Ulduar: Add missing breaks, ty Josh ;)
--HG-- branch : trunk
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@@ -230,32 +230,41 @@ struct instance_ulduar : public ScriptedInstance
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HandleGameObject(m_uiLeviathanDoor[5],true);
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HandleGameObject(m_uiLeviathanDoor[6],true);
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}
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break;
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case TYPE_IGNIS:
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case TYPE_RAZORSCALE:
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case TYPE_XT002:
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case TYPE_ASSEMBLY:
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break;
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case TYPE_KOLOGARN:
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m_auiEncounter[TYPE_KOLOGARN] = data;
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if (data == DONE && KologarnChest)
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KologarnChest->SetRespawnTime(KologarnChest->GetRespawnDelay());
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break;
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case TYPE_AURIAYA:
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case TYPE_MIMIRON:
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break;
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case TYPE_HODIR:
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m_auiEncounter[TYPE_HODIR] = data;
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if (data == DONE && HodirChest)
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HodirChest->SetRespawnTime(HodirChest->GetRespawnDelay());
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break;
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case TYPE_THORIM:
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m_auiEncounter[TYPE_THORIM] = data;
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if (data == DONE && ThorimChest)
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ThorimChest->SetRespawnTime(ThorimChest->GetRespawnDelay());
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break;
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case TYPE_FREYA:
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m_auiEncounter[TYPE_FREYA] = data;
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if (data == DONE && FreyaChest)
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FreyaChest->SetRespawnTime(FreyaChest->GetRespawnDelay());
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break;
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case TYPE_VEZAX:
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case TYPE_YOGGSARON:
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break;
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case TYPE_ALGALON:
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m_auiEncounter[type] = data;
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break;
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case TYPE_COLOSSUS:
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m_auiEncounter[TYPE_COLOSSUS] = data;
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if (data == 2)
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