Core/Entities: Remove heartbeat update packet from Unit::SendMonsterStop()
(Also makes NPCs stop jumping when talked to - no more scared NPCs thankyou) --HG-- branch : trunk
This commit is contained in:
@@ -14336,11 +14336,6 @@ void Unit::StopMoving()
|
||||
//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
|
||||
|
||||
SendMonsterStop();
|
||||
|
||||
// update position and orientation;
|
||||
WorldPacket data;
|
||||
BuildHeartBeatMsg(&data);
|
||||
SendMessageToSet(&data,false);
|
||||
}
|
||||
|
||||
void Unit::SendMovementFlagUpdate()
|
||||
|
||||
Reference in New Issue
Block a user