Scripts/Icecrown Citadel: Remove obsolete code since spline movement implementation
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@@ -501,13 +501,6 @@ class boss_the_lich_king : public CreatureScript
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DoCastAOE(SPELL_PLAY_MOVIE, false);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03);
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float x, y, z;
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me->GetPosition(x, y, z);
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// use larger distance for vmap height search than in most other cases
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float ground_Z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z, true, MAX_FALL_DISTANCE);
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if (fabs(ground_Z - z) < 0.1f)
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return;
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me->GetMotionMaster()->MoveFall();
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}
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