Ulduar: Add missing breaks, ty Josh ;)

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-05-29 23:25:00 +02:00
parent affccbdb57
commit 3ffdce920b
@@ -230,32 +230,41 @@ struct instance_ulduar : public ScriptedInstance
HandleGameObject(m_uiLeviathanDoor[5],true);
HandleGameObject(m_uiLeviathanDoor[6],true);
}
break;
case TYPE_IGNIS:
case TYPE_RAZORSCALE:
case TYPE_XT002:
case TYPE_ASSEMBLY:
break;
case TYPE_KOLOGARN:
m_auiEncounter[TYPE_KOLOGARN] = data;
if (data == DONE && KologarnChest)
KologarnChest->SetRespawnTime(KologarnChest->GetRespawnDelay());
break;
case TYPE_AURIAYA:
case TYPE_MIMIRON:
break;
case TYPE_HODIR:
m_auiEncounter[TYPE_HODIR] = data;
if (data == DONE && HodirChest)
HodirChest->SetRespawnTime(HodirChest->GetRespawnDelay());
break;
case TYPE_THORIM:
m_auiEncounter[TYPE_THORIM] = data;
if (data == DONE && ThorimChest)
ThorimChest->SetRespawnTime(ThorimChest->GetRespawnDelay());
break;
case TYPE_FREYA:
m_auiEncounter[TYPE_FREYA] = data;
if (data == DONE && FreyaChest)
FreyaChest->SetRespawnTime(FreyaChest->GetRespawnDelay());
break;
case TYPE_VEZAX:
case TYPE_YOGGSARON:
break;
case TYPE_ALGALON:
m_auiEncounter[type] = data;
break;
case TYPE_COLOSSUS:
m_auiEncounter[TYPE_COLOSSUS] = data;
if (data == 2)