From 4077f525f04109e098c53eccde319b96f3335295 Mon Sep 17 00:00:00 2001 From: "malcromdev@gmail.com>" Date: Mon, 17 May 2010 20:37:13 -0230 Subject: [PATCH] Add Ability for db script command SCRIPT_COMMAND_ORIENTATION to set creature orientation to face player. --HG-- branch : trunk --- src/game/Map.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/game/Map.cpp b/src/game/Map.cpp index dc2a8bc921..a78176506c 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -3697,10 +3697,12 @@ void Map::ScriptsProcess() sLog.outError("SCRIPT_COMMAND_ORIENTATION call for NULL creature."); break; } - - source->ToCreature()->SetOrientation(step.script->o); + Unit* pPlayer = (Unit*)source; + if (step.script->datalong) + source->ToCreature()->SetInFront(pPlayer); + else + source->ToCreature()->SetOrientation(step.script->o); source->ToCreature()->SendMovementFlagUpdate(); - break; } case SCRIPT_COMMAND_EQUIP: