Add Ability for db script command SCRIPT_COMMAND_ORIENTATION to set creature orientation to face player.

--HG--
branch : trunk
This commit is contained in:
2010-05-17 20:37:13 -02:30
parent d607693123
commit 4077f525f0
+5 -3
View File
@@ -3697,10 +3697,12 @@ void Map::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_ORIENTATION call for NULL creature.");
break;
}
source->ToCreature()->SetOrientation(step.script->o);
Unit* pPlayer = (Unit*)source;
if (step.script->datalong)
source->ToCreature()->SetInFront(pPlayer);
else
source->ToCreature()->SetOrientation(step.script->o);
source->ToCreature()->SendMovementFlagUpdate();
break;
}
case SCRIPT_COMMAND_EQUIP: