Core/Achievements: Simplify handling of achievements for GMs: Do not allow achievements when GM-mode is enabled, allow when disabled

This commit is contained in:
click
2011-07-02 02:14:49 +02:00
parent a3ff97297d
commit 48e47a9245
6 changed files with 11 additions and 20 deletions
+2 -2
View File
@@ -23436,9 +23436,9 @@ void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 mis
GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
}
void Player::CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig)
void Player::CompletedAchievement(AchievementEntry const* entry)
{
GetAchievementMgr().CompletedAchievement(entry, ignoreGMAllowAchievementConfig);
GetAchievementMgr().CompletedAchievement(entry);
}
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
+1 -1
View File
@@ -2420,7 +2420,7 @@ class Player : public Unit, public GridObject<Player>
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
void CompletedAchievement(AchievementEntry const* entry);
bool HasTitle(uint32 bitIndex);
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }