From 46ecc1154bf742f2a21d437a0ebac05dd85197b7 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 7 Apr 2009 21:13:21 -0500 Subject: [PATCH] *Remove some log spams. Add more info for some logs. --HG-- branch : trunk --- src/game/HomeMovementGenerator.cpp | 2 +- src/game/PetitionsHandler.cpp | 4 ++-- src/game/Player.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 17174919b1..4f0ca2f8ce 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -69,7 +69,7 @@ HomeMovementGenerator::Update(Creature &owner, const uint32& time_diff // restore orientation of not moving creature at returning to home if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { - sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); + //sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); owner.SetOrientation(ori); WorldPacket packet; owner.BuildHeartBeatMsg(&packet); diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp index 0ec0eee3d9..61485c3eb0 100644 --- a/src/game/PetitionsHandler.cpp +++ b/src/game/PetitionsHandler.cpp @@ -254,7 +254,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data) QueryResult *result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionguid_low); if(!result) { - sLog.outError("any petition on server..."); + sLog.outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName()); return; } Field *fields = result->Fetch(); @@ -462,7 +462,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) if(!result) { - sLog.outError("any petition on server..."); + sLog.outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName()); return; } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index bee796615c..4b60def2e4 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20162,7 +20162,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) { // calculate total z distance of the fall float z_diff = m_lastFallZ - movementInfo.z; - sLog.outDebug("zDiff = %f", z_diff); + //sLog.outDebug("zDiff = %f", z_diff); //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored // 14.57 can be calculated by resolving damageperc formular below to 0