Core/Entities: Remove heartbeat update packet from Unit::SendMonsterStop()
(Also makes NPCs stop jumping when talked to - no more scared NPCs thankyou) --HG-- branch : trunk
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@@ -14336,11 +14336,6 @@ void Unit::StopMoving()
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//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
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//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
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SendMonsterStop();
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SendMonsterStop();
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// update position and orientation;
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WorldPacket data;
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BuildHeartBeatMsg(&data);
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SendMessageToSet(&data,false);
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}
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}
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void Unit::SendMovementFlagUpdate()
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void Unit::SendMovementFlagUpdate()
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