From 3cc2770261d5b9f1cac4ee7b16055ccc7411ff4d Mon Sep 17 00:00:00 2001 From: click Date: Wed, 13 Oct 2010 19:01:21 +0200 Subject: [PATCH] Core/Entities: Remove heartbeat update packet from Unit::SendMonsterStop() (Also makes NPCs stop jumping when talked to - no more scared NPCs thankyou) --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d6ef440be6..f035b298d2 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14336,11 +14336,6 @@ void Unit::StopMoving() //Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); SendMonsterStop(); - - // update position and orientation; - WorldPacket data; - BuildHeartBeatMsg(&data); - SendMessageToSet(&data,false); } void Unit::SendMovementFlagUpdate()