Core: Fix warnings
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@@ -782,7 +782,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (e.action.removeAura.charges)
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{
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if (Aura* aur = (*itr)->ToUnit()->GetAura(e.action.removeAura.spell))
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aur->ModCharges(-e.action.removeAura.charges, AURA_REMOVE_BY_EXPIRE);
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aur->ModCharges(-static_cast<int32>(e.action.removeAura.charges), AURA_REMOVE_BY_EXPIRE);
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}
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else
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(*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell);
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@@ -359,17 +359,17 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
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bool EnablePortals = false;
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bool PlayHoverAnim = false;
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bool IsSuppressingGreetings = false;
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bool HasMovementUpdate = flags & UPDATEFLAG_LIVING;
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bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION;
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bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION;
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bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET;
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bool ServerTime = flags & UPDATEFLAG_TRANSPORT;
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bool VehicleCreate = flags & UPDATEFLAG_VEHICLE;
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bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS;
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bool Rotation = flags & UPDATEFLAG_ROTATION;
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bool HasMovementUpdate = flags & UPDATEFLAG_LIVING ? true : false;
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bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION ? true : false;
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bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION ? true : false;
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bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET ? true : false;
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bool ServerTime = flags & UPDATEFLAG_TRANSPORT ? true : false;
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bool VehicleCreate = flags & UPDATEFLAG_VEHICLE ? true : false;
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bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS ? true : false;
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bool Rotation = flags & UPDATEFLAG_ROTATION ? true : false;
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bool HasAreaTrigger = false;
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bool HasGameObject = false;
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bool ThisIsYou = flags & UPDATEFLAG_SELF;
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bool ThisIsYou = flags & UPDATEFLAG_SELF ? true : false;
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bool ReplaceActive = false;
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bool SceneObjCreate = false;
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bool ScenePendingInstances = false;
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