*Fix a typo in Alar's script pointed by jojo. Thank you.
--HG-- branch : trunk
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@@ -410,7 +410,8 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
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else
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else
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{
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{
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Unit *target = NULL;
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Unit *target = NULL;
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if(Phase1 && target && (target = m_creature->SelectNearestTarget(5)))
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target = m_creature->SelectNearestTarget(5);
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if(Phase1 && target)
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m_creature->AI()->AttackStart(target);
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m_creature->AI()->AttackStart(target);
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else
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else
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{
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{
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