Core/Entities: Remove heartbeat update packet from Unit::SendMonsterStop()

(Also makes NPCs stop jumping when talked to - no more scared NPCs thankyou)

--HG--
branch : trunk
This commit is contained in:
click
2010-10-13 19:01:21 +02:00
parent 91aa72a5c6
commit 3cc2770261
-5
View File
@@ -14336,11 +14336,6 @@ void Unit::StopMoving()
//Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); //Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
SendMonsterStop(); SendMonsterStop();
// update position and orientation;
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data,false);
} }
void Unit::SendMovementFlagUpdate() void Unit::SendMovementFlagUpdate()