Scripts/Icecrown Citadel: Remove obsolete code since spline movement implementation

This commit is contained in:
Shauren
2012-02-16 21:47:33 +01:00
parent d2567a9f2f
commit 41d99a474c
@@ -501,13 +501,6 @@ class boss_the_lich_king : public CreatureScript
DoCastAOE(SPELL_PLAY_MOVIE, false);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03);
float x, y, z;
me->GetPosition(x, y, z);
// use larger distance for vmap height search than in most other cases
float ground_Z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z, true, MAX_FALL_DISTANCE);
if (fabs(ground_Z - z) < 0.1f)
return;
me->GetMotionMaster()->MoveFall();
}