Core/PacketIO: Fix SMSG_UPDATE_OBJECT structure
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@@ -5710,6 +5710,7 @@ void ActivePlayerData::WriteUpdate(Mask const& changesMask, ByteBuffer& data, Pl
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}
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}
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}
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data.FlushBits();
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if (changesMask[0])
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{
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if (changesMask[11])
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