFIELD_TB_VIGIL_ALLIANCE_CONTROLLED, WS_BATTLEFIELD_TB_VIGIL_HORDE_CONTROLLED }, { WS_BATTLEFIELD_TB_VIGIL_ALLIANCE_CAPTURING, WS_BATTLEFIELD_TB_VIGIL_HORDE_CAPTURING }, WS_BATTLEFIELD_TB_VIGIL_NEUTRAL, { TB_TEXT_VIGIL_ALLIANCE_GAINED, TB_TEXT_VIGIL_HORDE_GAINED }, { TB_TEXT_VIGIL_ALLIANCE_LOST, TB_TEXT_VIGIL_HORDE_LOST } },
{ { -1437.f, 685.556f, 123.421f, 0.802851f }, TB_BASE_SLAGWORKS, { GO_CAPTURE_POINT_EAST_A_DEFENDING, GO_CAPTURE_POINT_EAST_H_DEFENDING }, { WS_BATTLEFIELD_TB_SLAGWORKS_ALLIANCE_CONTROLLED, WS_BATTLEFIELD_TB_SLAGWORKS_HORDE_CONTROLLED }, { WS_BATTLEFIELD_TB_SLAGWORKS_ALLIANCE_CAPTURING, WS_BATTLEFIELD_TB_SLAGWORKS_HORDE_CAPTURING }, WS_BATTLEFIELD_TB_SLAGWORKS_NEUTRAL, { TB_TEXT_SLAGWORKS_ALLIANCE_GAINED, TB_TEXT_SLAGWORKS_HORDE_GAINED }, { TB_TEXT_SLAGWORKS_ALLIANCE_LOST, TB_TEXT_SLAGWORKS_HORDE_LOST } },
};
// Towers
@@ -500,9 +416,9 @@ struct TBTowerInfo
TBTowerInfo const TBTowers[TB_TOWERS_COUNT] =
{
{ { -1013.279f, 529.5382f, 146.427f, 1.97222f }, GO_EAST_SPIRE, TB_TEXT_EAST_SPIRE_DAMAGED, TB_TEXT_EAST_SPIRE_DESTROYED, { TB_WS_EAST_INTACT_ALLIANCE, TB_WS_EAST_INTACT_HORDE }, { TB_WS_EAST_DAMAGED_ALLIANCE, TB_WS_EAST_DAMAGED_HORDE }, TB_WS_EAST_DESTROYED_NEUTRAL },
{ { -1618.91f, 954.5417f, 168.601f, 0.06981169f }, GO_SOUTH_SPIRE, TB_TEXT_SOUTH_SPIRE_DAMAGED, TB_TEXT_SOUTH_SPIRE_DESTROYED, { TB_WS_SOUTH_INTACT_ALLIANCE, TB_WS_SOUTH_INTACT_HORDE }, { TB_WS_SOUTH_DAMAGED_ALLIANCE, TB_WS_SOUTH_DAMAGED_HORDE }, TB_WS_SOUTH_DESTROYED_NEUTRAL },
{ { -950.4097f, 1469.101f, 176.596f, 4.180066f }, GO_WEST_SPIRE, TB_TEXT_WEST_SPIRE_DAMAGED, TB_TEXT_WEST_SPIRE_DESTROYED, { TB_WS_WEST_INTACT_ALLIANCE, TB_WS_WEST_INTACT_HORDE }, { TB_WS_WEST_DAMAGED_ALLIANCE, TB_WS_WEST_DAMAGED_HORDE }, TB_WS_WEST_DESTROYED_NEUTRAL },
{ { -1013.279f, 529.5382f, 146.427f, 1.97222f }, GO_EAST_SPIRE, TB_TEXT_EAST_SPIRE_DAMAGED, TB_TEXT_EAST_SPIRE_DESTROYED, { WS_BATTLEFIELD_TB_EAST_INTACT_ALLIANCE, WS_BATTLEFIELD_TB_EAST_INTACT_HORDE }, { WS_BATTLEFIELD_TB_EAST_DAMAGED_ALLIANCE, WS_BATTLEFIELD_TB_EAST_DAMAGED_HORDE }, WS_BATTLEFIELD_TB_EAST_DESTROYED_NEUTRAL },
{ { -1618.91f, 954.5417f, 168.601f, 0.06981169f }, GO_SOUTH_SPIRE, TB_TEXT_SOUTH_SPIRE_DAMAGED, TB_TEXT_SOUTH_SPIRE_DESTROYED, { WS_BATTLEFIELD_TB_SOUTH_INTACT_ALLIANCE, WS_BATTLEFIELD_TB_SOUTH_INTACT_HORDE }, { WS_BATTLEFIELD_TB_SOUTH_DAMAGED_ALLIANCE, WS_BATTLEFIELD_TB_SOUTH_DAMAGED_HORDE }, WS_BATTLEFIELD_TB_SOUTH_DESTROYED_NEUTRAL },
{ { -950.4097f, 1469.101f, 176.596f, 4.180066f }, GO_WEST_SPIRE, TB_TEXT_WEST_SPIRE_DAMAGED, TB_TEXT_WEST_SPIRE_DESTROYED, { WS_BATTLEFIELD_TB_WEST_INTACT_ALLIANCE, WS_BATTLEFIELD_TB_WEST_INTACT_HORDE }, { WS_BATTLEFIELD_TB_WEST_DAMAGED_ALLIANCE, WS_BATTLEFIELD_TB_WEST_DAMAGED_HORDE }, WS_BATTLEFIELD_TB_WEST_DESTROYED_NEUTRAL },
};
// Vehicles
@@ -632,7 +548,7 @@ class TolBaradCapturePoint : public BfCapturePoint
* Tol Barad battlefield *
* ##################### */
class TC_GAME_API BattlefieldTB : public Battlefield
class BattlefieldTB : public Battlefield
{
public:
~BattlefieldTB();
@@ -31,6 +31,7 @@
#include "ObjectAccessor.h"
#include "Player.h"
#include "Random.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "TemporarySummon.h"
#include "World.h"
@@ -1851,3 +1852,19 @@ void WintergraspWorkshop::Save()
{
sWorld->setWorldState(_staticInfo->WorldStateId, _state);
}
class Battlefield_wintergrasp : public BattlefieldScript
{
public:
Battlefield_wintergrasp() : BattlefieldScript("battlefield_wg") { }
Battlefield* GetBattlefield() const override
{
return new BattlefieldWG();
}
};
void AddSC_BF_wintergrasp()
{
new Battlefield_wintergrasp();
}
@@ -33,12 +33,6 @@ struct WintergraspObjectPositionData;
typedef std::vector<BfWGGameObjectBuilding*> GameObjectBuildingVect;
typedef std::vector<WintergraspWorkshop*> WorkshopVect;
// used in Player.cpp
extern uint32 const ClockWorldState[];
// used in zone_wintergrasp.cpp
TC_GAME_API extern uint32 const WintergraspFaction[];
enum WintergraspSpells
{
// Wartime auras
@@ -207,7 +201,7 @@ class WintergraspCapturePoint : public BfCapturePoint
* WinterGrasp Battlefield *
* ######################### */
class TC_GAME_API BattlefieldWG : public Battlefield
class BattlefieldWG : public Battlefield
{
public:
~BattlefieldWG();
@@ -499,7 +493,7 @@ enum WintergraspGameObject
// ********************************************************************
// Structure for different buildings that can be destroyed during battle
struct TC_GAME_API BfWGGameObjectBuilding
struct BfWGGameObjectBuilding
{
private:
// WG object
@@ -552,7 +546,7 @@ public:
};
// Structure for the 6 workshop
struct TC_GAME_API WintergraspWorkshop
struct WintergraspWorkshop
{
private:
BattlefieldWG* _wg; // Pointer to wintergrasp
@@ -0,0 +1,25 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
void AddSC_BF_wintergrasp();
void AddSC_BF_tol_barad();
void AddBattlefieldScripts()
{
AddSC_BF_wintergrasp();
AddSC_BF_tol_barad();
}
@@ -18,7 +18,7 @@
#include "ScriptMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "BattlefieldTB.h"
#include "Battlefield/BattlefieldTB.h"
#include "DB2Stores.h"
#include "ObjectMgr.h"
#include "Player.h"
@@ -18,7 +18,7 @@
#include "ScriptMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "Battlefield/BattlefieldWG.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "GameObjectAI.h"
@@ -360,8 +360,8 @@ class go_wg_vehicle_teleporter : public GameObjectScript
bool IsFriendly(Unit* passenger)
{
return ((me->GetFaction() == WintergraspFaction[TEAM_HORDE] && passenger->GetFaction() == HORDE) ||
(me->GetFaction() == WintergraspFaction[TEAM_ALLIANCE] && passenger->GetFaction() == ALLIANCE));
return ((me->GetFaction() == FACTION_HORDE_GENERIC_WG && passenger->GetFaction() == HORDE) ||
(me->GetFaction() == FACTION_ALLIANCE_GENERIC_WG && passenger->GetFaction() == ALLIANCE));
}
Creature* GetValidVehicle(Creature* cVeh)