*Remove some log spams. Add more info for some logs.
--HG-- branch : trunk
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@@ -20162,7 +20162,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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{
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// calculate total z distance of the fall
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float z_diff = m_lastFallZ - movementInfo.z;
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sLog.outDebug("zDiff = %f", z_diff);
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//sLog.outDebug("zDiff = %f", z_diff);
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//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
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// 14.57 can be calculated by resolving damageperc formular below to 0
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