Core/Achievements: Simplify handling of achievements for GMs: Do not allow achievements when GM-mode is enabled, allow when disabled
This commit is contained in:
@@ -23436,9 +23436,9 @@ void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 mis
|
||||
GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
|
||||
}
|
||||
|
||||
void Player::CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig)
|
||||
void Player::CompletedAchievement(AchievementEntry const* entry)
|
||||
{
|
||||
GetAchievementMgr().CompletedAchievement(entry, ignoreGMAllowAchievementConfig);
|
||||
GetAchievementMgr().CompletedAchievement(entry);
|
||||
}
|
||||
|
||||
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
|
||||
|
||||
@@ -2420,7 +2420,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
|
||||
AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
|
||||
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
|
||||
void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
|
||||
void CompletedAchievement(AchievementEntry const* entry);
|
||||
|
||||
bool HasTitle(uint32 bitIndex);
|
||||
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
|
||||
|
||||
Reference in New Issue
Block a user